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- /*
- * Asterisk -- An open source telephony toolkit.
- *
- * Copyright (C) 2012 - 2013, Digium, Inc.
- *
- * Joshua Colp <jcolp@digium.com>
- *
- * See http://www.asterisk.org for more information about
- * the Asterisk project. Please do not directly contact
- * any of the maintainers of this project for assistance;
- * the project provides a web site, mailing lists and IRC
- * channels for your use.
- *
- * This program is free software, distributed under the terms of
- * the GNU General Public License Version 2. See the LICENSE file
- * at the top of the source tree.
- */
- /*! \file
- * \brief Sorcery Data Access Layer API
- * \author Joshua Colp <jcolp@digium.com>
- * \ref AstSorcery
- */
- /*!
- * \page AstSorcery Data Access Layer API
- *
- * Sorcery is a unifying data access layer which utilizes the configuration framework,
- * realtime, and astdb to allow object creation, retrieval, updating, and deletion.
- *
- * \par Initialization
- *
- * Usage of sorcery is accomplished by first opening a sorcery structure. This structure holds
- * all information about the object types, object fields, and object mappings. All API functions
- * require the sorcery structure to operate. When sorcery is no longer needed the structure can
- * be unreferenced using \ref ast_sorcery_unref
- *
- * Once opened the sorcery structure must have object mappings applied to it. This maps the
- * object types to their respective wizards (object storage modules). If the developer would like
- * to allow the user to configure this using the sorcery.conf configuration file the
- * \ref ast_sorcery_apply_config API call can be used to read in the configuration file and apply the
- * mappings. \ref ast_sorcery_open will automatically call \ref ast_sorcery_apply_config to allow
- * for configuration of objects using the same category name as the module that is opening the
- * sorcery instance. Direct calls to \ref ast_sorcery_apply_config should only be performed if a
- * module wishes to allow for additional configuration sections in sorcery.conf to be used.
- * If the storage of the object types are such that a default wizard can be used this can
- * be applied using the \ref ast_sorcery_apply_default API call. Note that the default mappings will not
- * override configured mappings. They are only used in the case where no configured mapping exists.
- *
- * Configuring object mappings implicitly creates a basic version of an object type. The object type
- * must be fully registered, however, using the \ref ast_sorcery_object_register API call before any
- * objects of the type can be allocated, created, or retrieved.
- *
- * Once the object type itself has been fully registered the individual fields within the object must
- * be registered using the \ref ast_sorcery_object_field_register API call. Note that not all fields *need*
- * be registered. Only fields that should be accessible using the sorcery API have to be registered.
- *
- * \par Creating Objects
- *
- * Before an object can be created within the sorcery API it must first be allocated using the
- * \ref ast_sorcery_alloc API call. This allocates a new instance of the object, sets sorcery specific
- * details, and applies default values to the object. A unique identifier can optionally be specified
- * when allocating an object. If it is not provided one will be automatically generated. Allocating
- * an object does not create it within any object storage mechanisms that are configured for the
- * object type. Creation must explicitly be done using the \ref ast_sorcery_create API call. This API call
- * passes the object to each configured object storage mechanism for the object type until one
- * successfully persists the object.
- *
- * \par Retrieving Objects
- *
- * To retrieve a single object using its unique identifier the \ref ast_sorcery_retrieve_by_id API call
- * can be used.
- *
- * To retrieve potentially multiple objects using specific fields the \ref ast_sorcery_retrieve_by_fields
- * API call can be used. The behavior of this API call is controlled using different flags. If the
- * AST_RETRIEVE_FLAG_MULTIPLE flag is used a container will be returned which contains all matching objects.
- * To retrieve all objects the AST_RETRIEVE_FLAG_ALL flag can be specified. Note that when specifying this flag
- * you do not need to pass any fields.
- *
- * Both API calls return shared objects. Modification of the object can not occur until it has been copied.
- *
- * \par Updating Objects
- *
- * As retrieved objects may be shared the first step to updating the object with new details is creating a
- * copy using the \ref ast_sorcery_copy API call. This will return a new object which is specific to the caller.
- * Any field within the object may be modified as needed. Once changes are done the changes can be committed
- * using the \ref ast_sorcery_update API call. Note that as the copied object is specific to the caller it must
- * be unreferenced after use.
- *
- * \par Deleting Objects
- *
- * To delete an object simply call the \ref ast_sorcery_delete API call with an object retrieved using the
- * ast_sorcery_retrieve_by_* API calls or a copy returned from \ref ast_sorcery_copy.
- */
- #ifndef _ASTERISK_SORCERY_H
- #define _ASTERISK_SORCERY_H
- #if defined(__cplusplus) || defined(c_plusplus)
- extern "C" {
- #endif
- #include "asterisk/config_options.h"
- #include "asterisk/uuid.h"
- /*! \brief Maximum size of an object type */
- #define MAX_OBJECT_TYPE 64
- /*! \brief Maximum length of an object field name */
- #define MAX_OBJECT_FIELD 128
- /*!
- * \brief Retrieval flags
- */
- enum ast_sorcery_retrieve_flags {
- /*! \brief Default retrieval flags */
- AST_RETRIEVE_FLAG_DEFAULT = 0,
- /*! \brief Return all matching objects */
- AST_RETRIEVE_FLAG_MULTIPLE = (1 << 0),
- /*! \brief Perform no matching, return all objects */
- AST_RETRIEVE_FLAG_ALL = (1 << 1),
- };
- /*!
