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- /*
- * Copyright © 2015 Broadcom
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation.
- */
- /* DOC: VC4 GEM BO management support.
- *
- * The VC4 GPU architecture (both scanout and rendering) has direct
- * access to system memory with no MMU in between. To support it, we
- * use the GEM CMA helper functions to allocate contiguous ranges of
- * physical memory for our BOs.
- */
- #include "vc4_drv.h"
- struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size)
- {
- struct drm_gem_cma_object *cma_obj;
- cma_obj = drm_gem_cma_create(dev, size);
- if (IS_ERR(cma_obj))
- return NULL;
- else
- return to_vc4_bo(&cma_obj->base);
- }
- int vc4_dumb_create(struct drm_file *file_priv,
- struct drm_device *dev,
- struct drm_mode_create_dumb *args)
- {
- int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8);
- struct vc4_bo *bo = NULL;
- int ret;
- if (args->pitch < min_pitch)
- args->pitch = min_pitch;
- if (args->size < args->pitch * args->height)
- args->size = args->pitch * args->height;
- bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
- if (!bo)
- return -ENOMEM;
- ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
- drm_gem_object_unreference_unlocked(&bo->base.base);
- return ret;
- }
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