123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- /*
- * Copyright (C) 2013 Red Hat
- * Author: Rob Clark <robdclark@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __MSM_GEM_H__
- #define __MSM_GEM_H__
- #include <linux/reservation.h>
- #include "msm_drv.h"
- /* Additional internal-use only BO flags: */
- #define MSM_BO_STOLEN 0x10000000 /* try to use stolen/splash memory */
- struct msm_gem_object {
- struct drm_gem_object base;
- uint32_t flags;
- /* And object is either:
- * inactive - on priv->inactive_list
- * active - on one one of the gpu's active_list.. well, at
- * least for now we don't have (I don't think) hw sync between
- * 2d and 3d one devices which have both, meaning we need to
- * block on submit if a bo is already on other ring
- *
- */
- struct list_head mm_list;
- struct msm_gpu *gpu; /* non-null if active */
- uint32_t read_fence, write_fence;
- /* Transiently in the process of submit ioctl, objects associated
- * with the submit are on submit->bo_list.. this only lasts for
- * the duration of the ioctl, so one bo can never be on multiple
- * submit lists.
- */
- struct list_head submit_entry;
- struct page **pages;
- struct sg_table *sgt;
- void *vaddr;
- struct {
- // XXX
- uint32_t iova;
- } domain[NUM_DOMAINS];
- /* normally (resv == &_resv) except for imported bo's */
- struct reservation_object *resv;
- struct reservation_object _resv;
- /* For physically contiguous buffers. Used when we don't have
- * an IOMMU. Also used for stolen/splashscreen buffer.
- */
- struct drm_mm_node *vram_node;
- };
- #define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
- static inline bool is_active(struct msm_gem_object *msm_obj)
- {
- return msm_obj->gpu != NULL;
- }
- static inline uint32_t msm_gem_fence(struct msm_gem_object *msm_obj,
- uint32_t op)
- {
- uint32_t fence = 0;
- if (op & MSM_PREP_READ)
- fence = msm_obj->write_fence;
- if (op & MSM_PREP_WRITE)
- fence = max(fence, msm_obj->read_fence);
- return fence;
- }
- #define MAX_CMDS 4
- /* Created per submit-ioctl, to track bo's and cmdstream bufs, etc,
- * associated with the cmdstream submission for synchronization (and
- * make it easier to unwind when things go wrong, etc). This only
- * lasts for the duration of the submit-ioctl.
- */
- struct msm_gem_submit {
- struct drm_device *dev;
- struct msm_gpu *gpu;
- struct list_head node; /* node in gpu submit_list */
- struct list_head bo_list;
- struct ww_acquire_ctx ticket;
- uint32_t fence;
- bool valid;
- unsigned int nr_cmds;
- unsigned int nr_bos;
- struct {
- uint32_t type;
- uint32_t size; /* in dwords */
- uint32_t iova;
- uint32_t idx; /* cmdstream buffer idx in bos[] */
- } cmd[MAX_CMDS];
- struct {
- uint32_t flags;
- struct msm_gem_object *obj;
- uint32_t iova;
- } bos[0];
- };
- #endif /* __MSM_GEM_H__ */
|