/* * FPU signal frame handling routines. */ #include #include #include #include #include #include static struct _fpx_sw_bytes fx_sw_reserved, fx_sw_reserved_ia32; /* * Check for the presence of extended state information in the * user fpstate pointer in the sigcontext. */ static inline int check_for_xstate(struct fxregs_state __user *buf, void __user *fpstate, struct _fpx_sw_bytes *fx_sw) { int min_xstate_size = sizeof(struct fxregs_state) + sizeof(struct xstate_header); unsigned int magic2; if (__copy_from_user(fx_sw, &buf->sw_reserved[0], sizeof(*fx_sw))) return -1; /* Check for the first magic field and other error scenarios. */ if (fx_sw->magic1 != FP_XSTATE_MAGIC1 || fx_sw->xstate_size < min_xstate_size || fx_sw->xstate_size > xstate_size || fx_sw->xstate_size > fx_sw->extended_size) return -1; /* * Check for the presence of second magic word at the end of memory * layout. This detects the case where the user just copied the legacy * fpstate layout with out copying the extended state information * in the memory layout. */ if (__get_user(magic2, (__u32 __user *)(fpstate + fx_sw->xstate_size)) || magic2 != FP_XSTATE_MAGIC2) return -1; return 0; } /* * Signal frame handlers. */ static inline int save_fsave_header(struct task_struct *tsk, void __user *buf) { if (use_fxsr()) { struct xregs_state *xsave = &tsk->thread.fpu.state.xsave; struct user_i387_ia32_struct env; struct _fpstate_32 __user *fp = buf; convert_from_fxsr(&env, tsk); if (__copy_to_user(buf, &env, sizeof(env)) || __put_user(xsave->i387.swd, &fp->status) || __put_user(X86_FXSR_MAGIC, &fp->magic)) return -1; } else { struct fregs_state __user *fp = buf; u32 swd; if (__get_user(swd, &fp->swd) || __put_user(swd, &fp->status)) return -1; } return 0; } static inline int save_xstate_epilog(void __user *buf, int ia32_frame) { struct xregs_state __user *x = buf; struct _fpx_sw_bytes *sw_bytes; u32 xfeatures; int err; /* Setup the bytes not touched by the [f]xsave and reserved for SW. */ sw_bytes = ia32_frame ? &fx_sw_reserved_ia32 : &fx_sw_reserved; err = __copy_to_user(&x->i387.sw_reserved, sw_bytes, sizeof(*sw_bytes)); if (!use_xsave()) return err; err |= __put_user(FP_XSTATE_MAGIC2, (__u32 *)(buf + xstate_size)); /* * Read the xfeatures which we copied (directly from the cpu or * from the state in task struct) to the user buffers. */ err |= __get_user(xfeatures, (__u32 *)&x->header.xfeatures); /* * For legacy compatible, we always set FP/SSE bits in the bit * vector while saving the state to the user context. This will * enable us capturing any changes(during sigreturn) to * the FP/SSE bits by the legacy applications which don't touch * xfeatures in the xsave header. * * xsave aware apps can change the xfeatures in the xsave * header as well as change any contents in the memory layout. * xrestore as part of sigreturn will capture all the changes. */ xfeatures |= XFEATURE_MASK_FPSSE; err |= __put_user(xfeatures, (__u32 *)&x->header.xfeatures); return err; } static inline int copy_fpregs_to_sigframe(struct xregs_state __user *buf) { int err; if (use_xsave()) err = copy_xregs_to_user(buf); else if (use_fxsr()) err = copy_fxregs_to_user((struct fxregs_state __user *) buf); else err = copy_fregs_to_user((struct fregs_state __user *) buf); if (unlikely(err) && __clear_user(buf, xstate_size)) err = -EFAULT; return err; } /* * Save the fpu, extended register state to the user signal frame. * * 'buf_fx' is the 64-byte aligned pointer at which the [f|fx|x]save * state is