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  1. 2: HOW THE DEVELOPMENT PROCESS WORKS
  2. Linux kernel development in the early 1990's was a pretty loose affair,
  3. with relatively small numbers of users and developers involved. With a
  4. user base in the millions and with some 2,000 developers involved over the
  5. course of one year, the kernel has since had to evolve a number of
  6. processes to keep development happening smoothly. A solid understanding of
  7. how the process works is required in order to be an effective part of it.
  8. 2.1: THE BIG PICTURE
  9. The kernel developers use a loosely time-based release process, with a new
  10. major kernel release happening every two or three months. The recent
  11. release history looks like this:
  12. 2.6.38 March 14, 2011
  13. 2.6.37 January 4, 2011
  14. 2.6.36 October 20, 2010
  15. 2.6.35 August 1, 2010
  16. 2.6.34 May 15, 2010
  17. 2.6.33 February 24, 2010
  18. Every 2.6.x release is a major kernel release with new features, internal
  19. API changes, and more. A typical 2.6 release can contain nearly 10,000
  20. changesets with changes to several hundred thousand lines of code. 2.6 is
  21. thus the leading edge of Linux kernel development; the kernel uses a
  22. rolling development model which is continually integrating major changes.
  23. A relatively straightforward discipline is followed with regard to the
  24. merging of patches for each release. At the beginning of each development
  25. cycle, the "merge window" is said to be open. At that time, code which is
  26. deemed to be sufficiently stable (and which is accepted by the development
  27. community) is merged into the mainline kernel. The bulk of changes for a
  28. new development cycle (and all of the major changes) will be merged during
  29. this time, at a rate approaching 1,000 changes ("patches," or "changesets")
  30. per day.
  31. (As an aside, it is worth noting that the changes integrated during the
  32. merge window do not come out of thin air; they have been collected, tested,
  33. and staged ahead of time. How that process works will be described in
  34. detail later on).
  35. The merge window lasts for approximately two weeks. At the end of this
  36. time, Linus Torvalds will declare that the window is closed and release the
  37. first of the "rc" kernels. For the kernel which is destined to be 2.6.40,
  38. for example, the release which happens at the end of the merge window will
  39. be called 2.6.40-rc1. The -rc1 release is the signal that the time to
  40. merge new features has passed, and that the time to stabilize the next
  41. kernel has begun.
  42. Over the next six to ten weeks, only patches which fix problems should be
  43. submitted to the mainline. On occasion a more significant change will be
  44. allowed, but such occasions are rare; developers who try to merge new
  45. features outside of the merge window tend to get an unfriendly reception.
  46. As a general rule, if you miss the merge window for a given feature, the
  47. best thing to do is to wait for the next development cycle. (An occasional
  48. exception is made for drivers for previously-unsupported hardware; if they
  49. touch no in-tree code, they cannot cause regressions and should be safe to
  50. add at any time).
  51. As fixes make their way into the mainline, the patch rate will slow over
  52. time. Linus releases new -rc kernels about once a week; a normal series
  53. will get up to somewhere between -rc6 and -rc9 before the kernel is
  54. considered to be sufficiently stable and the final 2.6.x release is made.
  55. At that point the whole process starts over again.
  56. As an example, here is how the 2.6.38 development cycle went (all dates in
  57. 2011):
  58. January 4 2.6.37 stable release
  59. January 18 2.6.38-rc1, merge window closes
  60. January 21 2.6.38-rc2
  61. February 1 2.6.38-rc3
  62. February 7 2.6.38-rc4
  63. February 15 2.6.38-rc5
  64. February 21 2.6.38-rc6
  65. March 1 2.6.38-rc7
  66. March 7 2.6.38-rc8
  67. March 14 2.6.38 stable release
  68. How do the developers decide when to close the development cycle and create
  69. the stable release? The most significant metric used is the list of
  70. regressions from previous releases. No bugs are welcome, but those which
  71. break systems which worked in the past are considered to be especially
  72. serious. For this reason, patches which cause regressions are looked upon
  73. unfavorably and are quite likely to be reverted during the stabilization
  74. period.
  75. The developers' goal is to fix all known regressions before the stable
  76. release is made. In the real world, this kind of perfection is hard to
  77. achieve; there are just too many variables in a project of this size.
