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- /*
- * Asterisk -- An open source telephony toolkit.
- *
- * Copyright (C) 2013 Digium, Inc.
- *
- * Richard Mudgett <rmudgett@digium.com>
- *
- * See http://www.asterisk.org for more information about
- * the Asterisk project. Please do not directly contact
- * any of the maintainers of this project for assistance;
- * the project provides a web site, mailing lists and IRC
- * channels for your use.
- *
- * This program is free software, distributed under the terms of
- * the GNU General Public License Version 2. See the LICENSE file
- * at the top of the source tree.
- */
- /*!
- * \file
- * \brief Unreal channel derivatives framework for channel drivers like local channels.
- *
- * \author Richard Mudgett <rmudgett@digium.com>
- *
- * See Also:
- * \arg \ref AstCREDITS
- */
- /*** MODULEINFO
- <support_level>core</support_level>
- ***/
- #include "asterisk.h"
- ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
- #include "asterisk/causes.h"
- #include "asterisk/channel.h"
- #include "asterisk/stasis_channels.h"
- #include "asterisk/pbx.h"
- #include "asterisk/musiconhold.h"
- #include "asterisk/astobj2.h"
- #include "asterisk/bridge.h"
- #include "asterisk/core_unreal.h"
- static unsigned int name_sequence = 0;
- void ast_unreal_lock_all(struct ast_unreal_pvt *p, struct ast_channel **outchan, struct ast_channel **outowner)
- {
- struct ast_channel *chan = NULL;
- struct ast_channel *owner = NULL;
- ao2_lock(p);
- for (;;) {
- if (p->chan) {
- chan = p->chan;
- ast_channel_ref(chan);
- }
- if (p->owner) {
- owner = p->owner;
- ast_channel_ref(owner);
- }
- ao2_unlock(p);
- /* if we don't have both channels, then this is very easy */
- if (!owner || !chan) {
- if (owner) {
- ast_channel_lock(owner);
- } else if(chan) {
- ast_channel_lock(chan);
- }
- } else {
- /* lock both channels first, then get the pvt lock */
- ast_channel_lock_both(chan, owner);
- }
- ao2_lock(p);
- /* Now that we have all the locks, validate that nothing changed */
- if (p->owner != owner || p->chan != chan) {
- if (owner) {
- ast_channel_unlock(owner);
- owner = ast_channel_unref(owner);
- }
- if (chan) {
- ast_channel_unlock(chan);
- chan = ast_channel_unref(chan);
- }
- continue;
- }
- break;
- }
- *outowner = p->owner;
- *outchan = p->chan;
- }
- /* Called with ast locked */
- int ast_unreal_setoption(struct ast_channel *ast, int option, void *data, int datalen)
- {
- int res = 0;
- struct ast_unreal_pvt *p;
- struct ast_channel *otherchan = NULL;
- ast_chan_write_info_t *write_info;
- char *info_data;
- if (option != AST_OPTION_CHANNEL_WRITE) {
- return -1;
- }
- write_info = data;
- if (write_info->version != AST_CHAN_WRITE_INFO_T_VERSION) {
- ast_log(LOG_ERROR, "The chan_write_info_t type has changed, and this channel hasn't been updated!\n");
- return -1;
- }
- info_data = write_info->data;
- if (!strcmp(write_info->function, "CHANNEL")) {
- if (!strncasecmp(info_data, "hangup_handler_", 15)) {
- /* Block CHANNEL(hangup_handler_xxx) writes to the other unreal channel. */
- return 0;
- }
- /* Crossover the accountcode and peeraccount to cross the unreal bridge. */
- if (!strcasecmp(info_data, "accountcode")) {
- info_data = "peeraccount";
- } else if (!strcasecmp(info_data, "peeraccount")) {
- info_data = "accountcode";
- }
- }
- /* get the tech pvt */
- if (!(p = ast_channel_tech_pvt(ast))) {
- return -1;
- }
- ao2_ref(p, 1);
- ast_channel_unlock(ast); /* Held when called, unlock before locking another channel */
- /* get the channel we are supposed to write to */
- ao2_lock(p);
- otherchan = (write_info->chan == p->owner) ? p->chan : p->owner;
