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- [general]
- ; Look for queue rules in the queue_rules database table through RealTime. Note
- ; that this option is not strictly "RealTime", in the sense that the queue
- ; rules are only loaded and parsed during module load/reload. Queue rules
- ; must have a unique rule name and support relative min/max penalties.
- ;
- ; realtime_rules = yes
- ;
- ; It is possible to change the value of the QUEUE_MAX_PENALTY and QUEUE_MIN_PENALTY
- ; channel variables in mid-call by defining rules in the queue for when to do so. This can allow for
- ; a call to be opened to more members or potentially a different set of members.
- ; The advantage to changing members this way as opposed to inserting the caller into a
- ; different queue with more members or reinserting the caller into the same queue with a different
- ; QUEUE_MAX_PENALTY or QUEUE_MIN_PENALTY set is that the caller does not lose his place in the queue.
- ;
- ; Note: There is a limitation to these rules; a caller will follow the penaltychange rules for
- ; the queue that were defined at the time the caller entered the queue. If an update to the rules is
- ; made during the caller's stay in the queue, these will not be reflected for that caller.
- ;
- ; The syntax for these rules is
- ; penaltychange => <number of seconds into the call>,<absolute or relative change to QUEUE_MAX_PENALTY>[,absolute or relative change to QUEUE_MIN_PENALTY]
- ;
- ; Example:
- ; [myrule]
- ; penaltychange => 30,+3 ; 30 seconds into the call increase the QUEUE_MAX_PENALTY by 3, no change to QUEUE_MIN_PENALTY
- ; penaltychange => 60,10,5 ; 60 seconds into the call increase the QUEUE_MAX_PENALTY to 10 and increase the QUEUE_MIN_PENALTY to 5
- ; penaltychange => 75,,7 ; 75 seconds into the call keep the QUEUE_MAX_PENALTY the same and increase the QUEUE_MIN_PENALTY to 7
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