  78. There comes a point where delaying the final release just makes the problem
  79. worse; the pile of changes waiting for the next merge window will grow
  80. larger, creating even more regressions the next time around. So most 2.6.x
  81. kernels go out with a handful of known regressions though, hopefully, none
  82. of them are serious.
  83. Once a stable release is made, its ongoing maintenance is passed off to the
  84. "stable team," currently consisting of Greg Kroah-Hartman. The stable team
  85. will release occasional updates to the stable release using the 2.6.x.y
  86. numbering scheme. To be considered for an update release, a patch must (1)
  87. fix a significant bug, and (2) already be merged into the mainline for the
  88. next development kernel. Kernels will typically receive stable updates for
  89. a little more than one development cycle past their initial release. So,
  90. for example, the 2.6.36 kernel's history looked like:
  91. October 10 2.6.36 stable release
  92. November 22 2.6.36.1
  93. December 9 2.6.36.2
  94. January 7 2.6.36.3
  95. February 17 2.6.36.4
  96. 2.6.36.4 was the final stable update for the 2.6.36 release.
  97. Some kernels are designated "long term" kernels; they will receive support
  98. for a longer period. As of this writing, the current long term kernels
  99. and their maintainers are:
  100. 2.6.27 Willy Tarreau (Deep-frozen stable kernel)
  101. 2.6.32 Greg Kroah-Hartman
  102. 2.6.35 Andi Kleen (Embedded flag kernel)
  103. The selection of a kernel for long-term support is purely a matter of a
  104. maintainer having the need and the time to maintain that release. There
  105. are no known plans for long-term support for any specific upcoming
  106. release.
  107. 2.2: THE LIFECYCLE OF A PATCH
  108. Patches do not go directly from the developer's keyboard into the mainline
  109. kernel. There is, instead, a somewhat involved (if somewhat informal)
  110. process designed to ensure that each patch is reviewed for quality and that
  111. each patch implements a change which is desirable to have in the mainline.
  112. This process can happen quickly for minor fixes, or, in the case of large
  113. and controversial changes, go on for years. Much developer frustration
  114. comes from a lack of understanding of this process or from attempts to
  115. circumvent it.
  116. In the hopes of reducing that frustration, this document will describe how
  117. a patch gets into the kernel. What follows below is an introduction which
  118. describes the process in a somewhat idealized way. A much more detailed
  119. treatment will come in later sections.
  120. The stages that a patch goes through are, generally:
  121. - Design. This is where the real requirements for the patch - and the way
  122. those requirements will be met - are laid out. Design work is often
  123. done without involving the community, but it is better to do this work
  124. in the open if at all possible; it can save a lot of time redesigning
  125. things later.
  126. - Early review. Patches are posted to the relevant mailing list, and
  127. developers on that list reply with any comments they may have. This
  128. process should turn up any major problems with a patch if all goes
  129. well.
  130. - Wider review. When the patch is getting close to ready for mainline
  131. inclusion, it should be accepted by a relevant subsystem maintainer -
  132. though this acceptance is not a guarantee that the patch will make it
  133. all the way to the mainline. The patch will show up in the maintainer's
  134. subsystem tree and into the -next trees (described below). When the
  135. process works, this step leads to more extensive review of the patch and
  136. the discovery of any problems resulting from the integration of this
  137. patch with work being done by others.
  138. - Please note that most maintainers also have day jobs, so merging
  139. your patch may not be their highest priority. If your patch is
  140. getting feedback about changes that are needed, you should either
  141. make those changes or justify why they should not be made. If your
  142. patch has no review complaints but is not being merged by its
  143. appropriate subsystem or driver maintainer, you should be persistent
  144. in updating the patch to the current kernel so that it applies cleanly
  145. and keep sending it for review and merging.
  146. - Merging into the mainline. Eventually, a successful patch will be
  147. merged into the mainline repository managed by Linus Torvalds. More
  148. comments and/or problems may surface at this time; it is important that
  149. the developer be responsive to these and fix any issues which arise.
  150. - Stable release. The number of users potentially affected by the patch
  151. is now large, so, once again, new problems may arise.
  152. - Long-term maintenance. While it is certainly possible for a developer
  153. to forget about code after merging it, that sort of behavior tends to
  154. leave a poor impression in the development community. Merging code
  155. eliminates some of the maintenance burden, in that others will fix
  156. problems caused by API changes. But the original developer should
  157. continue to take responsibility for the code if it is to remain useful
  158. in the longer term.
