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- /*
- * Driver for the Gravis Grip Multiport, a gamepad "hub" that
- * connects up to four 9-pin digital gamepads/joysticks.
- * Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
- *
- * Thanks to Chris Gassib for helpful advice.
- *
- * Copyright (c) 2002 Brian Bonnlander, Bill Soudan
- * Copyright (c) 1998-2000 Vojtech Pavlik
- */
- #include <linux/kernel.h>
- #include <linux/module.h>
- #include <linux/slab.h>
- #include <linux/gameport.h>
- #include <linux/input.h>
- #include <linux/delay.h>
- #include <linux/proc_fs.h>
- #include <linux/jiffies.h>
- #define DRIVER_DESC "Gravis Grip Multiport driver"
- MODULE_AUTHOR("Brian Bonnlander");
- MODULE_DESCRIPTION(DRIVER_DESC);
- MODULE_LICENSE("GPL");
- #ifdef GRIP_DEBUG
- #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
- #else
- #define dbg(format, arg...) do {} while (0)
- #endif
- #define GRIP_MAX_PORTS 4
- /*
- * Grip multiport state
- */
- struct grip_port {
- struct input_dev *dev;
- int mode;
- int registered;
- /* individual gamepad states */
- int buttons;
- int xaxes;
- int yaxes;
- int dirty; /* has the state been updated? */
- };
- struct grip_mp {
- struct gameport *gameport;
- struct grip_port *port[GRIP_MAX_PORTS];
- int reads;
- int bads;
- };
- /*
- * Multiport packet interpretation
- */
- #define PACKET_FULL 0x80000000 /* packet is full */
- #define PACKET_IO_FAST 0x40000000 /* 3 bits per gameport read */
- #define PACKET_IO_SLOW 0x20000000 /* 1 bit per gameport read */
- #define PACKET_MP_MORE 0x04000000 /* multiport wants to send more */
- #define PACKET_MP_DONE 0x02000000 /* multiport done sending */
- /*
- * Packet status code interpretation
- */
- #define IO_GOT_PACKET 0x0100 /* Got a packet */
- #define IO_MODE_FAST 0x0200 /* Used 3 data bits per gameport read */
- #define IO_SLOT_CHANGE 0x0800 /* Multiport physical slot status changed */
- #define IO_DONE 0x1000 /* Multiport is done sending packets */
- #define IO_RETRY 0x4000 /* Try again later to get packet */
- #define IO_RESET 0x8000 /* Force multiport to resend all packets */
- /*
- * Gamepad configuration data. Other 9-pin digital joystick devices
- * may work with the multiport, so this may not be an exhaustive list!
- * Commodore 64 joystick remains untested.
- */
- #define GRIP_INIT_DELAY 2000 /* 2 ms */
- #define GRIP_MODE_NONE 0
- #define GRIP_MODE_RESET 1
- #define GRIP_MODE_GP 2
- #define GRIP_MODE_C64 3
- static const int grip_btn_gp[] = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
- static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
- static const int grip_abs_gp[] = { ABS_X, ABS_Y, -1 };
- static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
- static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
- static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
- static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
- static const int init_seq[] = {
- 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
- 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
- 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
- 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
- /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
- static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
- static int register_slot(int i, struct grip_mp *grip);
- /*
- * Returns whether an odd or even number of bits are on in pkt.
- */
- static int bit_parity(u32 pkt)
- {
- int x = pkt ^ (pkt >> 16);
- x ^= x >> 8;
- x ^= x >> 4;
- x ^= x >> 2;
- x ^= x >> 1;
- return x & 1;
- }
- /*
- * Poll gameport; return true if all bits set in 'onbits' are on and
- * all bits set in 'offbits' are off.
- */
- static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
- {
- int i, nloops;
- nloops = gameport_time(gp, u_sec);
- for (i = 0; i < nloops; i++) {
- *data = gameport_read(gp);
- if ((*data & onbits) == onbits &&
- (~(*data) & offbits) == offbits)
- return 1;
- }
- dbg("gameport timed out after %d microseconds.\n", u_sec);
- return 0;
- }
- /*
- * Gets a 28-bit packet from the multiport.
- *
- * After getting a packet successfully, commands encoded by sendcode may
- * be sent to the multiport.
- *
- * The multiport clock value is reflected in gameport bit B4.
- *
- * Returns a packet status code indicating whether packet is valid, the transfer
- * mode, and any error conditions.