- if (!otherchan || otherchan == write_info->chan) {
- res = -1;
- otherchan = NULL;
- ao2_unlock(p);
- goto setoption_cleanup;
- }
- ast_channel_ref(otherchan);
- /* clear the pvt lock before grabbing the channel */
- ao2_unlock(p);
- ast_channel_lock(otherchan);
- res = write_info->write_fn(otherchan, write_info->function, info_data, write_info->value);
- ast_channel_unlock(otherchan);
- setoption_cleanup:
- ao2_ref(p, -1);
- if (otherchan) {
- ast_channel_unref(otherchan);
- }
- ast_channel_lock(ast); /* Lock back before we leave */
- return res;
- }
- /* Called with ast locked */
- int ast_unreal_queryoption(struct ast_channel *ast, int option, void *data, int *datalen)
- {
- struct ast_unreal_pvt *p;
- struct ast_channel *peer;
- struct ast_channel *other;
- int res = 0;
- if (option != AST_OPTION_T38_STATE) {
- /* AST_OPTION_T38_STATE is the only supported option at this time */
- return -1;
- }
- /* for some reason the channel is not locked in channel.c when this function is called */
- if (!(p = ast_channel_tech_pvt(ast))) {
- return -1;
- }
- ao2_lock(p);
- other = AST_UNREAL_IS_OUTBOUND(ast, p) ? p->owner : p->chan;
- if (!other) {
- ao2_unlock(p);
- return -1;
- }
- ast_channel_ref(other);
- ao2_unlock(p);
- ast_channel_unlock(ast); /* Held when called, unlock before locking another channel */
- peer = ast_channel_bridge_peer(other);
- if (peer) {
- res = ast_channel_queryoption(peer, option, data, datalen, 0);
- ast_channel_unref(peer);
- }
- ast_channel_unref(other);
- ast_channel_lock(ast); /* Lock back before we leave */
- return res;
- }
- /*!
- * \brief queue a frame onto either the p->owner or p->chan
- *
- * \note the ast_unreal_pvt MUST have it's ref count bumped before entering this function and
- * decremented after this function is called. This is a side effect of the deadlock
- * avoidance that is necessary to lock 2 channels and a tech_pvt. Without a ref counted
- * ast_unreal_pvt, it is impossible to guarantee it will not be destroyed by another thread
- * during deadlock avoidance.
- */
- static int unreal_queue_frame(struct ast_unreal_pvt *p, int isoutbound, struct ast_frame *f,
- struct ast_channel *us, int us_locked)
- {
- struct ast_channel *other;
- /* Recalculate outbound channel */
- other = isoutbound ? p->owner : p->chan;
- if (!other) {
- return 0;
- }
- /* do not queue media frames if a generator is on both unreal channels */
- if (us
- && (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_VIDEO)
- && ast_channel_generator(us)
- && ast_channel_generator(other)) {
- return 0;
- }
- /* grab a ref on the channel before unlocking the pvt,
- * other can not go away from us now regardless of locking */
- ast_channel_ref(other);
- if (us && us_locked) {
- ast_channel_unlock(us);
- }
- ao2_unlock(p);
- if (f->frametype == AST_FRAME_CONTROL && f->subclass.integer == AST_CONTROL_RINGING) {
- ast_setstate(other, AST_STATE_RINGING);
- }
- ast_queue_frame(other, f);
- other = ast_channel_unref(other);
- if (us && us_locked) {
- ast_channel_lock(us);
- }
- ao2_lock(p);
- return 0;
- }
- int ast_unreal_answer(struct ast_channel *ast)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int isoutbound;
- int res = -1;
- if (!p) {
- return -1;
- }
- ao2_ref(p, 1);
- ao2_lock(p);
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- if (isoutbound) {
- /* Pass along answer since somebody answered us */
- struct ast_frame answer = { AST_FRAME_CONTROL, { AST_CONTROL_ANSWER } };
- res = unreal_queue_frame(p, isoutbound, &answer, ast, 1);
- } else {
- ast_log(LOG_WARNING, "Huh? %s is being asked to answer?\n",
- ast_channel_name(ast));
- }
- ao2_unlock(p);
- ao2_ref(p, -1);
- return res;
- }
- /*!
