// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved //---------------------------------------------------------------------- struct VS_INPUT { float4 Pos : POSITION; float2 Tex : TEXCOORD; }; struct VS_OUTPUT { float4 Pos : SV_POSITION; float2 Tex : TEXCOORD; }; //-------------------------------------------------------------------------------------- // Vertex Shader //-------------------------------------------------------------------------------------- VS_OUTPUT VS(VS_INPUT input) { return input; }