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- /*
- * Copyright (c) 1999-2002 Vojtech Pavlik
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- */
- #ifndef _UAPI_INPUT_H
- #define _UAPI_INPUT_H
- #ifndef __KERNEL__
- #include <sys/time.h>
- #include <sys/ioctl.h>
- #include <sys/types.h>
- #include <linux/types.h>
- #endif
- #include "input-event-codes.h"
- /*
- * The event structure itself
- */
- struct input_event {
- struct timeval time;
- __u16 type;
- __u16 code;
- __s32 value;
- };
- /*
- * Protocol version.
- */
- #define EV_VERSION 0x010001
- /*
- * IOCTLs (0x00 - 0x7f)
- */
- struct input_id {
- __u16 bustype;
- __u16 vendor;
- __u16 product;
- __u16 version;
- };
- /**
- * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls
- * @value: latest reported value for the axis.
- * @minimum: specifies minimum value for the axis.
- * @maximum: specifies maximum value for the axis.
- * @fuzz: specifies fuzz value that is used to filter noise from
- * the event stream.
- * @flat: values that are within this value will be discarded by
- * joydev interface and reported as 0 instead.
- * @resolution: specifies resolution for the values reported for
- * the axis.
- *
- * Note that input core does not clamp reported values to the
- * [minimum, maximum] limits, such task is left to userspace.
- *
- * Resolution for main axes (ABS_X, ABS_Y, ABS_Z) is reported in
- * units per millimeter (units/mm), resolution for rotational axes
- * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian.
- */
- struct input_absinfo {
- __s32 value;
- __s32 minimum;
- __s32 maximum;
- __s32 fuzz;
- __s32 flat;
- __s32 resolution;
- };
- /**
- * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls
- * @scancode: scancode represented in machine-endian form.
- * @len: length of the scancode that resides in @scancode buffer.
- * @index: index in the keymap, may be used instead of scancode
- * @flags: allows to specify how kernel should handle the request. For
- * example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel
- * should perform lookup in keymap by @index instead of @scancode
- * @keycode: key code assigned to this scancode
- *
- * The structure is used to retrieve and modify keymap data. Users have
- * option of performing lookup either by @scancode itself or by @index
- * in keymap entry. EVIOCGKEYCODE will also return scancode or index
- * (depending on which element was used to perform lookup).
- */
- struct input_keymap_entry {
- #define INPUT_KEYMAP_BY_INDEX (1 << 0)
- __u8 flags;
- __u8 len;
- __u16 index;
- __u32 keycode;
- __u8 scancode[32];
- };
- struct input_mask {
- __u32 type;
- __u32 codes_size;
- __u64 codes_ptr;
- };
- #define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */
- #define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */
- #define EVIOCGREP _IOR('E', 0x03, unsigned int[2]) /* get repeat settings */
- #define EVIOCSREP _IOW('E', 0x03, unsigned int[2]) /* set repeat settings */
- #define EVIOCGKEYCODE _IOR('E', 0x04, unsigned int[2]) /* get keycode */
- #define EVIOCGKEYCODE_V2 _IOR('E', 0x04, struct input_keymap_entry)
- #define EVIOCSKEYCODE _IOW('E', 0x04, unsigned int[2]) /* set keycode */
- #define EVIOCSKEYCODE_V2 _IOW('E', 0x04, struct input_keymap_entry)
- #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */
- #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */
- #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */
- #define EVIOCGPROP(len) _IOC(_IOC_READ, 'E', 0x09, len) /* get device properties */
- /**
- * EVIOCGMTSLOTS(len) - get MT slot values
- * @len: size of the data buffer in bytes
- *
- * The ioctl buffer argument should be binary equivalent to
- *
- * struct input_mt_request_layout {
- * __u32 code;
- * __s32 values[num_slots];
- * };
- *
- * where num_slots is the (arbitrary) number of MT slots to extract.
- *
- * The ioctl size argument (len) is the size of the buffer, which
- * should satisfy len = (num_slots + 1) * sizeof(__s32). If len is
- * too small to fit all available slots, the first num_slots are
- * returned.
- *
- * Before the call, code is set to the wanted ABS_MT event type. On
- * return, values[] is filled with the slot values for the specified
- * ABS_MT code.
- *
- * If the request code is not an ABS_MT value, -EINVAL is returned.
- */
- #define EVIOCGMTSLOTS(len) _IOC(_IOC_READ, 'E', 0x0a, len)
- #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global key state */
- #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */
- #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */
- #define EVIOCGSW(len) _IOC(_IOC_READ, 'E', 0x1b, len) /* get all switch states */
- #define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + (ev), len) /* get event bits */
- #define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
- #define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
- #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
- #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
- #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
- #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
- #define EVIOCREVOKE _IOW('E', 0x91, int) /* Revoke device access */
- /**
- * EVIOCGMASK - Retrieve current event mask
- *
- * This ioctl allows user to retrieve the current event mask for specific
- * event type. The argument must be of type "struct input_mask" and
- * specifies the event type to query, the address of the receive buffer and
- * the size of the receive buffer.
