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- 6: FOLLOWTHROUGH
- At this point, you have followed the guidelines given so far and, with the
- addition of your own engineering skills, have posted a perfect series of
- patches. One of the biggest mistakes that even experienced kernel
- developers can make is to conclude that their work is now done. In truth,
- posting patches indicates a transition into the next stage of the process,
- with, possibly, quite a bit of work yet to be done.
- It is a rare patch which is so good at its first posting that there is no
- room for improvement. The kernel development process recognizes this fact,
- and, as a result, is heavily oriented toward the improvement of posted
- code. You, as the author of that code, will be expected to work with the
- kernel community to ensure that your code is up to the kernel's quality
- standards. A failure to participate in this process is quite likely to
- prevent the inclusion of your patches into the mainline.
- 6.1: WORKING WITH REVIEWERS
- A patch of any significance will result in a number of comments from other
- developers as they review the code. Working with reviewers can be, for
- many developers, the most intimidating part of the kernel development
- process. Life can be made much easier, though, if you keep a few things in
- mind:
- - If you have explained your patch well, reviewers will understand its
- value and why you went to the trouble of writing it. But that value
- will not keep them from asking a fundamental question: what will it be
- like to maintain a kernel with this code in it five or ten years later?
- Many of the changes you may be asked to make - from coding style tweaks
- to substantial rewrites - come from the understanding that Linux will
- still be around and under development a decade from now.
- - Code review is hard work, and it is a relatively thankless occupation;
- people remember who wrote kernel code, but there is little lasting fame
- for those who reviewed it. So reviewers can get grumpy, especially when
- they see the same mistakes being made over and over again. If you get a
- review which seems angry, insulting, or outright offensive, resist the
- impulse to respond in kind. Code review is about the code, not about
- the people, and code reviewers are not attacking you personally.
- - Similarly, code reviewers are not trying to promote their employers'
- agendas at the expense of your own. Kernel developers often expect to
- be working on the kernel years from now, but they understand that their
- employer could change. They truly are, almost without exception,
- working toward the creation of the best kernel they can; they are not
- trying to create discomfort for their employers' competitors.
- What all of this comes down to is that, when reviewers send you comments,
- you need to pay attention to the technical observations that they are
- making. Do not let their form of expression or your own pride keep that
- from happening. When you get review comments on a patch, take the time to
- understand what the reviewer is trying to say. If possible, fix the things
- that the reviewer is asking you to fix. And respond back to the reviewer:
- thank them, and describe how you will answer their questions.
- Note that you do not have to agree with every change suggested by
- reviewers. If you believe that the reviewer has misunderstood your code,
- explain what is really going on. If you have a technical objection to a
- suggested change, describe it and justify your solution to the problem. If
- your explanations make sense, the reviewer will accept them. Should your
- explanation not prove persuasive, though, especially if others start to
- agree with the reviewer, take some time to think things over again. It can
- be easy to become blinded by your own solution to a problem to the point
- that you don't realize that something is fundamentally wrong or, perhaps,
- you're not even solving the right problem.
- Andrew Morton has suggested that every review comment which does not result
- in a code change should result in an additional code comment instead; that
- can help future reviewers avoid the questions which came up the first time
- around.
- One fatal mistake is to ignore review comments in the hope that they will
- go away. They will not go away. If you repost code without having
- responded to the comments you got the time before, you're likely to find
- that your patches go nowhere.
- Speaking of reposting code: please bear in mind that reviewers are not
- going to remember all the details of the code you posted the last time
- around. So it is always a good idea to remind reviewers of previously
- raised issues and how you dealt with them; the patch changelog is a good
- place for this kind of information. Reviewers should not have to search
- through list archives to familiarize themselves with what was said last
- time; if you help them get a running start, they will be in a better mood
- when they revisit your code.
- What if you've tried to do everything right and things still aren't going
- anywhere? Most technical disagreements can be resolved through discussion,
- but there are times when somebody simply has to make a decision. If you
- honestly believe that this decision is going against you wrongly, you can
- always try appealing to a higher power. As of this writing, that higher
- power tends to be Andrew Morton. Andrew has a great deal of respect in the
- kernel development community; he can often unjam a situation which seems to
- be hopelessly blocked. Appealing to Andrew should not be done lightly,
- though, and not before all other alternatives have been explored. And bear
- in mind, of course, that he may not agree with you either.
- 6.2: WHAT HAPPENS NEXT
- If a patch is considered to be a good thing to add to the kernel, and once
- most of the review issues have been resolved, the next step is usually
- entry into a subsystem maintainer's tree. How that works varies from one
- subsystem to the next; each maintainer has his or her own way of doing
- things. In particular, there may be more than one tree - one, perhaps,
- dedicated to patches planned for the next merge window, and another for
- longer-term work.