  159. One of the largest mistakes made by kernel developers (or their employers)
  160. is to try to cut the process down to a single "merging into the mainline"
  161. step. This approach invariably leads to frustration for everybody
  162. involved.
  163. 2.3: HOW PATCHES GET INTO THE KERNEL
  164. There is exactly one person who can merge patches into the mainline kernel
  165. repository: Linus Torvalds. But, of the over 9,500 patches which went
  166. into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus
  167. himself. The kernel project has long since grown to a size where no single
  168. developer could possibly inspect and select every patch unassisted. The
  169. way the kernel developers have addressed this growth is through the use of
  170. a lieutenant system built around a chain of trust.
  171. The kernel code base is logically broken down into a set of subsystems:
  172. networking, specific architecture support, memory management, video
  173. devices, etc. Most subsystems have a designated maintainer, a developer
  174. who has overall responsibility for the code within that subsystem. These
  175. subsystem maintainers are the gatekeepers (in a loose way) for the portion
  176. of the kernel they manage; they are the ones who will (usually) accept a
  177. patch for inclusion into the mainline kernel.
  178. Subsystem maintainers each manage their own version of the kernel source
  179. tree, usually (but certainly not always) using the git source management
  180. tool. Tools like git (and related tools like quilt or mercurial) allow
  181. maintainers to track a list of patches, including authorship information
  182. and other metadata. At any given time, the maintainer can identify which
  183. patches in his or her repository are not found in the mainline.
  184. When the merge window opens, top-level maintainers will ask Linus to "pull"
  185. the patches they have selected for merging from their repositories. If
  186. Linus agrees, the stream of patches will flow up into his repository,
  187. becoming part of the mainline kernel. The amount of attention that Linus
  188. pays to specific patches received in a pull operation varies. It is clear
  189. that, sometimes, he looks quite closely. But, as a general rule, Linus
  190. trusts the subsystem maintainers to not send bad patches upstream.
  191. Subsystem maintainers, in turn, can pull patches from other maintainers.
  192. For example, the networking tree is built from patches which accumulated
  193. first in trees dedicated to network device drivers, wireless networking,
  194. etc. This chain of repositories can be arbitrarily long, though it rarely
  195. exceeds two or three links. Since each maintainer in the chain trusts
  196. those managing lower-level trees, this process is known as the "chain of
  197. trust."
  198. Clearly, in a system like this, getting patches into the kernel depends on
  199. finding the right maintainer. Sending patches directly to Linus is not
  200. normally the right way to go.
  201. 2.4: NEXT TREES
  202. The chain of subsystem trees guides the flow of patches into the kernel,
  203. but it also raises an interesting question: what if somebody wants to look
  204. at all of the patches which are being prepared for the next merge window?
  205. Developers will be interested in what other changes are pending to see
  206. whether there are any conflicts to worry about; a patch which changes a
  207. core kernel function prototype, for example, will conflict with any other
  208. patches which use the older form of that function. Reviewers and testers
  209. want access to the changes in their integrated form before all of those
  210. changes land in the mainline kernel. One could pull changes from all of
  211. the interesting subsystem trees, but that would be a big and error-prone
  212. job.
  213. The answer comes in the form of -next trees, where subsystem trees are
  214. collected for testing and review. The older of these trees, maintained by
  215. Andrew Morton, is called "-mm" (for memory management, which is how it got
  216. started). The -mm tree integrates patches from a long list of subsystem
  217. trees; it also has some patches aimed at helping with debugging.
  218. Beyond that, -mm contains a significant collection of patches which have
  219. been selected by Andrew directly. These patches may have been posted on a
  220. mailing list, or they may apply to a part of the kernel for which there is
  221. no designated subsystem tree. As a result, -mm operates as a sort of
  222. subsystem tree of last resort; if there is no other obvious path for a
  223. patch into the mainline, it is likely to end up in -mm. Miscellaneous
  224. patches which accumulate in -mm will eventually either be forwarded on to
  225. an appropriate subsystem tree or be sent directly to Linus. In a typical
  226. development cycle, approximately 5-10% of the patches going into the
  227. mainline get there via -mm.