- * \brief Field handler flags
- */
- enum ast_sorcery_field_handler_flags {
- /*! \brief Try both handlers, string first */
- AST_HANDLER_PREFER_STRING,
- /*! \brief Try both handlers, list first */
- AST_HANDLER_PREFER_LIST,
- /*! \brief Use string handler only */
- AST_HANDLER_ONLY_STRING,
- /*! \brief Use list handler only */
- AST_HANDLER_ONLY_LIST,
- };
- /*! \brief Forward declaration for the sorcery main structure and wizard structure */
- struct ast_sorcery;
- struct ast_sorcery_wizard;
- /*!
- * \brief A callback function for translating a value into a string
- *
- * \param obj Object to get value from
- * \param args Where the field is
- * \param buf Pointer to the buffer that the handler has created which contains the field value
- *
- * \retval 0 success
- * \retval -1 failure
- */
- typedef int (*sorcery_field_handler)(const void *obj, const intptr_t *args, char **buf);
- /*!
- * \brief A callback function for translating multiple values into an ast_variable list
- *
- * \param obj Object to get values from
- * \param fields Pointer to store the list of fields
- *
- * \retval 0 success
- * \retval -1 failure
- */
- typedef int (*sorcery_fields_handler)(const void *obj, struct ast_variable **fields);
- /*!
- * \brief A callback function for performing a transformation on an object set
- *
- * \param set The existing object set
- *
- * \retval non-NULL new object set if changed
- * \retval NULL if no changes present
- *
- * \note The returned ast_variable list must be *new*. You can not return the input set.
- */
- typedef struct ast_variable *(*sorcery_transform_handler)(struct ast_variable *set);
- /*!
- * \brief A callback function for when an object set is successfully applied to an object
- *
- * \note On a failure return, the state of the object is left undefined. It is a bad
- * idea to try to use this object.
- *
- * \param sorcery Sorcery structure in use
- * \param obj The object itself
- * \retval 0 Success
- * \retval non-zero Failure
- */
- typedef int (*sorcery_apply_handler)(const struct ast_sorcery *sorcery, void *obj);
- /*!
- * \brief A callback function for copying the contents of one object to another
- *
- * \param src The source object
- * \param dst The destination object
- *
- * \retval 0 success
- * \retval -1 failure
- */
- typedef int (*sorcery_copy_handler)(const void *src, void *dst);
- /*!
- * \brief A callback function for generating a changeset between two objects
- *
- * \param original The original object
- * \param modified The modified object
- * \param changes The changeset
- *
- * \param 0 success
- * \param -1 failure
- */
- typedef int (*sorcery_diff_handler)(const void *original, const void *modified, struct ast_variable **changes);
- /*! \brief Interface for the global sorcery observer */
- struct ast_sorcery_global_observer {
- /*! \brief Callback after an instance is created */
- void (*instance_created)(const char *name, struct ast_sorcery *sorcery);
- /*! \brief Callback after an wizard is registered */
- void (*wizard_registered)(const char *name,
- const struct ast_sorcery_wizard *wizard);
- /*! \brief Callback before an instance is destroyed */
- void (*instance_destroying)(const char *name, struct ast_sorcery *sorcery);
- /*! \brief Callback before a wizard is unregistered */
- void (*wizard_unregistering)(const char *name,
- const struct ast_sorcery_wizard *wizard);
- };
- /*! \brief Interface for the sorcery instance observer */
- struct ast_sorcery_instance_observer {
- /*! \brief Callback before instance is loaded/reloaded */
- void (*instance_loading)(const char *name, const struct ast_sorcery *sorcery,
- int reloaded);
- /*! \brief Callback after instance is loaded/reloaded */
- void (*instance_loaded)(const char *name, const struct ast_sorcery *sorcery,
- int reloaded);
- /*! \brief Callback after a wizard is mapped to an object_type */
- void (*wizard_mapped)(const char *name, struct ast_sorcery *sorcery,
- const char *object_type, struct ast_sorcery_wizard *wizard,
- const char *wizard_args, void *wizard_data);
- /*! \brief Callback after any object_type is registered */
- void (*object_type_registered)(const char *name, struct ast_sorcery *sorcery,
- const char *object_type);
- /*! \brief Callback before any object_type is loaded/reloaded */
- void (*object_type_loading)(const char *name, const struct ast_sorcery *sorcery,
- const char *object_type, int reloaded);
- /*! \brief Callback after any object_type is loaded/reloaded */
- void (*object_type_loaded)(const char *name, const struct ast_sorcery *sorcery,
- const char *object_type, int reloaded);
- };
- /*! \brief Interface for the sorcery wizard observer */
- struct ast_sorcery_wizard_observer {
- /*! \brief Callback before a wizard is loaded/reloaded for any type */
- void (*wizard_loading)(const char *name, const struct ast_sorcery_wizard *wizard,
- const char *object_type, int reloaded);
- /*! \brief Callback after a wizard is loaded/reloaded for any type */
- void (*wizard_loaded)(const char *name, const struct ast_sorcery_wizard *wizard,
- const char *object_type, int reloaded);
- };
- /*! \brief Interface for a sorcery wizard */
- struct ast_sorcery_wizard {
- /*! \brief Name of the wizard */
- const char *name;
- /*! \brief Pointer to the Asterisk module this wizard is implemented by */
- struct ast_module *module;
