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- /*
- * Asterisk -- An open source telephony toolkit.
- *
- * Copyright (C) 2013 Digium, Inc.
- *
- * Richard Mudgett <rmudgett@digium.com>
- *
- * See http://www.asterisk.org for more information about
- * the Asterisk project. Please do not directly contact
- * any of the maintainers of this project for assistance;
- * the project provides a web site, mailing lists and IRC
- * channels for your use.
- *
- * This program is free software, distributed under the terms of
- * the GNU General Public License Version 2. See the LICENSE file
- * at the top of the source tree.
- */
- /*!
- * \file
- * \brief Unreal channel derivative framework.
- *
- * \author Richard Mudgett <rmudgett@digium.com>
- *
- * See Also:
- * \arg \ref AstCREDITS
- */
- #ifndef _ASTERISK_CORE_UNREAL_H
- #define _ASTERISK_CORE_UNREAL_H
- #include "asterisk/astobj2.h"
- #include "asterisk/channel.h"
- #include "asterisk/bridge.h"
- #include "asterisk/abstract_jb.h"
- #if defined(__cplusplus) || defined(c_plusplus)
- extern "C" {
- #endif
- /* Forward declare some struct names */
- struct ast_format_cap;
- struct ast_callid;
- /* ------------------------------------------------------------------- */
- struct ast_unreal_pvt;
- enum ast_unreal_channel_indicator {
- AST_UNREAL_OWNER,
- AST_UNREAL_CHAN,
- };
- /*!
- * \brief Callbacks that can be provided by concrete implementations of the unreal
- * channel driver that will be called when events occur in the unreal layer
- */
- struct ast_unreal_pvt_callbacks {
- /*!
- * \brief Called when an optimization attempt has started
- * \note p is locked when this callback is called
- * \param p The \ref ast_unreal_pvt object
- * \param source The channel that is optimizing into an unreal_pvt channel's bridge.
- * If NULL, the optimization is being accomplished via a bridge merge.
- * \param dest Indicator of which channel's bridge in the unreal_pvt will survive the
- * optimization
- * \param id Unique identifier for this optimization operation.
- */
- void (* const optimization_started)(struct ast_unreal_pvt *p, struct ast_channel *source,
- enum ast_unreal_channel_indicator dest, unsigned int id);
- /*!
- * \brief Called when an optimization attempt completed successfully
- * \note p is locked when this callback is called
- * \param p The \ref ast_unreal_pvt object
- * \param success Non-zero if the optimization succeeded, zero if the optimization
- * met with fatal and permanent error
- * \param id Unique identifier for this optimization. Same as the one from the optimization_started
- * call
- */
- void (* const optimization_finished)(struct ast_unreal_pvt *p, int success, unsigned int id);
- };
- /*!
- * \brief The base pvt structure for local channel derivatives.
- *
- * The unreal pvt has two ast_chan objects - the "owner" and the "next channel", the outbound channel
- *
- * ast_chan owner -> ast_unreal_pvt -> ast_chan chan
- */
- struct ast_unreal_pvt {
- struct ast_unreal_pvt_callbacks *callbacks; /*!< Event callbacks */
- struct ast_channel *owner; /*!< Master Channel - ;1 side */
- struct ast_channel *chan; /*!< Outbound channel - ;2 side */
- struct ast_format_cap *reqcap; /*!< Requested format capabilities */
- struct ast_jb_conf jb_conf; /*!< jitterbuffer configuration */
- unsigned int flags; /*!< Private option flags */
- /*! Base name of the unreal channels. exten@context or other name. */
- char name[AST_MAX_EXTENSION + AST_MAX_CONTEXT + 2];
- };
- #define AST_UNREAL_IS_OUTBOUND(a, b) ((a) == (b)->chan ? 1 : 0)
- #define AST_UNREAL_CARETAKER_THREAD (1 << 0) /*!< The ;2 side launched a PBX, was pushed into a bridge, or was masqueraded into an application. */
- #define AST_UNREAL_NO_OPTIMIZATION (1 << 1) /*!< Do not optimize out the unreal channels */
- #define AST_UNREAL_MOH_INTERCEPT (1 << 2) /*!< Intercept and act on hold/unhold control frames */
- #define AST_UNREAL_OPTIMIZE_BEGUN (1 << 3) /*!< Indicates that an optimization attempt has been started */
- /*!
- * \brief Send an unreal pvt in with no locks held and get all locks
- *
- * \note NO locks should be held prior to calling this function
- * \note The pvt must have a ref held before calling this function
- * \note if outchan or outowner is set != NULL after calling this function
- * those channels are locked and reffed.
- * \note Batman.
