ps3gpu.h 2.4 KB

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  1. /*
  2. * PS3 GPU declarations.
  3. *
  4. * Copyright 2009 Sony Corporation
  5. *
  6. * This program is free software; you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation; version 2 of the License.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program.
  17. * If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef _ASM_POWERPC_PS3GPU_H
  20. #define _ASM_POWERPC_PS3GPU_H
  21. #include <linux/mutex.h>
  22. #include <asm/lv1call.h>
  23. #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
  24. #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
  25. #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
  26. #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
  27. #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
  28. #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
  29. #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
  30. #define L1GPU_DISPLAY_SYNC_HSYNC 1
  31. #define L1GPU_DISPLAY_SYNC_VSYNC 2
  32. /* mutex synchronizing GPU accesses and video mode changes */
  33. extern struct mutex ps3_gpu_mutex;
  34. static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
  35. u64 ddr_offset)
  36. {
  37. return lv1_gpu_context_attribute(context_handle,
  38. L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
  39. head, ddr_offset, 0, 0);
  40. }
  41. static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
  42. u64 ddr_offset)
  43. {
  44. return lv1_gpu_context_attribute(context_handle,
  45. L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
  46. head, ddr_offset, 0, 0);
  47. }
  48. static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
  49. u64 xdr_size, u64 ioif_offset)
  50. {
  51. return lv1_gpu_context_attribute(context_handle,
  52. L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
  53. xdr_lpar, xdr_size, ioif_offset, 0);
  54. }
  55. static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
  56. u64 ioif_offset, u64 sync_width, u64 pitch)
  57. {
  58. return lv1_gpu_context_attribute(context_handle,
  59. L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
  60. ddr_offset, ioif_offset, sync_width,
  61. pitch);
  62. }
  63. static inline int lv1_gpu_fb_close(u64 context_handle)
  64. {
  65. return lv1_gpu_context_attribute(context_handle,
  66. L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
  67. 0, 0, 0);
  68. }
  69. #endif /* _ASM_POWERPC_PS3GPU_H */