- /*! \brief Callback for opening a wizard */
- void *(*open)(const char *data);
- /*! \brief Optional callback for loading persistent objects */
- void (*load)(void *data, const struct ast_sorcery *sorcery, const char *type);
- /*! \brief Optional callback for reloading persistent objects */
- void (*reload)(void *data, const struct ast_sorcery *sorcery, const char *type);
- /*! \brief Callback for creating an object */
- int (*create)(const struct ast_sorcery *sorcery, void *data, void *object);
- /*! \brief Callback for retrieving an object using an id */
- void *(*retrieve_id)(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
- /*! \brief Callback for retrieving multiple objects using a regex on their id */
- void (*retrieve_regex)(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex);
- /*! \brief Optional callback for retrieving an object using fields */
- void *(*retrieve_fields)(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
- /*! \brief Optional callback for retrieving multiple objects using some optional field criteria */
- void (*retrieve_multiple)(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields);
- /*! \brief Callback for updating an object */
- int (*update)(const struct ast_sorcery *sorcery, void *data, void *object);
- /*! \brief Callback for deleting an object */
- int (*delete)(const struct ast_sorcery *sorcery, void *data, void *object);
- /*! \brief Callback for closing a wizard */
- void (*close)(void *data);
- /*! \brief Optional callback for retrieving multiple objects by matching their id with a prefix */
- void (*retrieve_prefix)(const struct ast_sorcery *sorcery,
- void *data,
- const char *type,
- struct ao2_container *objects,
- const char *prefix,
- const size_t prefix_len);
- };
- /*! \brief Interface for a sorcery object type observer */
- struct ast_sorcery_observer {
- /*! \brief Callback for when an object is created */
- void (*created)(const void *object);
- /*! \brief Callback for when an object is updated */
- void (*updated)(const void *object);
- /*! \brief Callback for when an object is deleted */
- void (*deleted)(const void *object);
- /*! \brief Callback for when an object type is loaded/reloaded */
- void (*loaded)(const char *object_type);
- };
- /*! \brief Opaque structure for internal sorcery object */
- struct ast_sorcery_object;
- /*! \brief Structure which contains details about a sorcery object */
- struct ast_sorcery_object_details {
- /*! \brief Pointer to internal sorcery object information */
- struct ast_sorcery_object *object;
- };
- /*! \brief Macro which must be used at the beginning of each sorcery capable object */
- #define SORCERY_OBJECT(details) \
- struct { \
- struct ast_sorcery_object_details details; \
- } \
- /*!
- * \brief Initialize the sorcery API
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_init(void);
- /*!
- * \brief Register a sorcery wizard
- *
- * \param interface Pointer to a wizard interface
- * \param module Pointer to the module implementing the interface
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int __ast_sorcery_wizard_register(const struct ast_sorcery_wizard *interface, struct ast_module *module);
- /*!
- * \brief Register a sorcery wizard
- *
- * \param interface Pointer to a wizard interface
- * \param module Pointer to the module implementing the interface
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int __ast_sorcery_wizard_register_with_prefix(const struct ast_sorcery_wizard *interface, struct ast_module *module);
- /*!
- * \brief See \ref __ast_sorcery_wizard_register()
- */
- #define ast_sorcery_wizard_register(interface) __ast_sorcery_wizard_register_with_prefix(interface, ast_module_info ? ast_module_info->self : NULL)
- /*!
- * \brief Unregister a sorcery wizard
- *
- * \param interface Pointer to the wizard interface
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_wizard_unregister(const struct ast_sorcery_wizard *interface);
- /*!
- * \brief Open a new sorcery structure
- *
- * \param module The module name (AST_MODULE)
- *
- * When called, this will automatically also call __ast_sorcery_apply_config()
- * with the module name as the configuration section.
- *
- * \retval non-NULL success
- * \retval NULL if allocation failed
- */
- struct ast_sorcery *__ast_sorcery_open(const char *module);
- #define ast_sorcery_open() __ast_sorcery_open(AST_MODULE)
- /*!
- * \brief Retrieves an existing sorcery instance by module name
- *
- * \param module The module name
- *
- * \retval non-NULL success
- * \retval NULL if no instance was found
- *
- * \note The returned instance has its reference count incremented. The caller
- * must decrement the count when they're finished with it.
- *
- */
- struct ast_sorcery *ast_sorcery_retrieve_by_module_name(const char *module);
- enum ast_sorcery_apply_result {
- /*! Sorcery wizard failed to apply. */
- AST_SORCERY_APPLY_FAIL = -1,
- /*! Sorcery wizard applied successfully. */
- AST_SORCERY_APPLY_SUCCESS = 0,
- /*! Sorcery wizard has already been applied to the object type. */
- AST_SORCERY_APPLY_DUPLICATE = 1,
- /*! Default sorcery wizard is unnecessary since a wizard has already been applied to the object type. */
- AST_SORCERY_APPLY_DEFAULT_UNNECESSARY = 2,
- /*! No sorcery.conf configuration file was found to apply. */
- AST_SORCERY_APPLY_NO_CONFIGURATION = 3,
- };
- /*!
