vga.h 397 B

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  1. #ifndef _ASM_M32R_VGA_H
  2. #define _ASM_M32R_VGA_H
  3. /*
  4. * Access to VGA videoram
  5. *
  6. * (c) 1998 Martin Mares <mj@ucw.cz>
  7. */
  8. /*
  9. * On the PC, we can just recalculate addresses and then
  10. * access the videoram directly without any black magic.
  11. */
  12. #define VGA_MAP_MEM(x,s) (unsigned long)phys_to_virt(x)
  13. #define vga_readb(x) (*(x))
  14. #define vga_writeb(x,y) (*(y) = (x))
  15. #endif /* _ASM_M32R_VGA_H */