- * \internal
- * \brief Check and optimize out the unreal channels between bridges.
- * \since 12.0.0
- *
- * \param ast Channel writing a frame into the unreal channels.
- * \param p Unreal channel private.
- *
- * \note It is assumed that ast is locked.
- * \note It is assumed that p is locked.
- *
- * \retval 0 if unreal channels were not optimized out.
- * \retval non-zero if unreal channels were optimized out.
- */
- static int got_optimized_out(struct ast_channel *ast, struct ast_unreal_pvt *p)
- {
- int res = 0;
- /* Do a few conditional checks early on just to see if this optimization is possible */
- if (ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION) || !p->chan || !p->owner) {
- return res;
- }
- if (ast == p->owner) {
- res = ast_bridge_unreal_optimize_out(p->owner, p->chan, p);
- } else if (ast == p->chan) {
- res = ast_bridge_unreal_optimize_out(p->chan, p->owner, p);
- }
- return res;
- }
- struct ast_frame *ast_unreal_read(struct ast_channel *ast)
- {
- return &ast_null_frame;
- }
- int ast_unreal_write(struct ast_channel *ast, struct ast_frame *f)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int res = -1;
- if (!p) {
- return -1;
- }
- /* Just queue for delivery to the other side */
- ao2_ref(p, 1);
- ao2_lock(p);
- switch (f->frametype) {
- case AST_FRAME_VOICE:
- case AST_FRAME_VIDEO:
- if (got_optimized_out(ast, p)) {
- break;
- }
- /* fall through */
- default:
- res = unreal_queue_frame(p, AST_UNREAL_IS_OUTBOUND(ast, p), f, ast, 1);
- break;
- }
- ao2_unlock(p);
- ao2_ref(p, -1);
- return res;
- }
- int ast_unreal_fixup(struct ast_channel *oldchan, struct ast_channel *newchan)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(newchan);
- struct ast_bridge *bridge_owner;
- struct ast_bridge *bridge_chan;
- if (!p) {
- return -1;
- }
- ao2_lock(p);
- if ((p->owner != oldchan) && (p->chan != oldchan)) {
- ast_log(LOG_WARNING, "Old channel %p wasn't %p or %p\n", oldchan, p->owner, p->chan);
- ao2_unlock(p);
- return -1;
- }
- if (p->owner == oldchan) {
- p->owner = newchan;
- } else {
- p->chan = newchan;
- }
- if (ast_check_hangup(newchan) || !p->owner || !p->chan) {
- ao2_unlock(p);
- return 0;
- }
- /* Do not let a masquerade cause an unreal channel to be bridged to itself! */
- bridge_owner = ast_channel_internal_bridge(p->owner);
- bridge_chan = ast_channel_internal_bridge(p->chan);
- if (bridge_owner && bridge_owner == bridge_chan) {
- ast_log(LOG_WARNING, "You can not bridge an unreal channel (%s) to itself!\n",
- ast_channel_name(newchan));
- ao2_unlock(p);
- ast_queue_hangup(newchan);
- return -1;
- }
- ao2_unlock(p);
- return 0;
- }
- /*!
- * \internal
- * \brief Queue up a frame representing the indication as a control frame.
- * \since 12.0.0
- *
- * \param p Unreal private structure.
- * \param ast Channel indicating the condition.
- * \param condition What is being indicated.
- * \param data Extra data.
- * \param datalen Length of extra data.
- *
- * \retval 0 on success.
- * \retval AST_T38_REQUEST_PARMS if successful and condition is AST_CONTROL_T38_PARAMETERS.
- * \retval -1 on error.
- */
- static int unreal_queue_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition, const void *data, size_t datalen)
- {
- int res = 0;
- int isoutbound;
- ao2_lock(p);
- /*
- * Block -1 stop tones events if we are to be optimized out. We
- * don't need a flurry of these events on an unreal channel chain
- * when initially connected to slow the optimization process.
