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- /*
- * This file describes the structure passed from the BootX application
- * (for MacOS) when it is used to boot Linux.
- *
- * Written by Benjamin Herrenschmidt.
- */
- #ifndef __ASM_BOOTX_H__
- #define __ASM_BOOTX_H__
- #include <uapi/asm/bootx.h>
- /* (*) The format of the colormap is 256 * 3 * 2 bytes. Each color index
- * is represented by 3 short words containing a 16 bits (unsigned) color
- * component. Later versions may contain the gamma table for direct-color
- * devices here.
- */
- #define BOOTX_COLORTABLE_SIZE (256UL*3UL*2UL)
- /* BootX passes the device-tree using a format that comes from earlier
- * ppc32 kernels. This used to match what is in prom.h, but not anymore
- * so we now define it here
- */
- struct bootx_dt_prop {
- u32 name;
- int length;
- u32 value;
- u32 next;
- };
- struct bootx_dt_node {
- u32 unused0;
- u32 unused1;
- u32 phandle; /* not really available */
- u32 unused2;
- u32 unused3;
- u32 unused4;
- u32 unused5;
- u32 full_name;
- u32 properties;
- u32 parent;
- u32 child;
- u32 sibling;
- u32 next;
- u32 allnext;
- };
- extern void bootx_init(unsigned long r4, unsigned long phys);
- #endif
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