- *
- * sendflags: current I/O status
- * sendcode: data to send to the multiport if sendflags is nonzero
- */
- static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
- {
- u8 raw_data; /* raw data from gameport */
- u8 data_mask; /* packet data bits from raw_data */
- u32 pkt; /* packet temporary storage */
- int bits_per_read; /* num packet bits per gameport read */
- int portvals = 0; /* used for port value sanity check */
- int i;
- /* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
- *packet = 0;
- raw_data = gameport_read(gameport);
- if (raw_data & 1)
- return IO_RETRY;
- for (i = 0; i < 64; i++) {
- raw_data = gameport_read(gameport);
- portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
- }
- if (portvals == 1) { /* B4, B5 off */
- raw_data = gameport_read(gameport);
- portvals = raw_data & 0xf0;
- if (raw_data & 0x31)
- return IO_RESET;
- gameport_trigger(gameport);
- if (!poll_until(0x10, 0, 308, gameport, &raw_data))
- return IO_RESET;
- } else
- return IO_RETRY;
- /* Determine packet transfer mode and prepare for packet construction. */
- if (raw_data & 0x20) { /* 3 data bits/read */
- portvals |= raw_data >> 4; /* Compare B4-B7 before & after trigger */
- if (portvals != 0xb)
- return 0;
- data_mask = 7;
- bits_per_read = 3;
- pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
- } else { /* 1 data bit/read */
- data_mask = 1;
- bits_per_read = 1;
- pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
- }
- /* Construct a packet. Final data bits must be zero. */
- while (1) {
- if (!poll_until(0, 0x10, 77, gameport, &raw_data))
- return IO_RESET;
- raw_data = (raw_data >> 5) & data_mask;
- if (pkt & PACKET_FULL)
- break;
- pkt = (pkt << bits_per_read) | raw_data;
- if (!poll_until(0x10, 0, 77, gameport, &raw_data))
- return IO_RESET;
- }
- if (raw_data)
- return IO_RESET;
- /* If 3 bits/read used, drop from 30 bits to 28. */
- if (bits_per_read == 3) {
- pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
- pkt = (pkt >> 2) | 0xf0000000;
- }
- if (bit_parity(pkt) == 1)
- return IO_RESET;
- /* Acknowledge packet receipt */
- if (!poll_until(0x30, 0, 77, gameport, &raw_data))
- return IO_RESET;
- raw_data = gameport_read(gameport);
- if (raw_data & 1)
- return IO_RESET;
- gameport_trigger(gameport);
- if (!poll_until(0, 0x20, 77, gameport, &raw_data))
- return IO_RESET;
- /* Return if we just wanted the packet or multiport wants to send more */
- *packet = pkt;
- if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
- return IO_GOT_PACKET;
- if (pkt & PACKET_MP_MORE)
- return IO_GOT_PACKET | IO_RETRY;
- /* Multiport is done sending packets and is ready to receive data */
- if (!poll_until(0x20, 0, 77, gameport, &raw_data))
- return IO_GOT_PACKET | IO_RESET;
- raw_data = gameport_read(gameport);
- if (raw_data & 1)
- return IO_GOT_PACKET | IO_RESET;
- /* Trigger gameport based on bits in sendcode */
- gameport_trigger(gameport);
- do {
- if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
- return IO_GOT_PACKET | IO_RESET;
- if (!poll_until(0x30, 0, 193, gameport, &raw_data))
- return IO_GOT_PACKET | IO_RESET;
- if (raw_data & 1)
- return IO_GOT_PACKET | IO_RESET;
- if (sendcode & 1)
- gameport_trigger(gameport);
- sendcode >>= 1;
- } while (sendcode);
- return IO_GOT_PACKET | IO_MODE_FAST;
- }
- /*
- * Disables and restores interrupts for mp_io(), which does the actual I/O.
- */
- static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
- {
- int status;
- unsigned long flags;
- local_irq_save(flags);
- status = mp_io(gameport, sendflags, sendcode, packet);
- local_irq_restore(flags);
- return status;
- }
- /*
- * Puts multiport into digital mode. Multiport LED turns green.
- *
- * Returns true if a valid digital packet was received, false otherwise.
