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- 7: ADVANCED TOPICS
- At this point, hopefully, you have a handle on how the development process
- works. There is still more to learn, however! This section will cover a
- number of topics which can be helpful for developers wanting to become a
- regular part of the Linux kernel development process.
- 7.1: MANAGING PATCHES WITH GIT
- The use of distributed version control for the kernel began in early 2002,
- when Linus first started playing with the proprietary BitKeeper
- application. While BitKeeper was controversial, the approach to software
- version management it embodied most certainly was not. Distributed version
- control enabled an immediate acceleration of the kernel development
- project. In current times, there are several free alternatives to
- BitKeeper. For better or for worse, the kernel project has settled on git
- as its tool of choice.
- Managing patches with git can make life much easier for the developer,
- especially as the volume of those patches grows. Git also has its rough
- edges and poses certain hazards; it is a young and powerful tool which is
- still being civilized by its developers. This document will not attempt to
- teach the reader how to use git; that would be sufficient material for a
- long document in its own right. Instead, the focus here will be on how git
- fits into the kernel development process in particular. Developers who
- wish to come up to speed with git will find more information at:
- http://git-scm.com/
- http://www.kernel.org/pub/software/scm/git/docs/user-manual.html
- and on various tutorials found on the web.
- The first order of business is to read the above sites and get a solid
- understanding of how git works before trying to use it to make patches
- available to others. A git-using developer should be able to obtain a copy
- of the mainline repository, explore the revision history, commit changes to
- the tree, use branches, etc. An understanding of git's tools for the
- rewriting of history (such as rebase) is also useful. Git comes with its
- own terminology and concepts; a new user of git should know about refs,
- remote branches, the index, fast-forward merges, pushes and pulls, detached
- heads, etc. It can all be a little intimidating at the outset, but the
- concepts are not that hard to grasp with a bit of study.
- Using git to generate patches for submission by email can be a good
- exercise while coming up to speed.
- When you are ready to start putting up git trees for others to look at, you
- will, of course, need a server that can be pulled from. Setting up such a
- server with git-daemon is relatively straightforward if you have a system
- which is accessible to the Internet. Otherwise, free, public hosting sites
- (Github, for example) are starting to appear on the net. Established
- developers can get an account on kernel.org, but those are not easy to come
- by; see http://kernel.org/faq/ for more information.
- The normal git workflow involves the use of a lot of branches. Each line
- of development can be separated into a separate "topic branch" and
- maintained independently. Branches in git are cheap, there is no reason to
- not make free use of them. And, in any case, you should not do your
- development in any branch which you intend to ask others to pull from.
- Publicly-available branches should be created with care; merge in patches
- from development branches when they are in complete form and ready to go -
- not before.
- Git provides some powerful tools which can allow you to rewrite your
- development history. An inconvenient patch (one which breaks bisection,
- say, or which has some other sort of obvious bug) can be fixed in place or
- made to disappear from the history entirely. A patch series can be
- rewritten as if it had been written on top of today's mainline, even though
- you have been working on it for months. Changes can be transparently
- shifted from one branch to another. And so on. Judicious use of git's
- ability to revise history can help in the creation of clean patch sets with
- fewer problems.
- Excessive use of this capability can lead to other problems, though, beyond
- a simple obsession for the creation of the perfect project history.
- Rewriting history will rewrite the changes contained in that history,
- turning a tested (hopefully) kernel tree into an untested one. But, beyond
- that, developers cannot easily collaborate if they do not have a shared
- view of the project history; if you rewrite history which other developers
- have pulled into their repositories, you will make life much more difficult
- for those developers. So a simple rule of thumb applies here: history
- which has been exported to others should generally be seen as immutable
- thereafter.
- So, once you push a set of changes to your publicly-available server, those
- changes should not be rewritten. Git will attempt to enforce this rule if
- you try to push changes which do not result in a fast-forward merge
- (i.e. changes which do not share the same history). It is possible to
- override this check, and there may be times when it is necessary to rewrite
- an exported tree. Moving changesets between trees to avoid conflicts in
- linux-next is one example. But such actions should be rare. This is one
- of the reasons why development should be done in private branches (which
- can be rewritten if necessary) and only moved into public branches when
- it's in a reasonably advanced state.
- As the mainline (or other tree upon which a set of changes is based)
- advances, it is tempting to merge with that tree to stay on the leading
- edge. For a private branch, rebasing can be an easy way to keep up with
- another tree, but rebasing is not an option once a tree is exported to the
- world. Once that happens, a full merge must be done. Merging occasionally
- makes good sense, but overly frequent merges can clutter the history
- needlessly. Suggested technique in this case is to merge infrequently, and
- generally only at specific release points (such as a mainline -rc
- release). If you are nervous about specific changes, you can always
- perform test merges in a private branch. The git "rerere" tool can be
- useful in such situations; it remembers how merge conflicts were resolved
- so that you don't have to do the same work twice.
- One of the biggest recurring complaints about tools like git is this: the
- mass movement of patches from one repository to another makes it easy to
- slip in ill-advised changes which go into the mainline below the review
- radar. Kernel developers tend to get unhappy when they see that kind of
- thing happening; putting up a git tree with unreviewed or off-topic patches
- can affect your ability to get trees pulled in the future. Quoting Linus:
- You can send me patches, but for me to pull a git patch from you, I
- need to know that you know what you're doing, and I need to be able
- to trust things *without* then having to go and check every
- individual change by hand.
- (http://lwn.net/Articles/224135/).
- To avoid this kind of situation, ensure that all patches within a given
- branch stick closely to the associated topic; a "driver fixes" branch
- should not be making changes to the core memory management code. And, most
- importantly, do not use a git tree to bypass the review process. Post an
- occasional summary of the tree to the relevant list, and, when the time is
- right, request that the tree be included in linux-next.
- If and when others start to send patches for inclusion into your tree,
- don't forget to review them. Also ensure that you maintain the correct
- authorship information; the git "am" tool does its best in this regard, but
- you may have to add a "From:" line to the patch if it has been relayed to
- you via a third party.
- When requesting a pull, be sure to give all the relevant information: where
- your tree is, what branch to pull, and what changes will result from the
- pull. The git request-pull command can be helpful in this regard; it will
- format the request as other developers expect, and will also check to be
- sure that you have remembered to push those changes to the public server.
- 7.2: REVIEWING PATCHES
- Some readers will certainly object to putting this section with "advanced
- topics" on the grounds that even beginning kernel developers should be
- reviewing patches. It is certainly true that there is no better way to
- learn how to program in the kernel environment than by looking at code
- posted by others. In addition, reviewers are forever in short supply; by
- looking at code you can make a significant contribution to the process as a
- whole.
- Reviewing code can be an intimidating prospect, especially for a new kernel
- developer who may well feel nervous about questioning code - in public -
- which has been posted by those with more experience. Even code written by
- the most experienced developers can be improved, though. Perhaps the best
- piece of advice for reviewers (all reviewers) is this: phrase review
- comments as questions rather than criticisms. Asking "how does the lock
- get released in this path?" will always work better than stating "the
- locking here is wrong."
- Different developers will review code from different points of view. Some
- are mostly concerned with coding style and whether code lines have trailing
- white space. Others will focus primarily on whether the change implemented
- by the patch as a whole is a good thing for the kernel or not. Yet others
- will check for problematic locking, excessive stack usage, possible
- security issues, duplication of code found elsewhere, adequate
- documentation, adverse effects on performance, user-space ABI changes, etc.
- All types of review, if they lead to better code going into the kernel, are
- welcome and worthwhile.
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