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- /*
- * Copyright 2014 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- */
- #include <linux/device.h>
- #include <linux/export.h>
- #include <linux/err.h>
- #include <linux/fs.h>
- #include <linux/sched.h>
- #include <linux/slab.h>
- #include <linux/uaccess.h>
- #include <linux/compat.h>
- #include <uapi/linux/kfd_ioctl.h>
- #include <linux/time.h>
- #include "kfd_priv.h"
- #include <linux/mm.h>
- #include <linux/mman.h>
- #include <asm/processor.h>
- /*
- * The primary memory I/O features being added for revisions of gfxip
- * beyond 7.0 (Kaveri) are:
- *
- * Access to ATC/IOMMU mapped memory w/ associated extension of VA to 48b
- *
- * “Flat” shader memory access – These are new shader vector memory
- * operations that do not reference a T#/V# so a “pointer” is what is
- * sourced from the vector gprs for direct access to memory.
- * This pointer space has the Shared(LDS) and Private(Scratch) memory
- * mapped into this pointer space as apertures.
- * The hardware then determines how to direct the memory request
- * based on what apertures the request falls in.
- *
- * Unaligned support and alignment check
- *
- *
- * System Unified Address - SUA
- *
- * The standard usage for GPU virtual addresses are that they are mapped by
- * a set of page tables we call GPUVM and these page tables are managed by
- * a combination of vidMM/driver software components. The current virtual
- * address (VA) range for GPUVM is 40b.
- *
- * As of gfxip7.1 and beyond we’re adding the ability for compute memory
- * clients (CP/RLC, DMA, SHADER(ifetch, scalar, and vector ops)) to access
- * the same page tables used by host x86 processors and that are managed by
- * the operating system. This is via a technique and hardware called ATC/IOMMU.
- * The GPU has the capability of accessing both the GPUVM and ATC address
- * spaces for a given VMID (process) simultaneously and we call this feature
- * system unified address (SUA).
- *
- * There are three fundamental address modes of operation for a given VMID
- * (process) on the GPU:
- *
- * HSA64 – 64b pointers and the default address space is ATC
- * HSA32 – 32b pointers and the default address space is ATC
- * GPUVM – 64b pointers and the default address space is GPUVM (driver
- * model mode)
- *
- *
- * HSA64 - ATC/IOMMU 64b
- *
- * A 64b pointer in the AMD64/IA64 CPU architecture is not fully utilized
- * by the CPU so an AMD CPU can only access the high area
- * (VA[63:47] == 0x1FFFF) and low area (VA[63:47 == 0) of the address space
- * so the actual VA carried to translation is 48b. There is a “hole” in
- * the middle of the 64b VA space.
- *
- * The GPU not only has access to all of the CPU accessible address space via
- * ATC/IOMMU, but it also has access to the GPUVM address space. The “system
- * unified address” feature (SUA) is the mapping of GPUVM and ATC address
- * spaces into a unified pointer space. The method we take for 64b mode is
- * to map the full 40b GPUVM address space into the hole of the 64b address
- * space.
- * The GPUVM_Base/GPUVM_Limit defines the aperture in the 64b space where we
- * direct requests to be translated via GPUVM page tables instead of the
- * IOMMU path.
- *
- *
- * 64b to 49b Address conversion
- *
- * Note that there are still significant portions of unused regions (holes)
- * in the 64b address space even for the GPU. There are several places in
- * the pipeline (sw and hw), we wish to compress the 64b virtual address
- * to a 49b address. This 49b address is constituted of an “ATC” bit
- * plus a 48b virtual address. This 49b address is what is passed to the
- * translation hardware. ATC==0 means the 48b address is a GPUVM address
- * (max of 2^40 – 1) intended to be translated via GPUVM page tables.
- * ATC==1 means the 48b address is intended to be translated via IOMMU
- * page tables.
- *
- * A 64b pointer is compared to the apertures that are defined (Base/Limit), in
- * this case the GPUVM aperture (red) is defined and if a pointer falls in this
- * aperture, we subtract the GPUVM_Base address and set the ATC bit to zero
- * as part of the 64b to 49b conversion.
- *
- * Where this 64b to 49b conversion is done is a function of the usage.
- * Most GPU memory access is via memory objects where the driver builds
- * a descriptor which consists of a base address and a memory access by
- * the GPU usually consists of some kind of an offset or Cartesian coordinate
- * that references this memory descriptor. This is the case for shader
- * instructions that reference the T# or V# constants, or for specified
- * locations of assets (ex. the shader program location). In these cases
- * the driver is what handles the 64b to 49b conversion and the base
- * address in the descriptor (ex. V# or T# or shader program location)
- * is defined as a 48b address w/ an ATC bit. For this usage a given
- * memory object cannot straddle multiple apertures in the 64b address
- * space. For example a shader program cannot jump in/out between ATC
- * and GPUVM space.