- */
- if (0 <= condition || ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) {
- struct ast_frame f = {
- .frametype = AST_FRAME_CONTROL,
- .subclass.integer = condition,
- .data.ptr = (void *) data,
- .datalen = datalen,
- };
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- res = unreal_queue_frame(p, isoutbound, &f, ast, 1);
- if (!res
- && condition == AST_CONTROL_T38_PARAMETERS
- && datalen == sizeof(struct ast_control_t38_parameters)) {
- const struct ast_control_t38_parameters *parameters = data;
- if (parameters->request_response == AST_T38_REQUEST_PARMS) {
- res = AST_T38_REQUEST_PARMS;
- }
- }
- } else {
- ast_debug(4, "Blocked indication %d\n", condition);
- }
- ao2_unlock(p);
- return res;
- }
- /*!
- * \internal
- * \brief Handle COLP and redirecting conditions.
- * \since 12.0.0
- *
- * \param p Unreal private structure.
- * \param ast Channel indicating the condition.
- * \param condition What is being indicated.
- *
- * \retval 0 on success.
- * \retval -1 on error.
- */
- static int unreal_colp_redirect_indicate(struct ast_unreal_pvt *p, struct ast_channel *ast, int condition)
- {
- struct ast_channel *my_chan;
- struct ast_channel *my_owner;
- struct ast_channel *this_channel;
- struct ast_channel *the_other_channel;
- int isoutbound;
- int res = 0;
- unsigned char frame_data[1024];
- struct ast_frame f = {
- .frametype = AST_FRAME_CONTROL,
- .subclass.integer = condition,
- .data.ptr = frame_data,
- };
- /*
- * A connected line update frame may only contain a partial
- * amount of data, such as just a source, or just a ton, and not
- * the full amount of information. However, the collected
- * information is all stored in the outgoing channel's
- * connectedline structure, so when receiving a connected line
- * update on an outgoing unreal channel, we need to transmit the
- * collected connected line information instead of whatever
- * happens to be in this control frame. The same applies for
- * redirecting information, which is why it is handled here as
- * well.
- */
- ast_channel_unlock(ast);
- ast_unreal_lock_all(p, &my_chan, &my_owner);
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- if (isoutbound) {
- this_channel = p->chan;
- the_other_channel = p->owner;
- } else {
- this_channel = p->owner;
- the_other_channel = p->chan;
- }
- if (the_other_channel) {
- if (condition == AST_CONTROL_CONNECTED_LINE) {
- ast_connected_line_copy_to_caller(ast_channel_caller(the_other_channel),
- ast_channel_connected(this_channel));
- f.datalen = ast_connected_line_build_data(frame_data, sizeof(frame_data),
- ast_channel_connected(this_channel), NULL);
- } else {
- f.datalen = ast_redirecting_build_data(frame_data, sizeof(frame_data),
- ast_channel_redirecting(this_channel), NULL);
- }
- }
- if (my_chan) {
- ast_channel_unlock(my_chan);
- ast_channel_unref(my_chan);
- }
- if (my_owner) {
- ast_channel_unlock(my_owner);
- ast_channel_unref(my_owner);
- }
- if (the_other_channel) {
- res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
- }
- ao2_unlock(p);
- ast_channel_lock(ast);
- return res;
- }
- int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int res = 0;
- if (!p) {
- return -1;
- }
- ao2_ref(p, 1); /* ref for unreal_queue_frame */
- switch (condition) {
- case AST_CONTROL_MASQUERADE_NOTIFY:
- /*
- * Always block this because this is the channel being
- * masqueraded; not anything down the chain.
