// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved //---------------------------------------------------------------------- Texture2D tx : register( t0 ); SamplerState samLinear : register( s0 ); struct PS_INPUT { float4 Pos : SV_POSITION; float2 Tex : TEXCOORD; }; //-------------------------------------------------------------------------------------- // Pixel Shader //-------------------------------------------------------------------------------------- float4 PS(PS_INPUT input) : SV_Target { return tx.Sample( samLinear, input.Tex ); }