  228. The current -mm patch is available in the "mmotm" (-mm of the moment)
  229. directory at:
  230. http://www.ozlabs.org/~akpm/mmotm/
  231. Use of the MMOTM tree is likely to be a frustrating experience, though;
  232. there is a definite chance that it will not even compile.
  233. The primary tree for next-cycle patch merging is linux-next, maintained by
  234. Stephen Rothwell. The linux-next tree is, by design, a snapshot of what
  235. the mainline is expected to look like after the next merge window closes.
  236. Linux-next trees are announced on the linux-kernel and linux-next mailing
  237. lists when they are assembled; they can be downloaded from:
  238. http://www.kernel.org/pub/linux/kernel/next/
  239. Linux-next has become an integral part of the kernel development process;
  240. all patches merged during a given merge window should really have found
  241. their way into linux-next some time before the merge window opens.
  242. 2.4.1: STAGING TREES
  243. The kernel source tree contains the drivers/staging/ directory, where
  244. many sub-directories for drivers or filesystems that are on their way to
  245. being added to the kernel tree live. They remain in drivers/staging while
  246. they still need more work; once complete, they can be moved into the
  247. kernel proper. This is a way to keep track of drivers that aren't
  248. up to Linux kernel coding or quality standards, but people may want to use
  249. them and track development.
  250. Greg Kroah-Hartman currently maintains the staging tree. Drivers that
  251. still need work are sent to him, with each driver having its own
  252. subdirectory in drivers/staging/. Along with the driver source files, a
  253. TODO file should be present in the directory as well. The TODO file lists
  254. the pending work that the driver needs for acceptance into the kernel
  255. proper, as well as a list of people that should be Cc'd for any patches to
  256. the driver. Current rules require that drivers contributed to staging
  257. must, at a minimum, compile properly.
  258. Staging can be a relatively easy way to get new drivers into the mainline
  259. where, with luck, they will come to the attention of other developers and
  260. improve quickly. Entry into staging is not the end of the story, though;
  261. code in staging which is not seeing regular progress will eventually be
  262. removed. Distributors also tend to be relatively reluctant to enable
  263. staging drivers. So staging is, at best, a stop on the way toward becoming
  264. a proper mainline driver.
  265. 2.5: TOOLS
  266. As can be seen from the above text, the kernel development process depends
  267. heavily on the ability to herd collections of patches in various
  268. directions. The whole thing would not work anywhere near as well as it
  269. does without suitably powerful tools. Tutorials on how to use these tools
  270. are well beyond the scope of this document, but there is space for a few
  271. pointers.
  272. By far the dominant source code management system used by the kernel
  273. community is git. Git is one of a number of distributed version control
  274. systems being developed in the free software community. It is well tuned
  275. for kernel development, in that it performs quite well when dealing with
  276. large repositories and large numbers of patches. It also has a reputation
  277. for being difficult to learn and use, though it has gotten better over
  278. time. Some sort of familiarity with git is almost a requirement for kernel
  279. developers; even if they do not use it for their own work, they'll need git
  280. to keep up with what other developers (and the mainline) are doing.
  281. Git is now packaged by almost all Linux distributions. There is a home
  282. page at:
  283. http://git-scm.com/
  284. That page has pointers to documentation and tutorials.
  285. Among the kernel developers who do not use git, the most popular choice is
  286. almost certainly Mercurial:
  287. http://www.selenic.com/mercurial/
  288. Mercurial shares many features with git, but it provides an interface which
  289. many find easier to use.
  290. The other tool worth knowing about is Quilt:
  291. http://savannah.nongnu.org/projects/quilt/
  292. Quilt is a patch management system, rather than a source code management
  293. system. It does not track history over time; it is, instead, oriented
  294. toward tracking a specific set of changes against an evolving code base.
  295. Some major subsystem maintainers use quilt to manage patches intended to go
  296. upstream. For the management of certain kinds of trees (-mm, for example),
  297. quilt is the best tool for the job.
  298. 2.6: MAILING LISTS
  299. A great deal of Linux kernel development work is done by way of mailing
  300. lists. It is hard to be a fully-functioning member of the community
  301. without joining at least one list somewhere. But Linux mailing lists also
  302. represent a potential hazard to developers, who risk getting buried under a
  303. load of electronic mail, running afoul of the conventions used on the Linux
  304. lists, or both.
