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- What is udlfb?
- ===============
- This is a driver for DisplayLink USB 2.0 era graphics chips.
- DisplayLink chips provide simple hline/blit operations with some compression,
- pairing that with a hardware framebuffer (16MB) on the other end of the
- USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI
- monitor with no CPU involvement until a pixel has to change.
- The CPU or other local resource does all the rendering; optinally compares the
- result with a local shadow of the remote hardware framebuffer to identify
- the minimal set of pixels that have changed; and compresses and sends those
- pixels line-by-line via USB bulk transfers.
- Because of the efficiency of bulk transfers and a protocol on top that
- does not require any acks - the effect is very low latency that
- can support surprisingly high resolutions with good performance for
- non-gaming and non-video applications.
- Mode setting, EDID read, etc are other bulk or control transfers. Mode
- setting is very flexible - able to set nearly arbitrary modes from any timing.
- Advantages of USB graphics in general:
- * Ability to add a nearly arbitrary number of displays to any USB 2.0
- capable system. On Linux, number of displays is limited by fbdev interface
- (FB_MAX is currently 32). Of course, all USB devices on the same
- host controller share the same 480Mbs USB 2.0 interface.
- Advantages of supporting DisplayLink chips with kernel framebuffer interface:
- * The actual hardware functionality of DisplayLink chips matches nearly
- one-to-one with the fbdev interface, making the driver quite small and
- tight relative to the functionality it provides.
- * X servers and other applications can use the standard fbdev interface
- from user mode to talk to the device, without needing to know anything
- about USB or DisplayLink's protocol at all. A "displaylink" X driver
- and a slightly modified "fbdev" X driver are among those that already do.
- Disadvantages:
- * Fbdev's mmap interface assumes a real hardware framebuffer is mapped.
- In the case of USB graphics, it is just an allocated (virtual) buffer.
- Writes need to be detected and encoded into USB bulk transfers by the CPU.
- Accurate damage/changed area notifications work around this problem.
- In the future, hopefully fbdev will be enhanced with an small standard
- interface to allow mmap clients to report damage, for the benefit
- of virtual or remote framebuffers.
- * Fbdev does not arbitrate client ownership of the framebuffer well.
- * Fbcon assumes the first framebuffer it finds should be consumed for console.
- * It's not clear what the future of fbdev is, given the rise of KMS/DRM.
- How to use it?
- ==============
- Udlfb, when loaded as a module, will match against all USB 2.0 generation
- DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID
- of the monitor, and set the best common mode between the DisplayLink device
- and the monitor's capabilities.
- If the DisplayLink device is successful, it will paint a "green screen" which
- means that from a hardware and fbdev software perspective, everything is good.
- At that point, a /dev/fb? interface will be present for user-mode applications
- to open and begin writing to the framebuffer of the DisplayLink device using
- standard fbdev calls. Note that if mmap() is used, by default the user mode
- application must send down damage notifcations to trigger repaints of the
- changed regions. Alternatively, udlfb can be recompiled with experimental
- defio support enabled, to support a page-fault based detection mechanism
- that can work without explicit notifcation.
- The most common client of udlfb is xf86-video-displaylink or a modified
- xf86-video-fbdev X server. These servers have no real DisplayLink specific
- code. They write to the standard framebuffer interface and rely on udlfb
- to do its thing. The one extra feature they have is the ability to report
- rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's
- damage interface (which will hopefully be standardized for all virtual
- framebuffers that need damage info). These damage notifications allow
- udlfb to efficiently process the changed pixels.
- Module Options
- ==============
- Special configuration for udlfb is usually unnecessary. There are a few
- options, however.
- From the command line, pass options to modprobe
- modprobe udlfb fb_defio=0 console=1 shadow=1
- Or modify options on the fly at /sys/module/udlfb/parameters directory via
- sudo nano fb_defio
- change the parameter in place, and save the file.
- Unplug/replug USB device to apply with new settings
- Or for permanent option, create file like /etc/modprobe.d/udlfb.conf with text
- options udlfb fb_defio=0 console=1 shadow=1
- Accepted boolean options:
- fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel
- module to track changed areas of the framebuffer by page faults.
- Standard fbdev applications that use mmap but that do not
- report damage, should be able to work with this enabled.
- Disable when running with X server that supports reporting
- changed regions via ioctl, as this method is simpler,
- more stable, and higher performance.
- default: fb_defio=1
- console Allow fbcon to attach to udlfb provided framebuffers.
- Can be disabled if fbcon and other clients
- (e.g. X with --shared-vt) are in conflict.
- default: console=1
- shadow Allocate a 2nd framebuffer to shadow what's currently across
- the USB bus in device memory. If any pixels are unchanged,
- do not transmit. Spends host memory to save USB transfers.
- Enabled by default. Only disable on very low memory systems.
- default: shadow=1
- Sysfs Attributes
- ================
- Udlfb creates several files in /sys/class/graphics/fb?
- Where ? is the sequential framebuffer id of the particular DisplayLink device
- edid If a valid EDID blob is written to this file (typically
- by a udev rule), then udlfb will use this EDID as a
- backup in case reading the actual EDID of the monitor
- attached to the DisplayLink device fails. This is
- especially useful for fixed panels, etc. that cannot
- communicate their capabilities via EDID. Reading
- this file returns the current EDID of the attached
- monitor (or last backup value written). This is
- useful to get the EDID of the attached monitor,
- which can be passed to utilities like parse-edid.
- metrics_bytes_rendered 32-bit count of pixel bytes rendered
- metrics_bytes_identical 32-bit count of how many of those bytes were found to be
- unchanged, based on a shadow framebuffer check
- metrics_bytes_sent 32-bit count of how many bytes were transferred over
- USB to communicate the resulting changed pixels to the
- hardware. Includes compression and protocol overhead
- metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the
- above pixels (in thousands of cycles).
- metrics_reset Write-only. Any write to this file resets all metrics
- above to zero. Note that the 32-bit counters above
- roll over very quickly. To get reliable results, design
- performance tests to start and finish in a very short
- period of time (one minute or less is safe).
- --
- Bernie Thompson <bernie@plugable.com>
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