- * \brief Apply configured wizard mappings
- *
- * \param sorcery Pointer to a sorcery structure
- * \param name Name of the category to use within the configuration file, normally the module name
- * \param module The module name (AST_MODULE)
- *
- * This function is called automatically by __ast_sorcery_open() using the module name as the
- * configuration category. The only reason you should call this function is if your module
- * wishes to apply configuration from additional sections of sorcery.conf.
- *
- * If a configuration section attempts to apply the same sorcery wizard to an object type
- * more than once, the wizard will only be applied one time.
- *
- * \return What happened when attempting to apply the config.
- */
- enum ast_sorcery_apply_result __ast_sorcery_apply_config(struct ast_sorcery *sorcery,
- const char *name, const char *module);
- #define ast_sorcery_apply_config(sorcery, name) \
- __ast_sorcery_apply_config((sorcery), (name), AST_MODULE)
- /*!
- * \brief Apply default object wizard mappings
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to apply to
- * \param module The name of the module, typically AST_MODULE
- * \param name Name of the wizard to use
- * \param data Data to be passed to wizard
- *
- * \return What occurred when applying the default
- *
- * \note This should be called *after* applying configuration sourced mappings
- *
- * \note Only a single default can exist per object type
- */
- enum ast_sorcery_apply_result __ast_sorcery_apply_default(struct ast_sorcery *sorcery,
- const char *type, const char *module, const char *name, const char *data);
- #define ast_sorcery_apply_default(sorcery, type, name, data) \
- __ast_sorcery_apply_default((sorcery), (type), AST_MODULE, (name), (data))
- /*!
- * \brief Apply additional object wizard mappings
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to apply to
- * \param module The name of the module, typically AST_MODULE
- * \param name Name of the wizard to use
- * \param data Data to be passed to wizard
- * \param caching Wizard should cache
- *
- * \return What occurred when applying the mapping
- *
- * \note This should be called *after* applying default mappings
- */
- enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery,
- const char *type, const char *module, const char *name, const char *data, unsigned int caching);
- /*!
- * \brief Apply additional object wizard mappings
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to apply to
- * \param module The name of the module, typically AST_MODULE
- * \param name Name of the wizard to use
- * \param data Data to be passed to wizard
- *
- * \return What occurred when applying the mapping
- *
- * \note This should be called *after* applying default mappings
- */
- #define ast_sorcery_apply_wizard_mapping(sorcery, type, name, data, caching) \
- __ast_sorcery_apply_wizard_mapping((sorcery), (type), AST_MODULE, (name), (data), (caching));
- /*!
- * \brief Pre-defined locations to insert at
- */
- enum ast_sorcery_wizard_position {
- AST_SORCERY_WIZARD_POSITION_LAST = -1,
- AST_SORCERY_WIZARD_POSITION_FIRST = 0,
- };
- /*!
- * \brief Insert an additional object wizard mapping at a specific position
- * in the wizard list
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to apply to
- * \param module The name of the module, typically AST_MODULE
- * \param name Name of the wizard to use
- * \param data Data to be passed to wizard
- * \param caching Wizard should cache
- * \param position An index to insert to or one of ast_sorcery_wizard_position
- *
- * \return What occurred when applying the mapping
- *
- * \note This should be called *after* applying default mappings
- * \note Wizards can be retrieved by using ast_sorcery_get_wizard_mapping_count
- * and iterating over them using ast_sorcery_get_wizard_mapping.
- *
- * \since 13.4.0
- */
- enum ast_sorcery_apply_result __ast_sorcery_insert_wizard_mapping(struct ast_sorcery *sorcery,
- const char *type, const char *module, const char *name, const char *data,
- unsigned int caching, int position);
- /*!
- * \brief Insert an additional object wizard mapping at a specific position
- * in the wizard list
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to apply to
- * \param module The name of the module, typically AST_MODULE
- * \param name Name of the wizard to use
- * \param data Data to be passed to wizard
- * \param position One of ast_sorcery_wizard_position
- *
- * \return What occurred when applying the mapping
- *
- * \note This should be called *after* applying default mappings
- * \since 13.4.0
- */
- #define ast_sorcery_insert_wizard_mapping(sorcery, type, name, data, caching, position) \
- __ast_sorcery_insert_wizard_mapping((sorcery), (type), AST_MODULE, (name), (data), \
- (caching), (position))
- /*!
- * \brief Remove an object wizard mapping
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to remove from
- * \param module The name of the module, typically AST_MODULE
- * \param name The name of the wizard to remove
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \since 13.4.0
- */
- int __ast_sorcery_remove_wizard_mapping(struct ast_sorcery *sorcery,
- const char *type, const char *module, const char *name);
- /*!
- * \brief Remove an object wizard mapping
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to remove from
- * \param name The name of the wizard to remove
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \since 13.4.0
- */
- #define ast_sorcery_remove_wizard_mapping(sorcery, type, name) \
- __ast_sorcery_remove_wizard_mapping((sorcery), (type), AST_MODULE, (name))
- /*!
- * \brief Return the number of wizards mapped to an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- *
- * \return Number of wizards or -1 for error
- * \since 13.4.0
- */
- int ast_sorcery_get_wizard_mapping_count(struct ast_sorcery *sorcery,
- const char *type);
- /*!
