svga3d_limits.h 3.1 KB

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  1. /**********************************************************
  2. * Copyright 2007-2015 VMware, Inc. All rights reserved.
  3. *
  4. * Permission is hereby granted, free of charge, to any person
  5. * obtaining a copy of this software and associated documentation
  6. * files (the "Software"), to deal in the Software without
  7. * restriction, including without limitation the rights to use, copy,
  8. * modify, merge, publish, distribute, sublicense, and/or sell copies
  9. * of the Software, and to permit persons to whom the Software is
  10. * furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be
  13. * included in all copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19. * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20. * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22. * SOFTWARE.
  23. *
  24. **********************************************************/
  25. /*
  26. * svga3d_limits.h --
  27. *
  28. * SVGA 3d hardware limits
  29. */
  30. #ifndef _SVGA3D_LIMITS_H_
  31. #define _SVGA3D_LIMITS_H_
  32. #define INCLUDE_ALLOW_MODULE
  33. #define INCLUDE_ALLOW_USERLEVEL
  34. #define INCLUDE_ALLOW_VMCORE
  35. #include "includeCheck.h"
  36. #define SVGA3D_NUM_CLIPPLANES 6
  37. #define SVGA3D_MAX_RENDER_TARGETS 8
  38. #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
  39. #define SVGA3D_MAX_UAVIEWS 8
  40. #define SVGA3D_MAX_CONTEXT_IDS 256
  41. #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
  42. /*
  43. * Maximum ID a shader can be assigned on a given context.
  44. */
  45. #define SVGA3D_MAX_SHADERIDS 5000
  46. /*
  47. * Maximum number of shaders of a given type that can be defined
  48. * (including all contexts).
  49. */
  50. #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
  51. #define SVGA3D_NUM_TEXTURE_UNITS 32
  52. #define SVGA3D_NUM_LIGHTS 8
  53. /*
  54. * Maximum size in dwords of shader text the SVGA device will allow.
  55. * Currently 8 MB.
  56. */
  57. #define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
  58. #define SVGA3D_MAX_CLIP_PLANES 6
  59. /*
  60. * This is the limit to the number of fixed-function texture
  61. * transforms and texture coordinates we can support. It does *not*
  62. * correspond to the number of texture image units (samplers) we
  63. * support!
  64. */
  65. #define SVGA3D_MAX_TEXTURE_COORDS 8
  66. /*
  67. * Number of faces in a cubemap.
  68. */
  69. #define SVGA3D_MAX_SURFACE_FACES 6
  70. /*
  71. * Maximum number of array indexes in a GB surface (with DX enabled).
  72. */
  73. #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
  74. /*
  75. * The maximum number of vertex arrays we're guaranteed to support in
  76. * SVGA_3D_CMD_DRAWPRIMITIVES.
  77. */
  78. #define SVGA3D_MAX_VERTEX_ARRAYS 32
  79. /*
  80. * The maximum number of primitive ranges we're guaranteed to support
  81. * in SVGA_3D_CMD_DRAWPRIMITIVES.
  82. */
  83. #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
  84. #endif /* _SVGA3D_LIMITS_H_ */