- *
- * In some cases we wish to pass a 64b pointer to the GPU hardware and
- * the GPU hw does the 64b to 49b conversion before passing memory
- * requests to the cache/memory system. This is the case for the
- * S_LOAD and FLAT_* shader memory instructions where we have 64b pointers
- * in scalar and vector GPRs respectively.
- *
- * In all cases (no matter where the 64b -> 49b conversion is done), the gfxip
- * hardware sends a 48b address along w/ an ATC bit, to the memory controller
- * on the memory request interfaces.
- *
- * <client>_MC_rdreq_atc // read request ATC bit
- *
- * 0 : <client>_MC_rdreq_addr is a GPUVM VA
- *
- * 1 : <client>_MC_rdreq_addr is a ATC VA
- *
- *
- * “Spare” aperture (APE1)
- *
- * We use the GPUVM aperture to differentiate ATC vs. GPUVM, but we also use
- * apertures to set the Mtype field for S_LOAD/FLAT_* ops which is input to the
- * config tables for setting cache policies. The “spare” (APE1) aperture is
- * motivated by getting a different Mtype from the default.
- * The default aperture isn’t an actual base/limit aperture; it is just the
- * address space that doesn’t hit any defined base/limit apertures.
- * The following diagram is a complete picture of the gfxip7.x SUA apertures.
- * The APE1 can be placed either below or above
- * the hole (cannot be in the hole).
- *
- *
- * General Aperture definitions and rules
- *
- * An aperture register definition consists of a Base, Limit, Mtype, and
- * usually an ATC bit indicating which translation tables that aperture uses.
- * In all cases (for SUA and DUA apertures discussed later), aperture base
- * and limit definitions are 64KB aligned.
- *
- * <ape>_Base[63:0] = { <ape>_Base_register[63:16], 0x0000 }
- *
- * <ape>_Limit[63:0] = { <ape>_Limit_register[63:16], 0xFFFF }
- *
- * The base and limit are considered inclusive to an aperture so being
- * inside an aperture means (address >= Base) AND (address <= Limit).
- *
- * In no case is a payload that straddles multiple apertures expected to work.
- * For example a load_dword_x4 that starts in one aperture and ends in another,
- * does not work. For the vector FLAT_* ops we have detection capability in
- * the shader for reporting a “memory violation” back to the
- * SQ block for use in traps.
- * A memory violation results when an op falls into the hole,
- * or a payload straddles multiple apertures. The S_LOAD instruction
- * does not have this detection.
- *
- * Apertures cannot overlap.
- *
- *
- *
- * HSA32 - ATC/IOMMU 32b
- *
- * For HSA32 mode, the pointers are interpreted as 32 bits and use a single GPR
- * instead of two for the S_LOAD and FLAT_* ops. The entire GPUVM space of 40b
- * will not fit so there is only partial visibility to the GPUVM
- * space (defined by the aperture) for S_LOAD and FLAT_* ops.
- * There is no spare (APE1) aperture for HSA32 mode.
- *
- *
- * GPUVM 64b mode (driver model)
- *
- * This mode is related to HSA64 in that the difference really is that
- * the default aperture is GPUVM (ATC==0) and not ATC space.
- * We have gfxip7.x hardware that has FLAT_* and S_LOAD support for
- * SUA GPUVM mode, but does not support HSA32/HSA64.
- *
- *
- * Device Unified Address - DUA
- *
- * Device unified address (DUA) is the name of the feature that maps the
- * Shared(LDS) memory and Private(Scratch) memory into the overall address
- * space for use by the new FLAT_* vector memory ops. The Shared and
- * Private memories are mapped as apertures into the address space,
- * and the hardware detects when a FLAT_* memory request is to be redirected
- * to the LDS or Scratch memory when it falls into one of these apertures.
- * Like the SUA apertures, the Shared/Private apertures are 64KB aligned and
- * the base/limit is “in” the aperture. For both HSA64 and GPUVM SUA modes,
- * the Shared/Private apertures are always placed in a limited selection of
- * options in the hole of the 64b address space. For HSA32 mode, the
- * Shared/Private apertures can be placed anywhere in the 32b space
- * except at 0.
- *
- *
- * HSA64 Apertures for FLAT_* vector ops
- *
- * For HSA64 SUA mode, the Shared and Private apertures are always placed
- * in the hole w/ a limited selection of possible locations. The requests
- * that fall in the private aperture are expanded as a function of the
- * work-item id (tid) and redirected to the location of the
- * “hidden private memory”. The hidden private can be placed in either GPUVM
- * or ATC space. The addresses that fall in the shared aperture are
- * re-directed to the on-chip LDS memory hardware.
- *
- *
- * HSA32 Apertures for FLAT_* vector ops
- *
- * In HSA32 mode, the Private and Shared apertures can be placed anywhere
- * in the 32b space except at 0 (Private or Shared Base at zero disables
- * the apertures). If the base address of the apertures are non-zero
- * (ie apertures exists), the size is always 64KB.