- */
- break;
- case AST_CONTROL_CONNECTED_LINE:
- case AST_CONTROL_REDIRECTING:
- res = unreal_colp_redirect_indicate(p, ast, condition);
- break;
- case AST_CONTROL_HOLD:
- if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
- ast_moh_start(ast, data, NULL);
- break;
- }
- res = unreal_queue_indicate(p, ast, condition, data, datalen);
- break;
- case AST_CONTROL_UNHOLD:
- if (ast_test_flag(p, AST_UNREAL_MOH_INTERCEPT)) {
- ast_moh_stop(ast);
- break;
- }
- res = unreal_queue_indicate(p, ast, condition, data, datalen);
- break;
- case AST_CONTROL_RINGING:
- /* Don't queue ringing frames if the channel is not in a "ring" state. Otherwise,
- * the real channel on the other end will likely start a playtones generator. It is
- * possible that this playtones generator will never be stopped under certain
- * circumstances.
- */
- if (ast_channel_state(ast) == AST_STATE_RING) {
- res = unreal_queue_indicate(p, ast, condition, data, datalen);
- } else {
- res = -1;
- }
- break;
- case AST_CONTROL_PVT_CAUSE_CODE:
- /* Return -1 so that asterisk core will correctly set up hangupcauses. */
- unreal_queue_indicate(p, ast, condition, data, datalen);
- res = -1;
- break;
- default:
- res = unreal_queue_indicate(p, ast, condition, data, datalen);
- break;
- }
- ao2_ref(p, -1);
- return res;
- }
- int ast_unreal_digit_begin(struct ast_channel *ast, char digit)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int res = -1;
- struct ast_frame f = { AST_FRAME_DTMF_BEGIN, };
- int isoutbound;
- if (!p) {
- return -1;
- }
- ao2_ref(p, 1); /* ref for unreal_queue_frame */
- ao2_lock(p);
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- f.subclass.integer = digit;
- res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
- ao2_unlock(p);
- ao2_ref(p, -1);
- return res;
- }
- int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int res = -1;
- struct ast_frame f = { AST_FRAME_DTMF_END, };
- int isoutbound;
- if (!p) {
- return -1;
- }
- ao2_ref(p, 1); /* ref for unreal_queue_frame */
- ao2_lock(p);
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- f.subclass.integer = digit;
- f.len = duration;
- res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
- ao2_unlock(p);
- ao2_ref(p, -1);
- return res;
- }
- int ast_unreal_sendtext(struct ast_channel *ast, const char *text)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int res = -1;
- struct ast_frame f = { AST_FRAME_TEXT, };
- int isoutbound;
- if (!p) {
- return -1;
- }
- ao2_ref(p, 1); /* ref for unreal_queue_frame */
- ao2_lock(p);
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- f.data.ptr = (char *) text;
- f.datalen = strlen(text) + 1;
- res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
- ao2_unlock(p);
- ao2_ref(p, -1);
- return res;
- }
- int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen)
- {
- struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);
- int res = -1;
- struct ast_frame f = { AST_FRAME_HTML, };
- int isoutbound;
- if (!p) {
- return -1;
- }
- ao2_ref(p, 1); /* ref for unreal_queue_frame */
- ao2_lock(p);
- isoutbound = AST_UNREAL_IS_OUTBOUND(ast, p);
- f.subclass.integer = subclass;
- f.data.ptr = (char *)data;
- f.datalen = datalen;
- res = unreal_queue_frame(p, isoutbound, &f, ast, 0);
- ao2_unlock(p);
- ao2_ref(p, -1);
- return res;
- }
- void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
- {
- struct ast_var_t *varptr;
- struct ast_var_t *clone_var;
- ast_channel_stage_snapshot(semi2);
- /*
- * Note that cid_num and cid_name aren't passed in the
- * ast_channel_alloc calls in ast_unreal_new_channels(). It's
- * done here instead.
- */
- ast_party_redirecting_copy(ast_channel_redirecting(semi2), ast_channel_redirecting(semi1));
- ast_party_dialed_copy(ast_channel_dialed(semi2), ast_channel_dialed(semi1));
- /* Crossover the CallerID and conected-line to cross the unreal bridge. */
- ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1));
- ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1));
- ast_channel_language_set(semi2, ast_channel_language(semi1));
- ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1));
- ast_channel_parkinglot_set(semi2, ast_channel_parkinglot(semi1));
- /* Crossover the accountcode and peeraccount to cross the unreal bridge. */
- ast_channel_accountcode_set(semi2, ast_channel_peeraccount(semi1));
- ast_channel_peeraccount_set(semi2, ast_channel_accountcode(semi1));
- ast_channel_cc_params_init(semi2, ast_channel_get_cc_config_params(semi1));
- /*
- * Make sure we inherit the AST_CAUSE_ANSWERED_ELSEWHERE if it's
- * set on the queue/dial call request in the dialplan.
