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- ########################################################################
- # Implement fast SHA-512 with AVX2 instructions. (x86_64)
- #
- # Copyright (C) 2013 Intel Corporation.
- #
- # Authors:
- # James Guilford <james.guilford@intel.com>
- # Kirk Yap <kirk.s.yap@intel.com>
- # David Cote <david.m.cote@intel.com>
- # Tim Chen <tim.c.chen@linux.intel.com>
- #
- # This software is available to you under a choice of one of two
- # licenses. You may choose to be licensed under the terms of the GNU
- # General Public License (GPL) Version 2, available from the file
- # COPYING in the main directory of this source tree, or the
- # OpenIB.org BSD license below:
- #
- # Redistribution and use in source and binary forms, with or
- # without modification, are permitted provided that the following
- # conditions are met:
- #
- # - Redistributions of source code must retain the above
- # copyright notice, this list of conditions and the following
- # disclaimer.
- #
- # - Redistributions in binary form must reproduce the above
- # copyright notice, this list of conditions and the following
- # disclaimer in the documentation and/or other materials
- # provided with the distribution.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- # BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- # ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- # SOFTWARE.
- #
- ########################################################################
- #
- # This code is described in an Intel White-Paper:
- # "Fast SHA-512 Implementations on Intel Architecture Processors"
- #
- # To find it, surf to http://www.intel.com/p/en_US/embedded
- # and search for that title.
- #
- ########################################################################
- # This code schedules 1 blocks at a time, with 4 lanes per block
- ########################################################################
- #ifdef CONFIG_AS_AVX2
- #include <linux/linkage.h>
- .text
- # Virtual Registers
- Y_0 = %ymm4
- Y_1 = %ymm5
- Y_2 = %ymm6
- Y_3 = %ymm7
- YTMP0 = %ymm0
- YTMP1 = %ymm1
- YTMP2 = %ymm2
- YTMP3 = %ymm3
- YTMP4 = %ymm8
- XFER = YTMP0
- BYTE_FLIP_MASK = %ymm9
- # 1st arg
- CTX = %rdi
- # 2nd arg
- INP = %rsi
- # 3rd arg
- NUM_BLKS = %rdx
- c = %rcx
- d = %r8
- e = %rdx
- y3 = %rsi
- TBL = %rbp
- a = %rax
- b = %rbx
- f = %r9
- g = %r10
- h = %r11
- old_h = %r11
- T1 = %r12
- y0 = %r13
- y1 = %r14
- y2 = %r15
- y4 = %r12
- # Local variables (stack frame)
- XFER_SIZE = 4*8
- SRND_SIZE = 1*8
- INP_SIZE = 1*8
- INPEND_SIZE = 1*8
- RSPSAVE_SIZE = 1*8
- GPRSAVE_SIZE = 6*8
- frame_XFER = 0
- frame_SRND = frame_XFER + XFER_SIZE
- frame_INP = frame_SRND + SRND_SIZE
- frame_INPEND = frame_INP + INP_SIZE
- frame_RSPSAVE = frame_INPEND + INPEND_SIZE
- frame_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE
- frame_size = frame_GPRSAVE + GPRSAVE_SIZE
- ## assume buffers not aligned
- #define VMOVDQ vmovdqu
- # addm [mem], reg
- # Add reg to mem using reg-mem add and store
- .macro addm p1 p2
- add \p1, \p2
- mov \p2, \p1
- .endm
- # COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
- # Load ymm with mem and byte swap each dword
- .macro COPY_YMM_AND_BSWAP p1 p2 p3
- VMOVDQ \p2, \p1
- vpshufb \p3, \p1, \p1
- .endm
- # rotate_Ys
- # Rotate values of symbols Y0...Y3
- .macro rotate_Ys
- Y_ = Y_0
- Y_0 = Y_1
- Y_1 = Y_2
- Y_2 = Y_3
- Y_3 = Y_
- .endm
- # RotateState
- .macro RotateState
- # Rotate symbols a..h right
- old_h = h
- TMP_ = h
- h = g
- g = f
- f = e
- e = d
- d = c
- c = b
- b = a
- a = TMP_
- .endm
- # macro MY_VPALIGNR YDST, YSRC1, YSRC2, RVAL
- # YDST = {YSRC1, YSRC2} >> RVAL*8
- .macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
