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- /*
- * Copyright (c) 1996-2001 Vojtech Pavlik
- */
- /*
- * This is just a very simple driver that can dump the data
- * out of the joystick port into the syslog ...
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
- #include <linux/module.h>
- #include <linux/gameport.h>
- #include <linux/kernel.h>
- #include <linux/delay.h>
- #include <linux/slab.h>
- #define DRIVER_DESC "Gameport data dumper module"
- MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
- MODULE_DESCRIPTION(DRIVER_DESC);
- MODULE_LICENSE("GPL");
- #define BUF_SIZE 256
- struct joydump {
- unsigned int time;
- unsigned char data;
- };
- static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv)
- {
- struct joydump *buf; /* all entries */
- struct joydump *dump, *prev; /* one entry each */
- int axes[4], buttons;
- int i, j, t, timeout;
- unsigned long flags;
- unsigned char u;
- printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
- printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
- printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
- if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
- printk(KERN_INFO "joydump: | Raw mode not available - trying cooked. |\n");
- if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
- printk(KERN_INFO "joydump: | Cooked not available either. Failing. |\n");
- printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
- return -ENODEV;
- }
- gameport_cooked_read(gameport, axes, &buttons);
- for (i = 0; i < 4; i++)
- printk(KERN_INFO "joydump: | Axis %d: %4d. |\n", i, axes[i]);
- printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons);
- printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
- }
- timeout = gameport_time(gameport, 10000); /* 10 ms */
- buf = kmalloc(BUF_SIZE * sizeof(struct joydump), GFP_KERNEL);
- if (!buf) {
- printk(KERN_INFO "joydump: no memory for testing\n");
- goto jd_end;
- }
- dump = buf;
- t = 0;
- i = 1;
- local_irq_save(flags);
- u = gameport_read(gameport);
- dump->data = u;
- dump->time = t;
- dump++;
- gameport_trigger(gameport);
- while (i < BUF_SIZE && t < timeout) {
- dump->data = gameport_read(gameport);
- if (dump->data ^ u) {
- u = dump->data;
- dump->time = t;
- i++;
- dump++;
- }
- t++;
- }
- local_irq_restore(flags);
- /*
- * Dump data.
- */
- t = i;
- dump = buf;
- prev = dump;
- printk(KERN_INFO "joydump: >------------------ DATA -----------------<\n");
- printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ", 0, 0);
- for (j = 7; j >= 0; j--)
- printk("%d", (dump->data >> j) & 1);
- printk(" |\n");
- dump++;
- for (i = 1; i < t; i++, dump++, prev++) {
- printk(KERN_INFO "joydump: | index: %3d delta: %3d us data: ",
- i, dump->time - prev->time);
- for (j = 7; j >= 0; j--)
- printk("%d", (dump->data >> j) & 1);
- printk(" |\n");
- }
- kfree(buf);
- jd_end:
- printk(KERN_INFO "joydump: `------------------- END -----------------'\n");
- return 0;
- }
- static void joydump_disconnect(struct gameport *gameport)
- {
- gameport_close(gameport);
- }
- static struct gameport_driver joydump_drv = {
- .driver = {
- .name = "joydump",
- },
- .description = DRIVER_DESC,
- .connect = joydump_connect,
- .disconnect = joydump_disconnect,
- };
- module_gameport_driver(joydump_drv);
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