- * \brief By index, return a wizard mapped to an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param index Index of the wizard
- * \param wizard A pointer to receive the wizard pointer
- * \param data A pointer to receive the data pointer
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \warning The wizard will have its reference count bumped so you must
- * call ao2_cleanup when you're done with it.
- *
- * \note The wizard and data returned are valid only for this object type
- * and only while the wizard is applied to the object type.
- *
- * \since 13.4.0
- */
- int ast_sorcery_get_wizard_mapping(struct ast_sorcery *sorcery,
- const char *type, int index, struct ast_sorcery_wizard **wizard, void **data);
- /*!
- * \brief Unregister an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_object_unregister(struct ast_sorcery *sorcery, const char *type);
- /*!
- * \brief Register an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param hidden All objects of this type are internal and should not be manipulated by users
- * \param reloadable All objects of this type are reloadable
- * \param alloc Required object allocation callback
- * \param transform Optional transformation callback
- * \param apply Optional object set apply callback
- *
- * \note In general, this function should not be used directly. One of the various
- * macro'd versions should be used instead.
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int __ast_sorcery_object_register(struct ast_sorcery *sorcery, const char *type, unsigned int hidden, unsigned int reloadable, aco_type_item_alloc alloc, sorcery_transform_handler transform, sorcery_apply_handler apply);
- /*!
- * \brief Register an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param alloc Required object allocation callback
- * \param transform Optional transformation callback
- * \param apply Optional object set apply callback
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_register(sorcery, type, alloc, transform, apply) \
- __ast_sorcery_object_register((sorcery), (type), 0, 1, (alloc), (transform), (apply))
- /*!
- * \brief Register an object type that is not reloadable
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param alloc Required object allocation callback
- * \param transform Optional transformation callback
- * \param apply Optional object set apply callback
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_register_no_reload(sorcery, type, alloc, transform, apply) \
- __ast_sorcery_object_register((sorcery), (type), 0, 0, (alloc), (transform), (apply))
- /*!
- * \brief Register an internal, hidden object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param alloc Required object allocation callback
- * \param transform Optional transformation callback
- * \param apply Optional object set apply callback
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_internal_object_register(sorcery, type, alloc, transform, apply) \
- __ast_sorcery_object_register((sorcery), (type), 1, 1, (alloc), (transform), (apply))
- /*!
- * \brief Set the high and low alert water marks of the sorcery object type.
- * \since 13.10.0
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param low_water New queue low water mark. (-1 to set as 90% of high_water)
- * \param high_water New queue high water mark.
- *
- * \retval 0 on success.
- * \retval -1 on error (water marks not changed).
- */
- int ast_sorcery_object_set_congestion_levels(struct ast_sorcery *sorcery, const char *type, long low_water, long high_water);
- /*!
- * \brief Set the copy handler for an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param copy Copy handler
- */
- void ast_sorcery_object_set_copy_handler(struct ast_sorcery *sorcery, const char *type, sorcery_copy_handler copy);
- /*!
- * \brief Set the diff handler for an object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param diff Diff handler
- */
- void ast_sorcery_object_set_diff_handler(struct ast_sorcery *sorcery, const char *type, sorcery_diff_handler diff);
- /*!
- * \brief Register a regex for multiple fields within an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param regex A regular expression pattern for the fields
- * \param config_handler A custom handler for translating the string representation of the fields
- * \param sorcery_handler A custom handler for translating the native representation of the fields
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_object_fields_register(struct ast_sorcery *sorcery, const char *type, const char *regex, aco_option_handler config_handler,
- sorcery_fields_handler sorcery_handler);
- /*!
- * \brief Register a field within an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param config_handler A custom handler for translating the string representation of the fields
- * \param sorcery_handler A custom handler for translating the native representation of the fields
- * \param multiple_handler A custom handler for translating the native representation of the fields
- * \param opt_type Option type
- * \param flags Option type specific flags
- * \param no_doc Field should not be documented
- * \param alias Interpret and apply field value only
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int __ast_sorcery_object_field_register(struct ast_sorcery *sorcery, const char *type,
- const char *name, const char *default_val, enum aco_option_type opt_type,
- aco_option_handler config_handler, sorcery_field_handler sorcery_handler,
- sorcery_fields_handler multiple_handler, unsigned int flags, unsigned int no_doc,
- unsigned int alias, size_t argc, ...);
- /*!
- * \brief Register a field within an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param opt_type Option type
- * \param flags Option type specific flags
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_field_register(sorcery, type, name, default_val, opt_type, flags, ...) \
- __ast_sorcery_object_field_register(sorcery, type, name, default_val, opt_type, NULL, NULL, NULL, flags, 0, 0, VA_NARGS(__VA_ARGS__), __VA_ARGS__)
- /*!
- * \brief Register a field within an object as an alias
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param opt_type Option type
- * \param flags Option type specific flags
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_field_register_alias(sorcery, type, name, default_val, opt_type, flags, ...) \
- __ast_sorcery_object_field_register(sorcery, type, name, default_val, opt_type, NULL, NULL, NULL, flags, 1, 1, VA_NARGS(__VA_ARGS__), __VA_ARGS__)
- /*!
- * \brief Register a field within an object without documentation
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param opt_type Option type
- * \param flags Option type specific flags
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_field_register_nodoc(sorcery, type, name, default_val, opt_type, flags, ...) \
- __ast_sorcery_object_field_register(sorcery, type, name, default_val, opt_type, NULL, NULL, NULL, flags, 1, 0, VA_NARGS(__VA_ARGS__), __VA_ARGS__)
- /*!