- vperm2f128 $0x3, \YSRC2, \YSRC1, \YDST # YDST = {YS1_LO, YS2_HI}
- vpalignr $\RVAL, \YSRC2, \YDST, \YDST # YDST = {YDS1, YS2} >> RVAL*8
- .endm
- .macro FOUR_ROUNDS_AND_SCHED
- ################################### RND N + 0 #########################################
- # Extract w[t-7]
- MY_VPALIGNR YTMP0, Y_3, Y_2, 8 # YTMP0 = W[-7]
- # Calculate w[t-16] + w[t-7]
- vpaddq Y_0, YTMP0, YTMP0 # YTMP0 = W[-7] + W[-16]
- # Extract w[t-15]
- MY_VPALIGNR YTMP1, Y_1, Y_0, 8 # YTMP1 = W[-15]
- # Calculate sigma0
- # Calculate w[t-15] ror 1
- vpsrlq $1, YTMP1, YTMP2
- vpsllq $(64-1), YTMP1, YTMP3
- vpor YTMP2, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1
- # Calculate w[t-15] shr 7
- vpsrlq $7, YTMP1, YTMP4 # YTMP4 = W[-15] >> 7
- mov a, y3 # y3 = a # MAJA
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- add frame_XFER(%rsp),h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- mov f, y2 # y2 = f # CH
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- xor g, y2 # y2 = f^g # CH
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- and e, y2 # y2 = (f^g)&e # CH
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- add h, d # d = k + w + h + d # --
- and b, y3 # y3 = (a|c)&b # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- add y3, h # h = t1 + S0 + MAJ # --
- RotateState
- ################################### RND N + 1 #########################################
- # Calculate w[t-15] ror 8
- vpsrlq $8, YTMP1, YTMP2
- vpsllq $(64-8), YTMP1, YTMP1
- vpor YTMP2, YTMP1, YTMP1 # YTMP1 = W[-15] ror 8
- # XOR the three components
- vpxor YTMP4, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
- vpxor YTMP1, YTMP3, YTMP1 # YTMP1 = s0
- # Add three components, w[t-16], w[t-7] and sigma0
- vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0
- # Move to appropriate lanes for calculating w[16] and w[17]
- vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA}
- # Move to appropriate lanes for calculating w[18] and w[19]
- vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}
- # Calculate w[16] and w[17] in both 128 bit lanes
- # Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
- vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA}
- vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA}
- mov a, y3 # y3 = a # MAJA
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- add 1*8+frame_XFER(%rsp), h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- mov f, y2 # y2 = f # CH
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- xor g, y2 # y2 = f^g # CH
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- and e, y2 # y2 = (f^g)&e # CH
- add h, d # d = k + w + h + d # --
- and b, y3 # y3 = (a|c)&b # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- add y3, h # h = t1 + S0 + MAJ # --
- RotateState
- ################################### RND N + 2 #########################################
- vpsrlq $19, YTMP2, YTMP3 # YTMP3 = W[-2] >> 19 {BABA}
- vpsllq $(64-19), YTMP2, YTMP1 # YTMP1 = W[-2] << 19 {BABA}
- vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {BABA}
- vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
- vpsrlq $61, YTMP2, YTMP3 # YTMP3 = W[-2] >> 61 {BABA}
- vpsllq $(64-61), YTMP2, YTMP1 # YTMP1 = W[-2] << 61 {BABA}
- vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {BABA}
- vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^
- # (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}
- # Add sigma1 to the other compunents to get w[16] and w[17]
- vpaddq YTMP4, Y_0, Y_0 # Y_0 = {W[1], W[0], W[1], W[0]}
- # Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
- vpsrlq $6, Y_0, YTMP4 # YTMP4 = W[-2] >> 6 {DC--}
- mov a, y3 # y3 = a # MAJA
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- add 2*8+frame_XFER(%rsp), h # h = k + w + h # --