- */
- static int dig_mode_start(struct gameport *gameport, u32 *packet)
- {
- int i;
- int flags, tries = 0, bads = 0;
- for (i = 0; i < ARRAY_SIZE(init_seq); i++) { /* Send magic sequence */
- if (init_seq[i])
- gameport_trigger(gameport);
- udelay(GRIP_INIT_DELAY);
- }
- for (i = 0; i < 16; i++) /* Wait for multiport to settle */
- udelay(GRIP_INIT_DELAY);
- while (tries < 64 && bads < 8) { /* Reset multiport and try getting a packet */
- flags = multiport_io(gameport, IO_RESET, 0x27, packet);
- if (flags & IO_MODE_FAST)
- return 1;
- if (flags & IO_RETRY)
- tries++;
- else
- bads++;
- }
- return 0;
- }
- /*
- * Packet structure: B0-B15 => gamepad state
- * B16-B20 => gamepad device type
- * B21-B24 => multiport slot index (1-4)
- *
- * Known device types: 0x1f (grip pad), 0x0 (no device). Others may exist.
- *
- * Returns the packet status.
- */
- static int get_and_decode_packet(struct grip_mp *grip, int flags)
- {
- struct grip_port *port;
- u32 packet;
- int joytype = 0;
- int slot;
- /* Get a packet and check for validity */
- flags &= IO_RESET | IO_RETRY;
- flags = multiport_io(grip->gameport, flags, 0, &packet);
- grip->reads++;
- if (packet & PACKET_MP_DONE)
- flags |= IO_DONE;
- if (flags && !(flags & IO_GOT_PACKET)) {
- grip->bads++;
- return flags;
- }
- /* Ignore non-gamepad packets, e.g. multiport hardware version */
- slot = ((packet >> 21) & 0xf) - 1;
- if ((slot < 0) || (slot > 3))
- return flags;
- port = grip->port[slot];
- /*
- * Handle "reset" packets, which occur at startup, and when gamepads
- * are removed or plugged in. May contain configuration of a new gamepad.
- */
- joytype = (packet >> 16) & 0x1f;
- if (!joytype) {
- if (port->registered) {
- printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
- grip_name[port->mode], slot);
- input_unregister_device(port->dev);
- port->registered = 0;
- }
- dbg("Reset: grip multiport slot %d\n", slot);
- port->mode = GRIP_MODE_RESET;
- flags |= IO_SLOT_CHANGE;
- return flags;
- }
- /* Interpret a grip pad packet */
- if (joytype == 0x1f) {
- int dir = (packet >> 8) & 0xf; /* eight way directional value */
- port->buttons = (~packet) & 0xff;
- port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
- port->xaxes = (axis_map[dir] & 3) - 1;
- port->dirty = 1;
- if (port->mode == GRIP_MODE_RESET)
- flags |= IO_SLOT_CHANGE;
- port->mode = GRIP_MODE_GP;
- if (!port->registered) {
- dbg("New Grip pad in multiport slot %d.\n", slot);
- if (register_slot(slot, grip)) {
- port->mode = GRIP_MODE_RESET;
- port->dirty = 0;
- }
- }
- return flags;
- }
- /* Handle non-grip device codes. For now, just print diagnostics. */
- {
- static int strange_code = 0;
- if (strange_code != joytype) {
- printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
- printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
- strange_code = joytype;
- }
- }
- return flags;
- }
- /*
- * Returns true if all multiport slot states appear valid.
- */
- static int slots_valid(struct grip_mp *grip)
- {
- int flags, slot, invalid = 0, active = 0;
- flags = get_and_decode_packet(grip, 0);
- if (!(flags & IO_GOT_PACKET))
- return 0;
- for (slot = 0; slot < 4; slot++) {
- if (grip->port[slot]->mode == GRIP_MODE_RESET)
- invalid = 1;
- if (grip->port[slot]->mode != GRIP_MODE_NONE)
- active = 1;
- }
- /* Return true if no active slot but multiport sent all its data */
- if (!active)
- return (flags & IO_DONE) ? 1 : 0;
- /* Return false if invalid device code received */
- return invalid ? 0 : 1;
- }
- /*
- * Returns whether the multiport was placed into digital mode and
- * able to communicate its state successfully.
- */
- static int multiport_init(struct grip_mp *grip)
- {
- int dig_mode, initialized = 0, tries = 0;
- u32 packet;
- dig_mode = dig_mode_start(grip->gameport, &packet);
- while (!dig_mode && tries < 4) {
- dig_mode = dig_mode_start(grip->gameport, &packet);
- tries++;
- }
- if (dig_mode)
- dbg("multiport_init(): digital mode activated.\n");
- else {
- dbg("multiport_init(): unable to activate digital mode.\n");
- return 0;
- }
- /* Get packets, store multiport state, and check state's validity */
- for (tries = 0; tries < 4096; tries++) {
- if (slots_valid(grip)) {
- initialized = 1;
- break;
- }
- }
- dbg("multiport_init(): initialized == %d\n", initialized);
- return initialized;
- }
- /*
- * Reports joystick state to the linux input layer.