- */
- if (ast_channel_hangupcause(semi1) == AST_CAUSE_ANSWERED_ELSEWHERE) {
- ast_channel_hangupcause_set(semi2, AST_CAUSE_ANSWERED_ELSEWHERE);
- }
- /*
- * Copy the channel variables from the semi1 channel to the
- * outgoing channel.
- *
- * Note that due to certain assumptions, they MUST be in the
- * same order.
- */
- AST_LIST_TRAVERSE(ast_channel_varshead(semi1), varptr, entries) {
- clone_var = ast_var_assign(varptr->name, varptr->value);
- if (clone_var) {
- AST_LIST_INSERT_TAIL(ast_channel_varshead(semi2), clone_var, entries);
- ast_channel_publish_varset(semi2, ast_var_full_name(clone_var),
- ast_var_value(clone_var));
- }
- }
- ast_channel_datastore_inherit(semi1, semi2);
- ast_channel_stage_snapshot_done(semi2);
- }
- int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags)
- {
- struct ast_bridge_features *features;
- struct ast_channel *chan;
- struct ast_channel *owner;
- RAII_VAR(struct ast_unreal_pvt *, p, NULL, ao2_cleanup);
- RAII_VAR(struct ast_callid *, bridge_callid, NULL, ast_callid_cleanup);
- ast_bridge_lock(bridge);
- bridge_callid = bridge->callid ? ast_callid_ref(bridge->callid) : NULL;
- ast_bridge_unlock(bridge);
- {
- SCOPED_CHANNELLOCK(lock, ast);
- p = ast_channel_tech_pvt(ast);
- if (!p) {
- return -1;
- }
- ao2_ref(p, +1);
- }
- {
- SCOPED_AO2LOCK(lock, p);
- chan = p->chan;
- if (!chan) {
- return -1;
- }
- owner = p->owner;
- if (!owner) {
- return -1;
- }
- ast_channel_ref(chan);
- ast_channel_ref(owner);
- }
- if (bridge_callid) {
- struct ast_callid *chan_callid;
- struct ast_callid *owner_callid;
- /* chan side call ID setting */
- ast_channel_lock(chan);
- chan_callid = ast_channel_callid(chan);
- if (!chan_callid) {
- ast_channel_callid_set(chan, bridge_callid);
- }
- ast_channel_unlock(chan);
- ast_callid_cleanup(chan_callid);
- /* owner side call ID setting */
- ast_channel_lock(owner);
- owner_callid = ast_channel_callid(owner);
- if (!owner_callid) {
- ast_channel_callid_set(owner, bridge_callid);
- }
- ast_channel_unlock(owner);
- ast_callid_cleanup(owner_callid);
- }
- /* We are done with the owner now that its call ID matches the bridge */
- ast_channel_unref(owner);
- owner = NULL;
- features = ast_bridge_features_new();
- if (!features) {
- ast_channel_unref(chan);
- return -1;
- }
- ast_set_flag(&features->feature_flags, flags);
- /* Impart the semi2 channel into the bridge */
- if (ast_bridge_impart(bridge, chan, NULL, features,
- AST_BRIDGE_IMPART_CHAN_INDEPENDENT)) {
- ast_channel_unref(chan);
- return -1;
- }
- /* The bridge thread now controls the chan ref from the ast_unreal_pvt */
- ao2_lock(p);
- ast_set_flag(p, AST_UNREAL_CARETAKER_THREAD);
- ao2_unlock(p);
- ast_channel_unref(chan);
- return 0;
- }
- int ast_unreal_hangup(struct ast_unreal_pvt *p, struct ast_channel *ast)
- {
- int hangup_chan = 0;
- int res = 0;
- int cause;
- struct ast_channel *owner = NULL;
- struct ast_channel *chan = NULL;
- /* the pvt isn't going anywhere, it has a ref */
- ast_channel_unlock(ast);
- /* lock everything */
- ast_unreal_lock_all(p, &chan, &owner);
- if (ast != chan && ast != owner) {
- res = -1;
- goto unreal_hangup_cleanup;
- }
- cause = ast_channel_hangupcause(ast);
- if (ast == p->chan) {
- /* Outgoing side is hanging up. */
