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- // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
- // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- // PARTICULAR PURPOSE.
- //
- // Copyright (c) Microsoft Corporation. All rights reserved
- //----------------------------------------------------------------------
- Texture2D tx : register( t0 );
- SamplerState samLinear : register( s0 );
- struct PS_INPUT
- {
- float4 Pos : SV_POSITION;
- float2 Tex : TEXCOORD;
- };
- //--------------------------------------------------------------------------------------
- // Pixel Shader
- //--------------------------------------------------------------------------------------
- float4 PS(PS_INPUT input) : SV_Target
- {
- return tx.Sample( samLinear, input.Tex );
- }
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