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- or c, y3 # y3 = a|c # MAJA
- mov f, y2 # y2 = f # CH
- xor g, y2 # y2 = f^g # CH
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- and e, y2 # y2 = (f^g)&e # CH
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- add h, d # d = k + w + h + d # --
- and b, y3 # y3 = (a|c)&b # MAJA
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- add y3, h # h = t1 + S0 + MAJ # --
- RotateState
- ################################### RND N + 3 #########################################
- vpsrlq $19, Y_0, YTMP3 # YTMP3 = W[-2] >> 19 {DC--}
- vpsllq $(64-19), Y_0, YTMP1 # YTMP1 = W[-2] << 19 {DC--}
- vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {DC--}
- vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
- vpsrlq $61, Y_0, YTMP3 # YTMP3 = W[-2] >> 61 {DC--}
- vpsllq $(64-61), Y_0, YTMP1 # YTMP1 = W[-2] << 61 {DC--}
- vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {DC--}
- vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^
- # (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}
- # Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
- # to newly calculated sigma1 to get w[18] and w[19]
- vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --}
- # Form w[19, w[18], w17], w[16]
- vpblendd $0xF0, YTMP2, Y_0, Y_0 # Y_0 = {W[3], W[2], W[1], W[0]}
- mov a, y3 # y3 = a # MAJA
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- add 3*8+frame_XFER(%rsp), h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- mov f, y2 # y2 = f # CH
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- xor g, y2 # y2 = f^g # CH
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- and e, y2 # y2 = (f^g)&e # CH
- add h, d # d = k + w + h + d # --
- and b, y3 # y3 = (a|c)&b # MAJA
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- add y0, y2 # y2 = S1 + CH # --
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and c, T1 # T1 = a&c # MAJB
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- add y3, h # h = t1 + S0 + MAJ # --
- RotateState
- rotate_Ys
- .endm
- .macro DO_4ROUNDS
- ################################### RND N + 0 #########################################
- mov f, y2 # y2 = f # CH
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- xor g, y2 # y2 = f^g # CH
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- and e, y2 # y2 = (f^g)&e # CH
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- mov a, y3 # y3 = a # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- add frame_XFER(%rsp), h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and b, y3 # y3 = (a|c)&b # MAJA
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- add h, d # d = k + w + h + d # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- RotateState
- ################################### RND N + 1 #########################################
- add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- mov f, y2 # y2 = f # CH
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- xor g, y2 # y2 = f^g # CH
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- and e, y2 # y2 = (f^g)&e # CH
- add y3, old_h # h = t1 + S0 + MAJ # --
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- mov a, y3 # y3 = a # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- add 8*1+frame_XFER(%rsp), h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and b, y3 # y3 = (a|c)&b # MAJA
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- add h, d # d = k + w + h + d # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- RotateState
- ################################### RND N + 2 #########################################
- add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- mov f, y2 # y2 = f # CH