- ast_clear_flag(p, AST_UNREAL_CARETAKER_THREAD);
- p->chan = NULL;
- if (p->owner) {
- const char *status = pbx_builtin_getvar_helper(p->chan, "DIALSTATUS");
- if (status) {
- ast_channel_hangupcause_set(p->owner, cause);
- pbx_builtin_setvar_helper(p->owner, "CHANLOCALSTATUS", status);
- }
- ast_queue_hangup_with_cause(p->owner, cause);
- }
- } else {
- /* Owner side is hanging up. */
- p->owner = NULL;
- if (p->chan) {
- if (cause == AST_CAUSE_ANSWERED_ELSEWHERE) {
- ast_channel_hangupcause_set(p->chan, AST_CAUSE_ANSWERED_ELSEWHERE);
- ast_debug(2, "%s has AST_CAUSE_ANSWERED_ELSEWHERE set.\n",
- ast_channel_name(p->chan));
- }
- if (!ast_test_flag(p, AST_UNREAL_CARETAKER_THREAD)) {
- /*
- * Need to actually hangup p->chan since nothing else is taking
- * care of it.
- */
- hangup_chan = 1;
- } else {
- ast_queue_hangup_with_cause(p->chan, cause);
- }
- }
- }
- /* this is one of our locked channels, doesn't matter which */
- ast_channel_tech_pvt_set(ast, NULL);
- ao2_ref(p, -1);
- unreal_hangup_cleanup:
- ao2_unlock(p);
- if (owner) {
- ast_channel_unlock(owner);
- ast_channel_unref(owner);
- }
- if (chan) {
- ast_channel_unlock(chan);
- if (hangup_chan) {
- ast_hangup(chan);
- }
- ast_channel_unref(chan);
- }
- /* leave with the channel locked that came in */
- ast_channel_lock(ast);
- return res;
- }
- void ast_unreal_destructor(void *vdoomed)
- {
- struct ast_unreal_pvt *doomed = vdoomed;
- ao2_cleanup(doomed->reqcap);
- doomed->reqcap = NULL;
- }
- struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructor, struct ast_format_cap *cap)
- {
- struct ast_unreal_pvt *unreal;
- static const struct ast_jb_conf jb_conf = {
- .flags = 0,
- .max_size = -1,
- .resync_threshold = -1,
- .impl = "",
- .target_extra = -1,
- };
- unreal = ao2_alloc(size, destructor);
- if (!unreal) {
- return NULL;
- }
- unreal->reqcap = ast_format_cap_alloc(AST_FORMAT_CAP_FLAG_DEFAULT);
- if (!unreal->reqcap) {
- ao2_ref(unreal, -1);
- return NULL;
- }
- ast_format_cap_append_from_cap(unreal->reqcap, cap, AST_MEDIA_TYPE_UNKNOWN);
- memcpy(&unreal->jb_conf, &jb_conf, sizeof(unreal->jb_conf));
- return unreal;
- }
- struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
- const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
- const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
- const struct ast_channel *requestor, struct ast_callid *callid)
- {
- struct ast_channel *owner;
- struct ast_channel *chan;
- RAII_VAR(struct ast_format *, fmt, NULL, ao2_cleanup);
- struct ast_assigned_ids id1 = {NULL, NULL};
- struct ast_assigned_ids id2 = {NULL, NULL};
- int generated_seqno = ast_atomic_fetchadd_int((int *) &name_sequence, +1);
- /* set unique ids for the two channels */
- if (assignedids && !ast_strlen_zero(assignedids->uniqueid)) {
- id1.uniqueid = assignedids->uniqueid;
- id2.uniqueid = assignedids->uniqueid2;
- }
- /* if id1 given but not id2, use default of id1;2 */
- if (id1.uniqueid && ast_strlen_zero(id2.uniqueid)) {
- char *uniqueid2;
- uniqueid2 = ast_alloca(strlen(id1.uniqueid) + 3);
- strcpy(uniqueid2, id1.uniqueid);/* Safe */
- strcat(uniqueid2, ";2");/* Safe */
- id2.uniqueid = uniqueid2;
- }
- /*
- * Allocate two new Asterisk channels
- *
- * Make sure that the ;2 channel gets the same linkedid as ;1.