- *
- * The event mask is a per-client mask that specifies which events are
- * forwarded to the client. Each event code is represented by a single bit
- * in the event mask. If the bit is set, the event is passed to the client
- * normally. Otherwise, the event is filtered and will never be queued on
- * the client's receive buffer.
- *
- * Event masks do not affect global state of the input device. They only
- * affect the file descriptor they are applied to.
- *
- * The default event mask for a client has all bits set, i.e. all events
- * are forwarded to the client. If the kernel is queried for an unknown
- * event type or if the receive buffer is larger than the number of
- * event codes known to the kernel, the kernel returns all zeroes for those
- * codes.
- *
- * At maximum, codes_size bytes are copied.
- *
- * This ioctl may fail with ENODEV in case the file is revoked, EFAULT
- * if the receive-buffer points to invalid memory, or EINVAL if the kernel
- * does not implement the ioctl.
- */
- #define EVIOCGMASK _IOR('E', 0x92, struct input_mask) /* Get event-masks */
- /**
- * EVIOCSMASK - Set event mask
- *
- * This ioctl is the counterpart to EVIOCGMASK. Instead of receiving the
- * current event mask, this changes the client's event mask for a specific
- * type. See EVIOCGMASK for a description of event-masks and the
- * argument-type.
- *
- * This ioctl provides full forward compatibility. If the passed event type
- * is unknown to the kernel, or if the number of event codes specified in
- * the mask is bigger than what is known to the kernel, the ioctl is still
- * accepted and applied. However, any unknown codes are left untouched and
- * stay cleared. That means, the kernel always filters unknown codes
- * regardless of what the client requests. If the new mask doesn't cover
- * all known event-codes, all remaining codes are automatically cleared and
- * thus filtered.
- *
- * This ioctl may fail with ENODEV in case the file is revoked. EFAULT is
- * returned if the receive-buffer points to invalid memory. EINVAL is returned
- * if the kernel does not implement the ioctl.
- */
- #define EVIOCSMASK _IOW('E', 0x93, struct input_mask) /* Set event-masks */
- #define EVIOCSCLOCKID _IOW('E', 0xa0, int) /* Set clockid to be used for timestamps */
- /*
- * IDs.
- */
- #define ID_BUS 0
- #define ID_VENDOR 1
- #define ID_PRODUCT 2
- #define ID_VERSION 3
- #define BUS_PCI 0x01
- #define BUS_ISAPNP 0x02
- #define BUS_USB 0x03
- #define BUS_HIL 0x04
- #define BUS_BLUETOOTH 0x05
- #define BUS_VIRTUAL 0x06
- #define BUS_ISA 0x10
- #define BUS_I8042 0x11
- #define BUS_XTKBD 0x12
- #define BUS_RS232 0x13
- #define BUS_GAMEPORT 0x14
- #define BUS_PARPORT 0x15
- #define BUS_AMIGA 0x16
- #define BUS_ADB 0x17
- #define BUS_I2C 0x18
- #define BUS_HOST 0x19
- #define BUS_GSC 0x1A
- #define BUS_ATARI 0x1B
- #define BUS_SPI 0x1C
- /*
- * MT_TOOL types
- */
- #define MT_TOOL_FINGER 0
- #define MT_TOOL_PEN 1
- #define MT_TOOL_PALM 2
- #define MT_TOOL_MAX 2
- /*
- * Values describing the status of a force-feedback effect
- */
- #define FF_STATUS_STOPPED 0x00
- #define FF_STATUS_PLAYING 0x01
- #define FF_STATUS_MAX 0x01
- /*
- * Structures used in ioctls to upload effects to a device
- * They are pieces of a bigger structure (called ff_effect)
- */
- /*
- * All duration values are expressed in ms. Values above 32767 ms (0x7fff)
- * should not be used and have unspecified results.
- */
- /**
- * struct ff_replay - defines scheduling of the force-feedback effect
- * @length: duration of the effect
- * @delay: delay before effect should start playing
- */
- struct ff_replay {
- __u16 length;
- __u16 delay;
- };
- /**
- * struct ff_trigger - defines what triggers the force-feedback effect
- * @button: number of the button triggering the effect
- * @interval: controls how soon the effect can be re-triggered
- */
- struct ff_trigger {
- __u16 button;
- __u16 interval;
- };
- /**
- * struct ff_envelope - generic force-feedback effect envelope
- * @attack_length: duration of the attack (ms)
- * @attack_level: level at the beginning of the attack
- * @fade_length: duration of fade (ms)
- * @fade_level: level at the end of fade
- *
- * The @attack_level and @fade_level are absolute values; when applying
- * envelope force-feedback core will convert to positive/negative
- * value based on polarity of the default level of the effect.