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- xor g, y2 # y2 = f^g # CH
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- and e, y2 # y2 = (f^g)&e # CH
- add y3, old_h # h = t1 + S0 + MAJ # --
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- mov a, y3 # y3 = a # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- add 8*2+frame_XFER(%rsp), h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and b, y3 # y3 = (a|c)&b # MAJA
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- add h, d # d = k + w + h + d # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- RotateState
- ################################### RND N + 3 #########################################
- add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- mov f, y2 # y2 = f # CH
- rorx $41, e, y0 # y0 = e >> 41 # S1A
- rorx $18, e, y1 # y1 = e >> 18 # S1B
- xor g, y2 # y2 = f^g # CH
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
- rorx $14, e, y1 # y1 = (e >> 14) # S1
- and e, y2 # y2 = (f^g)&e # CH
- add y3, old_h # h = t1 + S0 + MAJ # --
- xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
- rorx $34, a, T1 # T1 = a >> 34 # S0B
- xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
- rorx $39, a, y1 # y1 = a >> 39 # S0A
- mov a, y3 # y3 = a # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
- rorx $28, a, T1 # T1 = (a >> 28) # S0
- add 8*3+frame_XFER(%rsp), h # h = k + w + h # --
- or c, y3 # y3 = a|c # MAJA
- xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
- mov a, T1 # T1 = a # MAJB
- and b, y3 # y3 = (a|c)&b # MAJA
- and c, T1 # T1 = a&c # MAJB
- add y0, y2 # y2 = S1 + CH # --
- add h, d # d = k + w + h + d # --
- or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
- add y1, h # h = k + w + h + S0 # --
- add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
- add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
- add y3, h # h = t1 + S0 + MAJ # --
- RotateState
- .endm
- ########################################################################
- # void sha512_transform_rorx(void* D, const void* M, uint64_t L)#
- # Purpose: Updates the SHA512 digest stored at D with the message stored in M.
- # The size of the message pointed to by M must be an integer multiple of SHA512
- # message blocks.
- # L is the message length in SHA512 blocks
- ########################################################################
- ENTRY(sha512_transform_rorx)
- # Allocate Stack Space
- mov %rsp, %rax
- sub $frame_size, %rsp
- and $~(0x20 - 1), %rsp
- mov %rax, frame_RSPSAVE(%rsp)
- # Save GPRs
- mov %rbp, frame_GPRSAVE(%rsp)
- mov %rbx, 8*1+frame_GPRSAVE(%rsp)
- mov %r12, 8*2+frame_GPRSAVE(%rsp)
- mov %r13, 8*3+frame_GPRSAVE(%rsp)
- mov %r14, 8*4+frame_GPRSAVE(%rsp)
- mov %r15, 8*5+frame_GPRSAVE(%rsp)
- shl $7, NUM_BLKS # convert to bytes
- jz done_hash
- add INP, NUM_BLKS # pointer to end of data
- mov NUM_BLKS, frame_INPEND(%rsp)
- ## load initial digest
- mov 8*0(CTX),a
- mov 8*1(CTX),b
- mov 8*2(CTX),c
- mov 8*3(CTX),d
- mov 8*4(CTX),e
- mov 8*5(CTX),f
- mov 8*6(CTX),g
- mov 8*7(CTX),h
- vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
- loop0:
- lea K512(%rip), TBL
- ## byte swap first 16 dwords
- COPY_YMM_AND_BSWAP Y_0, (INP), BYTE_FLIP_MASK
- COPY_YMM_AND_BSWAP Y_1, 1*32(INP), BYTE_FLIP_MASK
- COPY_YMM_AND_BSWAP Y_2, 2*32(INP), BYTE_FLIP_MASK
- COPY_YMM_AND_BSWAP Y_3, 3*32(INP), BYTE_FLIP_MASK
- mov INP, frame_INP(%rsp)
- ## schedule 64 input dwords, by doing 12 rounds of 4 each
- movq $4, frame_SRND(%rsp)
- .align 16
- loop1:
- vpaddq (TBL), Y_0, XFER
- vmovdqa XFER, frame_XFER(%rsp)
- FOUR_ROUNDS_AND_SCHED
- vpaddq 1*32(TBL), Y_0, XFER
- vmovdqa XFER, frame_XFER(%rsp)
- FOUR_ROUNDS_AND_SCHED
- vpaddq 2*32(TBL), Y_0, XFER