- * \brief Register a field within an object with custom handlers
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param config_handler Custom configuration handler
- * \param sorcery_handler Custom sorcery handler
- * \param multiple_handler Custom multiple handler
- * \param flags Option type specific flags
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_field_register_custom(sorcery, type, name, default_val, config_handler, sorcery_handler, multiple_handler, flags, ...) \
- __ast_sorcery_object_field_register(sorcery, type, name, default_val, OPT_CUSTOM_T, config_handler, sorcery_handler, multiple_handler, flags, 0, 0, VA_NARGS(__VA_ARGS__), __VA_ARGS__);
- /*!
- * \brief Register a field within an object with custom handlers as an alias
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param config_handler Custom configuration handler
- * \param sorcery_handler Custom sorcery handler
- * \param flags Option type specific flags
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_field_register_custom_alias(sorcery, type, name, default_val, config_handler, sorcery_handler, multiple_handler, flags, ...) \
- __ast_sorcery_object_field_register(sorcery, type, name, default_val, OPT_CUSTOM_T, config_handler, sorcery_handler, multiple_handler, flags, 1, 1, VA_NARGS(__VA_ARGS__), __VA_ARGS__);
- /*!
- * \brief Register a field within an object with custom handlers without documentation
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object
- * \param name Name of the field
- * \param default_val Default value of the field
- * \param config_handler Custom configuration handler
- * \param sorcery_handler Custom sorcery handler
- * \param multiple_handler Custom multiple handler
- * \param flags Option type specific flags
- *
- * \retval 0 success
- * \retval -1 failure
- */
- #define ast_sorcery_object_field_register_custom_nodoc(sorcery, type, name, default_val, config_handler, sorcery_handler, multiple_handler, flags, ...) \
- __ast_sorcery_object_field_register(sorcery, type, name, default_val, OPT_CUSTOM_T, config_handler, sorcery_handler, multiple_handler, flags, 1, 0, VA_NARGS(__VA_ARGS__), __VA_ARGS__);
- /*!
- * \brief Inform any wizards to load persistent objects
- *
- * \param sorcery Pointer to a sorcery structure
- */
- void ast_sorcery_load(const struct ast_sorcery *sorcery);
- /*!
- * \brief Inform any wizards of a specific object type to load persistent objects
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Name of the object type to load
- */
- void ast_sorcery_load_object(const struct ast_sorcery *sorcery, const char *type);
- /*!
- * \brief Inform any wizards to reload persistent objects
- *
- * \param sorcery Pointer to a sorcery structure
- */
- void ast_sorcery_reload(const struct ast_sorcery *sorcery);
- /*!
- * \brief Inform any wizards of a specific object type to reload persistent objects
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Name of the object type to reload
- */
- void ast_sorcery_reload_object(const struct ast_sorcery *sorcery, const char *type);
- /*!
- * \brief Increase the reference count of a sorcery structure
- *
- * \param sorcery Pointer to a sorcery structure
- */
- void ast_sorcery_ref(struct ast_sorcery *sorcery);
- /*!
- * \brief Create an object set (KVP list) for an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- * \param flags Flags indicating which handler to use and in what order.
- *
- * \retval non-NULL success
- * \retval NULL if error occurred
- *
- * \note The returned ast_variable list must be destroyed using ast_variables_destroy
- */
- struct ast_variable *ast_sorcery_objectset_create2(const struct ast_sorcery *sorcery,
- const void *object, enum ast_sorcery_field_handler_flags flags);
- /*!
- * \brief Create an object set (KVP list) for an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- *
- * \retval non-NULL success
- * \retval NULL if error occurred
- *
- * \note The returned ast_variable list must be destroyed using ast_variables_destroy
- *
- * \note This function attempts to use a field's sorcery_fields_handler first and if that
- * doesn't exist or fails, a field's sorcery_field_handler is used. The difference is
- * that the former may return multiple list entries for the same field and the latter will only
- * return 1. It's up to the field itself to determine what the appropriate content is.
- */
- #define ast_sorcery_objectset_create(sorcery, object) \
- ast_sorcery_objectset_create2(sorcery, object, AST_HANDLER_PREFER_LIST)
- /*!
- * \brief Create an object set in JSON format for an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- *
- * \retval non-NULL success
- * \retval NULL if error occurred
- *
- * \note The returned ast_json object must be unreferenced using ast_json_unref
- */
- struct ast_json *ast_sorcery_objectset_json_create(const struct ast_sorcery *sorcery, const void *object);
- /*!
- * \brief Apply an object set (KVP list) to an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- * \param objectset Object set itself
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note This operation is *not* atomic. If this fails it is possible for the object to be left with a partially
- * applied object set.
- */
- int ast_sorcery_objectset_apply(const struct ast_sorcery *sorcery, void *object, struct ast_variable *objectset);
- /*!
- * \brief Create a changeset given two object sets
- *
- * \param original Original object set
- * \param modified Modified object set
- * \param changes Pointer to hold any changes between the object sets
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note The returned ast_variable list must be destroyed using ast_variables_destroy
- */
- int ast_sorcery_changeset_create(const struct ast_variable *original, const struct ast_variable *modified, struct ast_variable **changes);
- /*!