  305. Most kernel mailing lists are run on vger.kernel.org; the master list can
  306. be found at:
  307. http://vger.kernel.org/vger-lists.html
  308. There are lists hosted elsewhere, though; a number of them are at
  309. lists.redhat.com.
  310. The core mailing list for kernel development is, of course, linux-kernel.
  311. This list is an intimidating place to be; volume can reach 500 messages per
  312. day, the amount of noise is high, the conversation can be severely
  313. technical, and participants are not always concerned with showing a high
  314. degree of politeness. But there is no other place where the kernel
  315. development community comes together as a whole; developers who avoid this
  316. list will miss important information.
  317. There are a few hints which can help with linux-kernel survival:
  318. - Have the list delivered to a separate folder, rather than your main
  319. mailbox. One must be able to ignore the stream for sustained periods of
  320. time.
  321. - Do not try to follow every conversation - nobody else does. It is
  322. important to filter on both the topic of interest (though note that
  323. long-running conversations can drift away from the original subject
  324. without changing the email subject line) and the people who are
  325. participating.
  326. - Do not feed the trolls. If somebody is trying to stir up an angry
  327. response, ignore them.
  328. - When responding to linux-kernel email (or that on other lists) preserve
  329. the Cc: header for all involved. In the absence of a strong reason (such
  330. as an explicit request), you should never remove recipients. Always make
  331. sure that the person you are responding to is in the Cc: list. This
  332. convention also makes it unnecessary to explicitly ask to be copied on
  333. replies to your postings.
  334. - Search the list archives (and the net as a whole) before asking
  335. questions. Some developers can get impatient with people who clearly
  336. have not done their homework.
  337. - Avoid top-posting (the practice of putting your answer above the quoted
  338. text you are responding to). It makes your response harder to read and
  339. makes a poor impression.
  340. - Ask on the correct mailing list. Linux-kernel may be the general meeting
  341. point, but it is not the best place to find developers from all
  342. subsystems.
  343. The last point - finding the correct mailing list - is a common place for
  344. beginning developers to go wrong. Somebody who asks a networking-related
  345. question on linux-kernel will almost certainly receive a polite suggestion
  346. to ask on the netdev list instead, as that is the list frequented by most
  347. networking developers. Other lists exist for the SCSI, video4linux, IDE,
  348. filesystem, etc. subsystems. The best place to look for mailing lists is
  349. in the MAINTAINERS file packaged with the kernel source.
  350. 2.7: GETTING STARTED WITH KERNEL DEVELOPMENT
  351. Questions about how to get started with the kernel development process are
  352. common - from both individuals and companies. Equally common are missteps
  353. which make the beginning of the relationship harder than it has to be.
  354. Companies often look to hire well-known developers to get a development
  355. group started. This can, in fact, be an effective technique. But it also
  356. tends to be expensive and does not do much to grow the pool of experienced
  357. kernel developers. It is possible to bring in-house developers up to speed
  358. on Linux kernel development, given the investment of a bit of time. Taking
  359. this time can endow an employer with a group of developers who understand
  360. the kernel and the company both, and who can help to train others as well.
  361. Over the medium term, this is often the more profitable approach.
  362. Individual developers are often, understandably, at a loss for a place to
  363. start. Beginning with a large project can be intimidating; one often wants
  364. to test the waters with something smaller first. This is the point where
  365. some developers jump into the creation of patches fixing spelling errors or
  366. minor coding style issues. Unfortunately, such patches create a level of
  367. noise which is distracting for the development community as a whole, so,
  368. increasingly, they are looked down upon. New developers wishing to
  369. introduce themselves to the community will not get the sort of reception
  370. they wish for by these means.
  371. Andrew Morton gives this advice for aspiring kernel developers
  372. The #1 project for all kernel beginners should surely be "make sure
  373. that the kernel runs perfectly at all times on all machines which
  374. you can lay your hands on". Usually the way to do this is to work
  375. with others on getting things fixed up (this can require
  376. persistence!) but that's fine - it's a part of kernel development.
  377. (http://lwn.net/Articles/283982/).
  378. In the absence of obvious problems to fix, developers are advised to look
  379. at the current lists of regressions and open bugs in general. There is
  380. never any shortage of issues in need of fixing; by addressing these issues,
  381. developers will gain experience with the process while, at the same time,
  382. building respect with the rest of the development community.