- vmovdqa XFER, frame_XFER(%rsp)
- FOUR_ROUNDS_AND_SCHED
- vpaddq 3*32(TBL), Y_0, XFER
- vmovdqa XFER, frame_XFER(%rsp)
- add $(4*32), TBL
- FOUR_ROUNDS_AND_SCHED
- subq $1, frame_SRND(%rsp)
- jne loop1
- movq $2, frame_SRND(%rsp)
- loop2:
- vpaddq (TBL), Y_0, XFER
- vmovdqa XFER, frame_XFER(%rsp)
- DO_4ROUNDS
- vpaddq 1*32(TBL), Y_1, XFER
- vmovdqa XFER, frame_XFER(%rsp)
- add $(2*32), TBL
- DO_4ROUNDS
- vmovdqa Y_2, Y_0
- vmovdqa Y_3, Y_1
- subq $1, frame_SRND(%rsp)
- jne loop2
- addm 8*0(CTX),a
- addm 8*1(CTX),b
- addm 8*2(CTX),c
- addm 8*3(CTX),d
- addm 8*4(CTX),e
- addm 8*5(CTX),f
- addm 8*6(CTX),g
- addm 8*7(CTX),h
- mov frame_INP(%rsp), INP
- add $128, INP
- cmp frame_INPEND(%rsp), INP
- jne loop0
- done_hash:
- # Restore GPRs
- mov frame_GPRSAVE(%rsp) ,%rbp
- mov 8*1+frame_GPRSAVE(%rsp) ,%rbx
- mov 8*2+frame_GPRSAVE(%rsp) ,%r12
- mov 8*3+frame_GPRSAVE(%rsp) ,%r13
- mov 8*4+frame_GPRSAVE(%rsp) ,%r14
- mov 8*5+frame_GPRSAVE(%rsp) ,%r15
- # Restore Stack Pointer
- mov frame_RSPSAVE(%rsp), %rsp
- ret
- ENDPROC(sha512_transform_rorx)
- ########################################################################
- ### Binary Data
- .data
- .align 64
- # K[t] used in SHA512 hashing
- K512:
- .quad 0x428a2f98d728ae22,0x7137449123ef65cd
- .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
- .quad 0x3956c25bf348b538,0x59f111f1b605d019
- .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118
- .quad 0xd807aa98a3030242,0x12835b0145706fbe
- .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
- .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1
- .quad 0x9bdc06a725c71235,0xc19bf174cf692694
- .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3
- .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
- .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483
- .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5
- .quad 0x983e5152ee66dfab,0xa831c66d2db43210
- .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4
- .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725
- .quad 0x06ca6351e003826f,0x142929670a0e6e70
- .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926
- .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df
- .quad 0x650a73548baf63de,0x766a0abb3c77b2a8
- .quad 0x81c2c92e47edaee6,0x92722c851482353b
- .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001
- .quad 0xc24b8b70d0f89791,0xc76c51a30654be30
- .quad 0xd192e819d6ef5218,0xd69906245565a910
- .quad 0xf40e35855771202a,0x106aa07032bbd1b8
- .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53
- .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
- .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
- .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
- .quad 0x748f82ee5defb2fc,0x78a5636f43172f60
- .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec
- .quad 0x90befffa23631e28,0xa4506cebde82bde9
- .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b
- .quad 0xca273eceea26619c,0xd186b8c721c0c207
- .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
- .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6
- .quad 0x113f9804bef90dae,0x1b710b35131c471b
- .quad 0x28db77f523047d84,0x32caab7b40c72493
- .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
- .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a
- .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817
- .align 32
- # Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
- PSHUFFLE_BYTE_FLIP_MASK:
- .octa 0x08090a0b0c0d0e0f0001020304050607
- .octa 0x18191a1b1c1d1e1f1011121314151617
- MASK_YMM_LO:
- .octa 0x00000000000000000000000000000000
- .octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
- #endif
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