- * \brief Allocate a generic sorcery capable object
- *
- * \param size Size of the object
- * \param destructor Optional destructor function
- *
- * \retval non-NULL success
- * \retval NULL failure
- */
- void *ast_sorcery_generic_alloc(size_t size, ao2_destructor_fn destructor);
- /*!
- * \brief Allocate an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to allocate
- * \param id Optional unique identifier, if none is provided one will be generated
- *
- * \retval non-NULL success
- * \retval NULL failure
- */
- void *ast_sorcery_alloc(const struct ast_sorcery *sorcery, const char *type, const char *id);
- /*!
- * \brief Create a copy of an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Existing object
- *
- * \retval non-NULL success
- * \retval NULL failure
- */
- void *ast_sorcery_copy(const struct ast_sorcery *sorcery, const void *object);
- /*!
- * \brief Create a changeset of two objects
- *
- * \param sorcery Pointer to a sorcery structure
- * \param original Original object
- * \param modified Modified object
- * \param changes Pointer which will be populated with changes if any exist
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note The returned ast_variable list must be destroyed using ast_variables_destroy
- *
- * \note While the objects must be of the same type they do not have to be the same object
- */
- int ast_sorcery_diff(const struct ast_sorcery *sorcery, const void *original, const void *modified, struct ast_variable **changes);
- /*!
- * \brief Add a global observer to sorcery
- *
- * \param callbacks Implementation of the global observer interface
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note You must be ready to accept observer invocations before this function is called
- */
- int ast_sorcery_global_observer_add(const struct ast_sorcery_global_observer *callbacks);
- /*!
- * \brief Remove a global observer from sorcery.
- *
- * A global observer is notified...
- * After a new wizard is registered.
- * After a new sorcery instance is opened.
- * Before an instance is destroyed.
- * Before a wizard is unregistered.
- *
- * \param callbacks Implementation of the global observer interface
- */
- void ast_sorcery_global_observer_remove(const struct ast_sorcery_global_observer *callbacks);
- /*!
- * \brief Add an observer to a sorcery instance
- *
- * \param sorcery Pointer to a sorcery structure
- * \param callbacks Implementation of the instance observer interface
- *
- * An instance observer is notified...
- * Before an instance is loaded or reloaded.
- * After an instance is loaded or reloaded.
- * After a wizard is mapped to an object type.
- * After an object type is registered.
- * Before an object type is loaded or reloaded.
- * After an object type is loaded or reloaded.
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note You must be ready to accept observer invocations before this function is called
- */
- int ast_sorcery_instance_observer_add(struct ast_sorcery *sorcery,
- const struct ast_sorcery_instance_observer *callbacks);
- /*!
- * \brief Remove an observer from a sorcery instance
- *
- * \param sorcery Pointer to a sorcery structure
- * \param callbacks Implementation of the instance observer interface
- */
- void ast_sorcery_instance_observer_remove(struct ast_sorcery *sorcery,
- const struct ast_sorcery_instance_observer *callbacks);
- /*!
- * \brief Add an observer to a sorcery wizard
- *
- * \param sorcery Pointer to a previously registered wizard structure
- * \param callbacks Implementation of the wizard observer interface
- *
- * A wizard observer is notified...
- * Before a wizard is loaded or reloaded.
- * After a wizard is loaded or reloaded.
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note You must be ready to accept observer invocations before this function is called
- */
- int ast_sorcery_wizard_observer_add(struct ast_sorcery_wizard *wizard,
- const struct ast_sorcery_wizard_observer *callbacks);
- /*!
- * \brief Remove an observer from a sorcery wizard.
- *
- * \param sorcery Pointer to a sorcery structure
- * \param callbacks Implementation of the wizard observer interface
- */
- void ast_sorcery_wizard_observer_remove(struct ast_sorcery_wizard *wizard,
- const struct ast_sorcery_wizard_observer *callbacks);
- /*!
- * \brief Add an observer to a specific object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object that should be observed
- * \param callbacks Implementation of the observer interface
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note You must be ready to accept observer invocations before this function is called
- */
- int ast_sorcery_observer_add(const struct ast_sorcery *sorcery, const char *type, const struct ast_sorcery_observer *callbacks);
- /*!
- * \brief Remove an observer from a specific object type
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object that should no longer be observed
- * \param callbacks Implementation of the observer interface
- *
- * \retval 0 success
- * \retval -1 failure
- */
- void ast_sorcery_observer_remove(const struct ast_sorcery *sorcery, const char *type, const struct ast_sorcery_observer *callbacks);
- /*!
- * \brief Create and potentially persist an object using an available wizard
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object);
- /*!
- * \brief Retrieve an object using its unique identifier
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to retrieve
- * \param id Unique object identifier
- *
- * \retval non-NULL if found
- * \retval NULL if not found
- */
- void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id);
- /*!
- * \brief Retrieve an object or multiple objects using specific fields
- * \since 13.9.0
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to retrieve
- * \param flags Flags to control behavior
- * \param fields Optional object fields and values to match against
- *
- * \retval non-NULL if found
- * \retval NULL if not found
- *
- * \note If the AST_RETRIEVE_FLAG_MULTIPLE flag is specified the returned value will be an
- * ao2_container that must be unreferenced after use.