- *
- *
- * GPUVM Apertures for FLAT_* vector ops
- *
- * In GPUVM mode, the Shared/Private apertures are specified identically
- * to HSA64 mode where they are always in the hole at a limited selection
- * of locations.
- *
- *
- * Aperture Definitions for SUA and DUA
- *
- * The interpretation of the aperture register definitions for a given
- * VMID is a function of the “SUA Mode” which is one of HSA64, HSA32, or
- * GPUVM64 discussed in previous sections. The mode is first decoded, and
- * then the remaining register decode is a function of the mode.
- *
- *
- * SUA Mode Decode
- *
- * For the S_LOAD and FLAT_* shader operations, the SUA mode is decoded from
- * the COMPUTE_DISPATCH_INITIATOR:DATA_ATC bit and
- * the SH_MEM_CONFIG:PTR32 bits.
- *
- * COMPUTE_DISPATCH_INITIATOR:DATA_ATC SH_MEM_CONFIG:PTR32 Mode
- *
- * 1 0 HSA64
- *
- * 1 1 HSA32
- *
- * 0 X GPUVM64
- *
- * In general the hardware will ignore the PTR32 bit and treat
- * as “0” whenever DATA_ATC = “0”, but sw should set PTR32=0
- * when DATA_ATC=0.
- *
- * The DATA_ATC bit is only set for compute dispatches.
- * All “Draw” dispatches are hardcoded to GPUVM64 mode
- * for FLAT_* / S_LOAD operations.
- */
- #define MAKE_GPUVM_APP_BASE(gpu_num) \
- (((uint64_t)(gpu_num) << 61) + 0x1000000000000L)
- #define MAKE_GPUVM_APP_LIMIT(base) \
- (((uint64_t)(base) & \
- 0xFFFFFF0000000000UL) | 0xFFFFFFFFFFL)
- #define MAKE_SCRATCH_APP_BASE(gpu_num) \
- (((uint64_t)(gpu_num) << 61) + 0x100000000L)
- #define MAKE_SCRATCH_APP_LIMIT(base) \
- (((uint64_t)base & 0xFFFFFFFF00000000UL) | 0xFFFFFFFF)
- #define MAKE_LDS_APP_BASE(gpu_num) \
- (((uint64_t)(gpu_num) << 61) + 0x0)
- #define MAKE_LDS_APP_LIMIT(base) \
- (((uint64_t)(base) & 0xFFFFFFFF00000000UL) | 0xFFFFFFFF)
- int kfd_init_apertures(struct kfd_process *process)
- {
- uint8_t id = 0;
- struct kfd_dev *dev;
- struct kfd_process_device *pdd;
- /*Iterating over all devices*/
- while ((dev = kfd_topology_enum_kfd_devices(id)) != NULL &&
- id < NUM_OF_SUPPORTED_GPUS) {
- pdd = kfd_create_process_device_data(dev, process);
- if (pdd == NULL) {
- pr_err("Failed to create process device data\n");
- return -1;
- }
- /*
- * For 64 bit process aperture will be statically reserved in
- * the x86_64 non canonical process address space
- * amdkfd doesn't currently support apertures for 32 bit process
- */
- if (process->is_32bit_user_mode) {
- pdd->lds_base = pdd->lds_limit = 0;
- pdd->gpuvm_base = pdd->gpuvm_limit = 0;
- pdd->scratch_base = pdd->scratch_limit = 0;
- } else {
- /*
- * node id couldn't be 0 - the three MSB bits of
- * aperture shoudn't be 0
- */
- pdd->lds_base = MAKE_LDS_APP_BASE(id + 1);
- pdd->lds_limit = MAKE_LDS_APP_LIMIT(pdd->lds_base);
- pdd->gpuvm_base = MAKE_GPUVM_APP_BASE(id + 1);
- pdd->gpuvm_limit =
- MAKE_GPUVM_APP_LIMIT(pdd->gpuvm_base);
- pdd->scratch_base = MAKE_SCRATCH_APP_BASE(id + 1);
- pdd->scratch_limit =
- MAKE_SCRATCH_APP_LIMIT(pdd->scratch_base);
- }
- dev_dbg(kfd_device, "node id %u\n", id);
- dev_dbg(kfd_device, "gpu id %u\n", pdd->dev->id);
- dev_dbg(kfd_device, "lds_base %llX\n", pdd->lds_base);
- dev_dbg(kfd_device, "lds_limit %llX\n", pdd->lds_limit);
- dev_dbg(kfd_device, "gpuvm_base %llX\n", pdd->gpuvm_base);
- dev_dbg(kfd_device, "gpuvm_limit %llX\n", pdd->gpuvm_limit);
- dev_dbg(kfd_device, "scratch_base %llX\n", pdd->scratch_base);
- dev_dbg(kfd_device, "scratch_limit %llX\n", pdd->scratch_limit);
- id++;
- }
- return 0;
- }
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