- * Valid range for the attack and fade levels is 0x0000 - 0x7fff
- */
- struct ff_envelope {
- __u16 attack_length;
- __u16 attack_level;
- __u16 fade_length;
- __u16 fade_level;
- };
- /**
- * struct ff_constant_effect - defines parameters of a constant force-feedback effect
- * @level: strength of the effect; may be negative
- * @envelope: envelope data
- */
- struct ff_constant_effect {
- __s16 level;
- struct ff_envelope envelope;
- };
- /**
- * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
- * @start_level: beginning strength of the effect; may be negative
- * @end_level: final strength of the effect; may be negative
- * @envelope: envelope data
- */
- struct ff_ramp_effect {
- __s16 start_level;
- __s16 end_level;
- struct ff_envelope envelope;
- };
- /**
- * struct ff_condition_effect - defines a spring or friction force-feedback effect
- * @right_saturation: maximum level when joystick moved all way to the right
- * @left_saturation: same for the left side
- * @right_coeff: controls how fast the force grows when the joystick moves
- * to the right
- * @left_coeff: same for the left side
- * @deadband: size of the dead zone, where no force is produced
- * @center: position of the dead zone
- */
- struct ff_condition_effect {
- __u16 right_saturation;
- __u16 left_saturation;
- __s16 right_coeff;
- __s16 left_coeff;
- __u16 deadband;
- __s16 center;
- };
- /**
- * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
- * @waveform: kind of the effect (wave)
- * @period: period of the wave (ms)
- * @magnitude: peak value
- * @offset: mean value of the wave (roughly)
- * @phase: 'horizontal' shift
- * @envelope: envelope data
- * @custom_len: number of samples (FF_CUSTOM only)
- * @custom_data: buffer of samples (FF_CUSTOM only)
- *
- * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
- * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
- * for the time being as no driver supports it yet.
- *
- * Note: the data pointed by custom_data is copied by the driver.
- * You can therefore dispose of the memory after the upload/update.
- */
- struct ff_periodic_effect {
- __u16 waveform;
- __u16 period;
- __s16 magnitude;
- __s16 offset;
- __u16 phase;
- struct ff_envelope envelope;
- __u32 custom_len;
- __s16 __user *custom_data;
- };
- /**
- * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
- * @strong_magnitude: magnitude of the heavy motor
- * @weak_magnitude: magnitude of the light one
- *
- * Some rumble pads have two motors of different weight. Strong_magnitude
- * represents the magnitude of the vibration generated by the heavy one.
- */
- struct ff_rumble_effect {
- __u16 strong_magnitude;
- __u16 weak_magnitude;
- };
- /**
- * struct ff_effect - defines force feedback effect
- * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
- * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
- * @id: an unique id assigned to an effect
- * @direction: direction of the effect
- * @trigger: trigger conditions (struct ff_trigger)
- * @replay: scheduling of the effect (struct ff_replay)
- * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
- * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
- * defining effect parameters
- *
- * This structure is sent through ioctl from the application to the driver.
- * To create a new effect application should set its @id to -1; the kernel
- * will return assigned @id which can later be used to update or delete
- * this effect.
- *
- * Direction of the effect is encoded as follows:
- * 0 deg -> 0x0000 (down)
- * 90 deg -> 0x4000 (left)
- * 180 deg -> 0x8000 (up)
- * 270 deg -> 0xC000 (right)
- */
- struct ff_effect {
- __u16 type;
- __s16 id;
- __u16 direction;
- struct ff_trigger trigger;
- struct ff_replay replay;
- union {
- struct ff_constant_effect constant;
- struct ff_ramp_effect ramp;
- struct ff_periodic_effect periodic;
- struct ff_condition_effect condition[2]; /* One for each axis */
- struct ff_rumble_effect rumble;
- } u;
- };
- /*
- * Force feedback effect types
- */
- #define FF_RUMBLE 0x50
- #define FF_PERIODIC 0x51
- #define FF_CONSTANT 0x52
- #define FF_SPRING 0x53
- #define FF_FRICTION 0x54
- #define FF_DAMPER 0x55
- #define FF_INERTIA 0x56
- #define FF_RAMP 0x57
- #define FF_EFFECT_MIN FF_RUMBLE
- #define FF_EFFECT_MAX FF_RAMP
- /*
- * Force feedback periodic effect types
- */
- #define FF_SQUARE 0x58
- #define FF_TRIANGLE 0x59
- #define FF_SINE 0x5a
- #define FF_SAW_UP 0x5b
- #define FF_SAW_DOWN 0x5c
- #define FF_CUSTOM 0x5d
- #define FF_WAVEFORM_MIN FF_SQUARE
- #define FF_WAVEFORM_MAX FF_CUSTOM
- /*
- * Set ff device properties
- */
- #define FF_GAIN 0x60
- #define FF_AUTOCENTER 0x61
- /*
- * ff->playback(effect_id = FF_GAIN) is the first effect_id to
- * cause a collision with another ff method, in this case ff->set_gain().
- * Therefore the greatest safe value for effect_id is FF_GAIN - 1,
- * and thus the total number of effects should never exceed FF_GAIN.
- */
- #define FF_MAX_EFFECTS FF_GAIN
- #define FF_MAX 0x7f
- #define FF_CNT (FF_MAX+1)
- #endif /* _UAPI_INPUT_H */
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