- *
- * \note If the AST_RETRIEVE_FLAG_ALL flag is used you may omit fields to retrieve all objects
- * of the given type.
- *
- * \note The fields parameter can contain realtime-style expressions in variable->name.
- * All operators defined for ast_strings_match can be used except for regex as
- * there's no common support for regex in the realtime backends at this time.
- * If multiple variables are in the fields list, all must match for an object to
- * be returned. See ast_strings_match for more information.
- *
- * Example:
- *
- * The following code can be significantly faster when a realtime backend is in use
- * because the expression "qualify_frequency > 0" is passed to the database to limit
- * the number of rows returned.
- *
- * struct ast_variable *var = ast_variable_new("qualify_frequency >", "0", "");
- * struct ao2_container *aors;
- *
- * if (!var) {
- * return;
- * }
- *
- * aors = ast_sorcery_retrieve_by_fields(ast_sip_get_sorcery(),
- * "aor", AST_RETRIEVE_FLAG_MULTIPLE, var);
- *
- */
- void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const char *type, unsigned int flags, struct ast_variable *fields);
- /*!
- * \brief Retrieve multiple objects using a regular expression on their id
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to retrieve
- * \param regex Regular expression
- *
- * \retval non-NULL if error occurs
- * \retval NULL success
- *
- * \note The provided regex is treated as extended case sensitive.
- */
- struct ao2_container *ast_sorcery_retrieve_by_regex(const struct ast_sorcery *sorcery, const char *type, const char *regex);
- /*!
- * \brief Retrieve multiple objects whose id begins with the specified prefix
- * \since 13.19.0
- *
- * \param sorcery Pointer to a sorcery structure
- * \param type Type of object to retrieve
- * \param prefix Object id prefix
- * \param prefix_len The length of prefix in bytes
- *
- * \retval non-NULL if error occurs
- * \retval NULL success
- *
- * \note The prefix is matched in a case sensitive manner.
- */
- struct ao2_container *ast_sorcery_retrieve_by_prefix(const struct ast_sorcery *sorcery, const char *type, const char *prefix, const size_t prefix_len);
- /*!
- * \brief Update an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object);
- /*!
- * \brief Delete an object
- *
- * \param sorcery Pointer to a sorcery structure
- * \param object Pointer to a sorcery object
- *
- * \retval 0 success
- * \retval -1 failure
- */
- int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object);
- /*!
- * \brief Decrease the reference count of a sorcery structure
- *
- * \param sorcery Pointer to a sorcery structure
- */
- void ast_sorcery_unref(struct ast_sorcery *sorcery);
- /*!
- * \brief Get the unique identifier of a sorcery object
- *
- * \param object Pointer to a sorcery object
- *
- * \retval unique identifier
- */
- const char *ast_sorcery_object_get_id(const void *object);
- /*!
- * \brief Get the type of a sorcery object
- *
- * \param object Pointer to a sorcery object
- *
- * \retval type of object
- */
- const char *ast_sorcery_object_get_type(const void *object);
- /*!
- * \brief Get an extended field value from a sorcery object
- *
- * \param object Pointer to a sorcery object
- * \param name Name of the extended field value
- *
- * \retval non-NULL if found
- * \retval NULL if not found
- *
- * \note The returned string does NOT need to be freed and is guaranteed to remain valid for the lifetime of the object
- */
- const char *ast_sorcery_object_get_extended(const void *object, const char *name);
- /*!
- * \brief Set an extended field value on a sorcery object
- *
- * \param object Pointer to a sorcery object
- * \param name Name of the extended field
- * \param value Value of the extended field
- *
- * \retval 0 success
- * \retval -1 failure
- *
- * \note The field name MUST begin with '@' to indicate it is an extended field.
- * \note If the extended field already exists it will be overwritten with the new value.
- */
- int ast_sorcery_object_set_extended(const void *object, const char *name, const char *value);
- /*!
- * \brief ao2 object comparator based on sorcery id.
- */
- int ast_sorcery_object_id_compare(void *obj, void *arg, int flags);
- /*!
- * \brief ao2 object sorter based on sorcery id.
- */
- int ast_sorcery_object_id_sort(const void *obj, const void *arg, int flags);
- /*!
- * \brief ao2 object hasher based on sorcery id.
- */
- int ast_sorcery_object_id_hash(const void *obj, int flags);
- /*!
- * \brief Get the sorcery object type given a type name.
- *
- * \param sorcery The sorcery from which to retrieve the object type
- * \param type The type name
- */
- struct ast_sorcery_object_type *ast_sorcery_get_object_type(const struct ast_sorcery *sorcery,
- const char *type);
- /*!
- * \brief Determine if a particular object field has been registered with sorcery
- *
- * \param object_type The object type to check against
- * \param field_name The name of the field to check
- *
- * \retval 0 The field is not registered for this sorcery type
- * \retval 1 The field is registered for this sorcery type
- */
- int ast_sorcery_is_object_field_registered(const struct ast_sorcery_object_type *object_type,
- const char *field_name);
- /*!
- * \brief Get the module that has opened the provided sorcery instance.
- *
- * \param sorcery The sorcery instance
- *
- * \return The module
- */
- const char *ast_sorcery_get_module(const struct ast_sorcery *sorcery);
- #if defined(__cplusplus) || defined(c_plusplus)
- }
- #endif
- #endif /* _ASTERISK_SORCERY_H */
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