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- /*
- * PS3 GPU declarations.
- *
- * Copyright 2009 Sony Corporation
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.
- * If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef _ASM_POWERPC_PS3GPU_H
- #define _ASM_POWERPC_PS3GPU_H
- #include <linux/mutex.h>
- #include <asm/lv1call.h>
- #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
- #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
- #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
- #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
- #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
- #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
- #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
- #define L1GPU_DISPLAY_SYNC_HSYNC 1
- #define L1GPU_DISPLAY_SYNC_VSYNC 2
- /* mutex synchronizing GPU accesses and video mode changes */
- extern struct mutex ps3_gpu_mutex;
- static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
- u64 ddr_offset)
- {
- return lv1_gpu_context_attribute(context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- head, ddr_offset, 0, 0);
- }
- static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
- u64 ddr_offset)
- {
- return lv1_gpu_context_attribute(context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- head, ddr_offset, 0, 0);
- }
- static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
- u64 xdr_size, u64 ioif_offset)
- {
- return lv1_gpu_context_attribute(context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, xdr_size, ioif_offset, 0);
- }
- static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
- u64 ioif_offset, u64 sync_width, u64 pitch)
- {
- return lv1_gpu_context_attribute(context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
- ddr_offset, ioif_offset, sync_width,
- pitch);
- }
- static inline int lv1_gpu_fb_close(u64 context_handle)
- {
- return lv1_gpu_context_attribute(context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
- 0, 0, 0);
- }
- #endif /* _ASM_POWERPC_PS3GPU_H */
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