- */
- static void report_slot(struct grip_mp *grip, int slot)
- {
- struct grip_port *port = grip->port[slot];
- int i;
- /* Store button states with linux input driver */
- for (i = 0; i < 8; i++)
- input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
- /* Store axis states with linux driver */
- input_report_abs(port->dev, ABS_X, port->xaxes);
- input_report_abs(port->dev, ABS_Y, port->yaxes);
- /* Tell the receiver of the events to process them */
- input_sync(port->dev);
- port->dirty = 0;
- }
- /*
- * Get the multiport state.
- */
- static void grip_poll(struct gameport *gameport)
- {
- struct grip_mp *grip = gameport_get_drvdata(gameport);
- int i, npkts, flags;
- for (npkts = 0; npkts < 4; npkts++) {
- flags = IO_RETRY;
- for (i = 0; i < 32; i++) {
- flags = get_and_decode_packet(grip, flags);
- if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
- break;
- }
- if (flags & IO_DONE)
- break;
- }
- for (i = 0; i < 4; i++)
- if (grip->port[i]->dirty)
- report_slot(grip, i);
- }
- /*
- * Called when a joystick device file is opened
- */
- static int grip_open(struct input_dev *dev)
- {
- struct grip_mp *grip = input_get_drvdata(dev);
- gameport_start_polling(grip->gameport);
- return 0;
- }
- /*
- * Called when a joystick device file is closed
- */
- static void grip_close(struct input_dev *dev)
- {
- struct grip_mp *grip = input_get_drvdata(dev);
- gameport_stop_polling(grip->gameport);
- }
- /*
- * Tell the linux input layer about a newly plugged-in gamepad.
- */
- static int register_slot(int slot, struct grip_mp *grip)
- {
- struct grip_port *port = grip->port[slot];
- struct input_dev *input_dev;
- int j, t;
- int err;
- port->dev = input_dev = input_allocate_device();
- if (!input_dev)
- return -ENOMEM;
- input_dev->name = grip_name[port->mode];
- input_dev->id.bustype = BUS_GAMEPORT;
- input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
- input_dev->id.product = 0x0100 + port->mode;
- input_dev->id.version = 0x0100;
- input_dev->dev.parent = &grip->gameport->dev;
- input_set_drvdata(input_dev, grip);
- input_dev->open = grip_open;
- input_dev->close = grip_close;
- input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
- for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
- input_set_abs_params(input_dev, t, -1, 1, 0, 0);
- for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
- if (t > 0)
- set_bit(t, input_dev->keybit);
- err = input_register_device(port->dev);
- if (err) {
- input_free_device(port->dev);
- return err;
- }
- port->registered = 1;
- if (port->dirty) /* report initial state, if any */
- report_slot(grip, slot);
- return 0;
- }
- static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
- {
- struct grip_mp *grip;
- int err;
- if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
- return -ENOMEM;
- grip->gameport = gameport;
- gameport_set_drvdata(gameport, grip);
- err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
- if (err)
- goto fail1;
- gameport_set_poll_handler(gameport, grip_poll);
- gameport_set_poll_interval(gameport, 20);
- if (!multiport_init(grip)) {
- err = -ENODEV;
- goto fail2;
- }
- if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
- /* nothing plugged in */
- err = -ENODEV;
- goto fail2;
- }
- return 0;
- fail2: gameport_close(gameport);
- fail1: gameport_set_drvdata(gameport, NULL);
- kfree(grip);
- return err;
- }
- static void grip_disconnect(struct gameport *gameport)
- {
- struct grip_mp *grip = gameport_get_drvdata(gameport);
- int i;
- for (i = 0; i < 4; i++)
- if (grip->port[i]->registered)
- input_unregister_device(grip->port[i]->dev);
- gameport_close(gameport);
- gameport_set_drvdata(gameport, NULL);
- kfree(grip);
- }
- static struct gameport_driver grip_drv = {
- .driver = {
- .name = "grip_mp",
- },
- .description = DRIVER_DESC,
- .connect = grip_connect,
- .disconnect = grip_disconnect,
- };
- module_gameport_driver(grip_drv);
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