- For patches applying to areas for which there is no obvious subsystem tree
- (memory management patches, for example), the default tree often ends up
- being -mm. Patches which affect multiple subsystems can also end up going
- through the -mm tree.
- Inclusion into a subsystem tree can bring a higher level of visibility to a
- patch. Now other developers working with that tree will get the patch by
- default. Subsystem trees typically feed linux-next as well, making their
- contents visible to the development community as a whole. At this point,
- there's a good chance that you will get more comments from a new set of
- reviewers; these comments need to be answered as in the previous round.
- What may also happen at this point, depending on the nature of your patch,
- is that conflicts with work being done by others turn up. In the worst
- case, heavy patch conflicts can result in some work being put on the back
- burner so that the remaining patches can be worked into shape and merged.
- Other times, conflict resolution will involve working with the other
- developers and, possibly, moving some patches between trees to ensure that
- everything applies cleanly. This work can be a pain, but count your
- blessings: before the advent of the linux-next tree, these conflicts often
- only turned up during the merge window and had to be addressed in a hurry.
- Now they can be resolved at leisure, before the merge window opens.
- Some day, if all goes well, you'll log on and see that your patch has been
- merged into the mainline kernel. Congratulations! Once the celebration is
- complete (and you have added yourself to the MAINTAINERS file), though, it
- is worth remembering an important little fact: the job still is not done.
- Merging into the mainline brings its own challenges.
- To begin with, the visibility of your patch has increased yet again. There
- may be a new round of comments from developers who had not been aware of
- the patch before. It may be tempting to ignore them, since there is no
- longer any question of your code being merged. Resist that temptation,
- though; you still need to be responsive to developers who have questions or
- suggestions.
- More importantly, though: inclusion into the mainline puts your code into
- the hands of a much larger group of testers. Even if you have contributed
- a driver for hardware which is not yet available, you will be surprised by
- how many people will build your code into their kernels. And, of course,
- where there are testers, there will be bug reports.
- The worst sort of bug reports are regressions. If your patch causes a
- regression, you'll find an uncomfortable number of eyes upon you;
- regressions need to be fixed as soon as possible. If you are unwilling or
- unable to fix the regression (and nobody else does it for you), your patch
- will almost certainly be removed during the stabilization period. Beyond
- negating all of the work you have done to get your patch into the mainline,
- having a patch pulled as the result of a failure to fix a regression could
- well make it harder for you to get work merged in the future.
- After any regressions have been dealt with, there may be other, ordinary
- bugs to deal with. The stabilization period is your best opportunity to
- fix these bugs and ensure that your code's debut in a mainline kernel
- release is as solid as possible. So, please, answer bug reports, and fix
- the problems if at all possible. That's what the stabilization period is
- for; you can start creating cool new patches once any problems with the old
- ones have been taken care of.
- And don't forget that there are other milestones which may also create bug
- reports: the next mainline stable release, when prominent distributors pick
- up a version of the kernel containing your patch, etc. Continuing to
- respond to these reports is a matter of basic pride in your work. If that
- is insufficient motivation, though, it's also worth considering that the
- development community remembers developers who lose interest in their code
- after it's merged. The next time you post a patch, they will be evaluating
- it with the assumption that you will not be around to maintain it
- afterward.
- 6.3: OTHER THINGS THAT CAN HAPPEN
- One day, you may open your mail client and see that somebody has mailed you
- a patch to your code. That is one of the advantages of having your code
- out there in the open, after all. If you agree with the patch, you can
- either forward it on to the subsystem maintainer (be sure to include a
- proper From: line so that the attribution is correct, and add a signoff of
- your own), or send an Acked-by: response back and let the original poster
- send it upward.
- If you disagree with the patch, send a polite response explaining why. If
- possible, tell the author what changes need to be made to make the patch
- acceptable to you. There is a certain resistance to merging patches which
- are opposed by the author and maintainer of the code, but it only goes so
- far. If you are seen as needlessly blocking good work, those patches will
- eventually flow around you and get into the mainline anyway. In the Linux
- kernel, nobody has absolute veto power over any code. Except maybe Linus.
- On very rare occasion, you may see something completely different: another
- developer posts a different solution to your problem. At that point,
- chances are that one of the two patches will not be merged, and "mine was
- here first" is not considered to be a compelling technical argument. If
- somebody else's patch displaces yours and gets into the mainline, there is
- really only one way to respond: be pleased that your problem got solved and
- get on with your work. Having one's work shoved aside in this manner can
- be hurtful and discouraging, but the community will remember your reaction
- long after they have forgotten whose patch actually got merged.
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