- * You can't pass linkedid to both allocations since if linkedid
- * isn't set, then each channel will generate its own linkedid.
- */
- owner = ast_channel_alloc(1, semi1_state, NULL, NULL, NULL,
- exten, context, &id1, requestor, 0,
- "%s/%s-%08x;1", tech->type, p->name, (unsigned)generated_seqno);
- if (!owner) {
- ast_log(LOG_WARNING, "Unable to allocate owner channel structure\n");
- return NULL;
- }
- if (callid) {
- ast_channel_callid_set(owner, callid);
- }
- ast_channel_tech_set(owner, tech);
- ao2_ref(p, +1);
- ast_channel_tech_pvt_set(owner, p);
- ast_channel_nativeformats_set(owner, p->reqcap);
- /* Determine our read/write format and set it on each channel */
- fmt = ast_format_cap_get_format(p->reqcap, 0);
- if (!fmt) {
- ast_channel_tech_pvt_set(owner, NULL);
- ao2_ref(p, -1);
- ast_channel_unlock(owner);
- ast_channel_release(owner);
- return NULL;
- }
- ast_channel_set_writeformat(owner, fmt);
- ast_channel_set_rawwriteformat(owner, fmt);
- ast_channel_set_readformat(owner, fmt);
- ast_channel_set_rawreadformat(owner, fmt);
- ast_set_flag(ast_channel_flags(owner), AST_FLAG_DISABLE_DEVSTATE_CACHE);
- ast_jb_configure(owner, &p->jb_conf);
- if (ast_channel_cc_params_init(owner, requestor
- ? ast_channel_get_cc_config_params((struct ast_channel *) requestor) : NULL)) {
- ast_channel_tech_pvt_set(owner, NULL);
- ao2_ref(p, -1);
- ast_channel_tech_pvt_set(owner, NULL);
- ast_channel_unlock(owner);
- ast_channel_release(owner);
- return NULL;
- }
- p->owner = owner;
- ast_channel_unlock(owner);
- chan = ast_channel_alloc(1, semi2_state, NULL, NULL, NULL,
- exten, context, &id2, owner, 0,
- "%s/%s-%08x;2", tech->type, p->name, (unsigned)generated_seqno);
- if (!chan) {
- ast_log(LOG_WARNING, "Unable to allocate chan channel structure\n");
- ast_channel_tech_pvt_set(owner, NULL);
- ao2_ref(p, -1);
- ast_channel_tech_pvt_set(owner, NULL);
- ast_channel_release(owner);
- return NULL;
- }
- if (callid) {
- ast_channel_callid_set(chan, callid);
- }
- ast_channel_tech_set(chan, tech);
- ao2_ref(p, +1);
- ast_channel_tech_pvt_set(chan, p);
- ast_channel_nativeformats_set(chan, p->reqcap);
- /* Format was already determined when setting up owner */
- ast_channel_set_writeformat(chan, fmt);
- ast_channel_set_rawwriteformat(chan, fmt);
- ast_channel_set_readformat(chan, fmt);
- ast_channel_set_rawreadformat(chan, fmt);
- ast_set_flag(ast_channel_flags(chan), AST_FLAG_DISABLE_DEVSTATE_CACHE);
- p->chan = chan;
- ast_channel_unlock(chan);
- return owner;
- }
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