- */
- void ast_unreal_lock_all(struct ast_unreal_pvt *p, struct ast_channel **outchan, struct ast_channel **outowner);
- /*!
- * \brief Hangup one end (maybe both ends) of an unreal channel derivative.
- * \since 12.0.0
- *
- * \param p Private channel struct (reffed)
- * \param ast Channel being hung up. (locked)
- *
- * \note Common hangup code for unreal channels. Derived
- * channels will need to deal with any additional resources.
- *
- * \retval 0 on success.
- * \retval -1 on error.
- */
- int ast_unreal_hangup(struct ast_unreal_pvt *p, struct ast_channel *ast);
- /*! Unreal channel framework struct ast_channel_tech.send_digit_begin callback */
- int ast_unreal_digit_begin(struct ast_channel *ast, char digit);
- /*! Unreal channel framework struct ast_channel_tech.send_digit_end callback */
- int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration);
- /*! Unreal channel framework struct ast_channel_tech.answer callback */
- int ast_unreal_answer(struct ast_channel *ast);
- /*! Unreal channel framework struct ast_channel_tech.read and struct ast_channel_tech.exception callback */
- struct ast_frame *ast_unreal_read(struct ast_channel *ast);
- /*! Unreal channel framework struct ast_channel_tech.write callback */
- int ast_unreal_write(struct ast_channel *ast, struct ast_frame *f);
- /*! Unreal channel framework struct ast_channel_tech.indicate callback */
- int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen);
- /*! Unreal channel framework struct ast_channel_tech.fixup callback */
- int ast_unreal_fixup(struct ast_channel *oldchan, struct ast_channel *newchan);
- /*! Unreal channel framework struct ast_channel_tech.send_html callback */
- int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen);
- /*! Unreal channel framework struct ast_channel_tech.send_text callback */
- int ast_unreal_sendtext(struct ast_channel *ast, const char *text);
- /*! Unreal channel framework struct ast_channel_tech.queryoption callback */
- int ast_unreal_queryoption(struct ast_channel *ast, int option, void *data, int *datalen);
- /*! Unreal channel framework struct ast_channel_tech.setoption callback */
- int ast_unreal_setoption(struct ast_channel *chan, int option, void *data, int datalen);
- /*!
- * \brief struct ast_unreal_pvt destructor.
- * \since 12.0.0
- *
- * \param vdoomed Object to destroy.
- *
- * \return Nothing
- */
- void ast_unreal_destructor(void *vdoomed);
- /*!
- * \brief Allocate the base unreal struct for a derivative.
- * \since 12.0.0
- *
- * \param size Size of the unreal struct to allocate.
- * \param destructor Destructor callback.
- * \param cap Format capabilities to give the unreal private struct.
- *
- * \retval pvt on success.
- * \retval NULL on error.
- */
- struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructor, struct ast_format_cap *cap);
- /*!
- * \brief Create the semi1 and semi2 unreal channels.
- * \since 12.0.0
- *
- * \param p Unreal channel private struct.
- * \param tech Channel technology to use.
- * \param semi1_state State to start the semi1(owner) channel in.
- * \param semi2_state State to start the semi2(outgoing chan) channel in.
- * \param exten Exten to start the chennels in. (NULL if s)
- * \param context Context to start the channels in. (NULL if default)
- * \param requestor Channel requesting creation. (NULL if none)
- * \param callid Thread callid to use.
- *
- * \retval semi1_channel on success.
- * \retval NULL on error.
- */
- struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
- const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
- const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
- const struct ast_channel *requestor, struct ast_callid *callid);
- /*!
- * \brief Setup unreal owner and chan channels before initiating call.
- * \since 12.0.0
- *
- * \param semi1 Owner channel of unreal channel pair.
- * \param semi2 Outgoing channel of unreal channel pair.
- *
- * \note On entry, the semi1 and semi2 channels are already locked.
- *
- * \return Nothing
- */
- void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2);
- /*!
- * \brief Push the semi2 unreal channel into a bridge from either member of the unreal pair
- * \since 12.0.0
- *
- * \param ast A member of the unreal channel being pushed
- * \param bridge Which bridge we want to push the channel to
- * \param flags Feature flags to be set on the bridge channel.
- *
- * \retval 0 if the channel is successfully imparted onto the bridge
- * \retval -1 on failure
- *
- * \note This is equivalent to ast_call() on unreal based channel drivers that are designed to use it instead.
- */
- int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags);
- /* ------------------------------------------------------------------- */
- #if defined(__cplusplus) || defined(c_plusplus)
- }
- #endif
- #endif /* _ASTERISK_CORE_UNREAL_H */
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