copied. * 'buf' points to the 'buf_fx' or to the fsave header followed by 'buf_fx'. * * buf == buf_fx for 64-bit frames and 32-bit fsave frame. * buf != buf_fx for 32-bit frames with fxstate. * * If the fpu, extended register state is live, save the state directly * to the user frame pointed by the aligned pointer 'buf_fx'. Otherwise, * copy the thread's fpu state to the user frame starting at 'buf_fx'. * * If this is a 32-bit frame with fxstate, put a fsave header before * the aligned state at 'buf_fx'. * * For [f]xsave state, update the SW reserved fields in the [f]xsave frame * indicating the absence/presence of the extended state to the user. */ int copy_fpstate_to_sigframe(void __user *buf, void __user *buf_fx, int size) { struct xregs_state *xsave = ¤t->thread.fpu.state.xsave; struct task_struct *tsk = current; int ia32_fxstate = (buf != buf_fx); ia32_fxstate &= (config_enabled(CONFIG_X86_32) || config_enabled(CONFIG_IA32_EMULATION)); if (!access_ok(VERIFY_WRITE, buf, size)) return -EACCES; if (!static_cpu_has(X86_FEATURE_FPU)) return fpregs_soft_get(current, NULL, 0, sizeof(struct user_i387_ia32_struct), NULL, (struct _fpstate_32 __user *) buf) ? -1 : 1; if (fpregs_active()) { /* Save the live register state to the user directly. */ if (copy_fpregs_to_sigframe(buf_fx)) return -1; /* Update the thread's fxstate to save the fsave header. */ if (ia32_fxstate) copy_fxregs_to_kernel(&tsk->thread.fpu); } else { fpstate_sanitize_xstate(&tsk->thread.fpu); if (__copy_to_user(buf_fx, xsave, xstate_size)) return -1; } /* Save the fsave header for the 32-bit frames. */ if ((ia32_fxstate || !use_fxsr()) && save_fsave_header(tsk, buf)) return -1; if (use_fxsr() && save_xstate_epilog(buf_fx, ia32_fxstate)) return -1; return 0; } static inline void sanitize_restored_xstate(struct task_struct *tsk, struct user_i387_ia32_struct *ia32_env, u64 xfeatures, int fx_only) { struct xregs_state *xsave = &tsk->thread.fpu.state.xsave; struct xstate_header *header = &xsave->header; if (use_xsave()) { /* These bits must be zero. */ memset(header->reserved, 0, 48); /* * Init the state that is not present in the memory * layout and not enabled by the OS. */ if (fx_only) header->xfeatures = XFEATURE_MASK_FPSSE; else header->xfeatures &= (xfeatures_mask & xfeatures); } if (use_fxsr()) { /* * mscsr reserved bits must be masked to zero for security * reasons. */ xsave->i387.mxcsr &= mxcsr_feature_mask; convert_to_fxsr(tsk, ia32_env); } } /* * Restore the extended state if present. Otherwise, restore the FP/SSE state. */ static inline int copy_user_to_fpregs_zeroing(void __user *buf, u64 xbv, int fx_only) { if (use_xsave()) { if ((unsigned long)buf % 64 || fx_only) { u64 init_bv = xfeatures_mask & ~XFEATURE_MASK_FPSSE; copy_kernel_to_xregs(&init_fpstate.xsave, init_bv); return copy_user_to_fxregs(buf); } else { u64 init_bv = xfeatures_mask & ~xbv; if (unlikely(init_bv)) copy_kernel_to_xregs(&init_fpstate.xsave, init_bv); return copy_user_to_xregs(buf, xbv); } } else if (use_fxsr()) { return copy_user_to_fxregs(buf); } else return copy_user_to_fregs(buf); } static int __fpu__restore_sig(void __user *buf, void __user *buf_fx, int size) { int ia32_fxstate = (buf != buf_fx); struct task_struct *tsk = current; struct fpu *fpu = &tsk->thread.fpu; int state_size = xstate_size; u64 xfeatures = 0; int fx_only = 0; ia32_fxstate &= (config_enabled(CONFIG_X86_32) || config_enabled(CONFIG_IA32_EMULATION)); if (!buf) { fpu__clear(fpu); return 0; } if (!access_ok(VERIFY_READ, buf, size)) return -EACCES; fpu__activate_curr(fpu); if (!static_cpu_has(X86_FEATURE_FPU)) return fpregs_soft_set(current, NULL, 0, sizeof(struct user_i387_ia32_struct), NULL, buf) != 0; if (use_xsave()) { struct _fpx_sw_bytes fx_sw_user; if (unlikely(check_for_xstate(buf_fx, buf_fx, &fx_sw_user))) { /* * Couldn't find the extended state information in the * memory layout. Restore just the FP/SSE and init all * the other extended state. */ state_size = sizeof(struct fxregs_state); fx_only = 1; } else { state_size = fx_sw_user.xstate_size; xfeatures = fx_sw_user.xfeatures; } } if (ia32_fxstate) { /* * For 32-bit frames with fxstate, copy the user state to the * thread's fpu state, reconstruct fxstate from the fsave * header. Sanitize the copied state etc. */ struct user_i387_ia32_struct env; int err = 0; /* * Drop the current fpu which clears fpu->fpstate_active. This ensures * that any context-switch during the copy of the new state, * avoids the intermediate state from getting restored/saved. * Thus avoiding the new restored state from getting corrupted. * We will be ready to restore/save the state only after * fpu->fpstate_active is again set. */ fpu__drop(fpu); if (__copy_from_user(&fpu->state.xsave, buf_fx, state_size) || __copy_from_user(&env, buf, sizeof(env)) || (state_size > offsetof(struct xregs_state, header) && fpu->state.xsave.header.xcomp_bv)) { fpstate_init(&fpu->state); err = -1; } else { sanitize_restored_xstate(tsk, &env, xfeatures, fx_only); } fpu->fpstate_active = 1; preempt_disable(); fpu__restore(fpu); preempt_enable(); return err; } else { /* * For 64-bit frames and 32-bit fsave frames, restore the user * state to the registers directly (with exceptions handled). */ user_fpu_begin(); if (copy_user_to_fpregs_zeroing(buf_fx, xfeatures, fx_only)) { fpu__clear(fpu); return -1; } } return 0; } static inline int xstate_sigframe_size(void) { return use_xsave() ? xstate_size + FP_XSTATE_MAGIC2_SIZE : xstate_size; } /* * Restore FPU state from a sigframe: */ int fpu__restore_sig(void __user *buf, int ia32_frame) { void __user *buf_fx = buf; int size = xstate_sigframe_size(); if (ia32_frame && use_fxsr()) { buf_fx = buf + sizeof(struct fregs_state); size += sizeof(struct fregs_state); } return __fpu__restore_sig(buf, buf_fx, size); } unsigned long fpu__alloc_mathframe(unsigned long sp, int ia32_frame, unsigned long *buf_fx, unsigned long *size) { unsigned long frame_size = xstate_sigframe_size(); *buf_fx = sp = round_down(sp - frame_size, 64); if (ia32_frame && use_fxsr()) { frame_size += sizeof(struct fregs_state); sp -= sizeof(struct fregs_state); } *size = frame_size; return sp; } /* * Prepare the SW reserved portion of the fxsave memory layout, indicating * the presence of the extended state information in the memory layout * pointed by the fpstate pointer in the sigcontext. * This will be saved when ever the FP and extended state context is * saved on the user stack during the signal handler delivery to the user. */ void fpu__init_prepare_fx_sw_frame(void) { int size = xstate_size + FP_XSTATE_MAGIC2_SIZE; fx_sw_reserved.magic1 = FP_XSTATE_MAGIC1; fx_sw_reserved.extended_size = size; fx_sw_reserved.xfeatures = xfeatures_mask; fx_sw_reserved.xstate_size = xstate_size; if (config_enabled(CONFIG_IA32_EMULATION) || config_enabled(CONFIG_X86_32)) { int fsave_header_size = sizeof(struct fregs_state); fx_sw_reserved_ia32 = fx_sw_reserved; fx_sw_reserved_ia32.extended_size = size + fsave_header_size; } }