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- /**********************************************************
- * Copyright 1998-2015 VMware, Inc. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
- /*
- * svga3d_devcaps.h --
- *
- * SVGA 3d caps definitions
- */
- #ifndef _SVGA3D_DEVCAPS_H_
- #define _SVGA3D_DEVCAPS_H_
- #define INCLUDE_ALLOW_MODULE
- #define INCLUDE_ALLOW_USERLEVEL
- #define INCLUDE_ALLOW_VMCORE
- #include "includeCheck.h"
- /*
- * 3D Hardware Version
- *
- * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
- * register. Is set by the host and read by the guest. This lets
- * us make new guest drivers which are backwards-compatible with old
- * SVGA hardware revisions. It does not let us support old guest
- * drivers. Good enough for now.
- *
- */
- #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
- #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
- #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
- typedef enum {
- SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
- SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
- SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
- SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
- SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
- SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
- SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
- SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
- } SVGA3dHardwareVersion;
- /*
- * DevCap indexes.
- */
- typedef enum {
- SVGA3D_DEVCAP_INVALID = ((uint32)-1),
- SVGA3D_DEVCAP_3D = 0,
- SVGA3D_DEVCAP_MAX_LIGHTS = 1,
- /*
- * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- * fixed-function texture units available. Each of these units
- * work in both FFP and Shader modes, and they support texture
- * transforms and texture coordinates. The host may have additional
- * texture image units that are only usable with shaders.
- */
- SVGA3D_DEVCAP_MAX_TEXTURES = 2,
- SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
- SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
- SVGA3D_DEVCAP_VERTEX_SHADER = 5,
- SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
- SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
- SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
- SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
- SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
- SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
- SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
- SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
- SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
- SVGA3D_DEVCAP_QUERY_TYPES = 15,
- SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
- SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
- SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
- SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
- SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
- SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
- SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
- SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
- SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
- SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
- SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
- SVGA3D_DEVCAP_TEXTURE_OPS = 31,
- SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
- SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
- SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
- SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
- SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
- SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
- SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
- SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
- SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
- SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
- SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
- SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
- SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
- SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
- SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
- SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
- SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
- SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
- /*
- * There is a hole in our devcap definitions for
- * historical reasons.
- *
- * Define a constant just for completeness.
- */
- SVGA3D_DEVCAP_MISSING62 = 62,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
- /*
- * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
- * render targets. This does not include the depth or stencil targets.
- */
- SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
- SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
- SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
- SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
- SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
- SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
- SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
- SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
- SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
- SVGA3D_DEVCAP_SUPERSAMPLE = 73,
- SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
- SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
- SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
- /*
- * This is the maximum number of SVGA context IDs that the guest
- * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
- */
- SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
- /*
- * This is the maximum number of SVGA surface IDs that the guest
- * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
- */
- SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
- SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
- SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD1 = 84,
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
- * ored together, one for every type of video decoding supported.
- */
- SVGA3D_DEVCAP_VIDEO_DECODE = 85,
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
- * ored together, one for every type of video processing supported.
- */
- SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
- SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
- SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
- SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
- SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
- SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
- /*
- * Does the host support the SVGA logic ops commands?
- */
- SVGA3D_DEVCAP_LOGICOPS = 92,
- /*
- * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
- */
- SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD2 = 94,
- /*
- * Does the device support the DX commands?
- */
- SVGA3D_DEVCAP_DX = 95,
- /*
- * What is the maximum size of a texture array?
- *
- * (Even if this cap is zero, cubemaps are still allowed.)
- */
- SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
- /*
- * What is the maximum number of vertex buffers that can
- * be used in the DXContext inputAssembly?
- */
- SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
- /*
- * What is the maximum number of constant buffers
- * that can be expected to work correctly with a
- * DX context?
- */
- SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
- /*
- * Does the device support provoking vertex control?
- * If zero, the first vertex will always be the provoking vertex.
- */
- SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
- SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
- SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
- SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
- SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
- SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
- SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
- SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
- SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
- SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
- SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
- SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
- SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
- SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
- SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
- SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
- SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
- SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
- SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
- SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8 = 122,
- SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
- SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
- SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
- SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
- SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
- SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
- SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
- SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
- SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
- SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
- SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
- SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
- SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
- SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
- SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
- SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
- SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
- SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
- SVGA3D_DEVCAP_DXFMT_UYVY = 141,
- SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
- SVGA3D_DEVCAP_DXFMT_NV12 = 143,
- SVGA3D_DEVCAP_DXFMT_AYUV = 144,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
- SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
- SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
- SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
- SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
- SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161,
- SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
- SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
- SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
- SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
- SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
- SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
- SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
- SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
- SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
- SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
- SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
- SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180,
- SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181,
- SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
- SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
- SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
- SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
- SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
- SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
- SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
- SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
- SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
- SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
- SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
- SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
- SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
- SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
- SVGA3D_DEVCAP_DXFMT_P8 = 196,
- SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
- SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
- SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
- SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
- SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
- SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
- SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
- SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
- SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
- SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
- SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
- SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
- SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
- SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
- SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
- SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
- SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
- SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
- SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
- SVGA3D_DEVCAP_DXFMT_YV12 = 220,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
- SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
- SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
- SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
- SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
- SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
- SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
- SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
- SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
- SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
- SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
- SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
- SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
- SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
- SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
- SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
- SVGA3D_DEVCAP_MAX /* This must be the last index. */
- } SVGA3dDevCapIndex;
- /*
- * Bit definitions for DXFMT devcaps
- *
- *
- * SUPPORTED: Can the format be defined?
- * SHADER_SAMPLE: Can the format be sampled from a shader?
- * COLOR_RENDERTARGET: Can the format be a color render target?
- * DEPTH_RENDERTARGET: Can the format be a depth render target?
- * BLENDABLE: Is the format blendable?
- * MIPS: Does the format support mip levels?
- * ARRAY: Does the format support texture arrays?
- * VOLUME: Does the format support having volume?
- * MULTISAMPLE_2: Does the format support 2x multisample?
- * MULTISAMPLE_4: Does the format support 4x multisample?
- * MULTISAMPLE_8: Does the format support 8x multisample?
- */
- #define SVGA3D_DXFMT_SUPPORTED (1 << 0)
- #define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
- #define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
- #define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
- #define SVGA3D_DXFMT_BLENDABLE (1 << 4)
- #define SVGA3D_DXFMT_MIPS (1 << 5)
- #define SVGA3D_DXFMT_ARRAY (1 << 6)
- #define SVGA3D_DXFMT_VOLUME (1 << 7)
- #define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
- #define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
- #define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
- #define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
- #define SVGADX_DXFMT_MAX (1 << 12)
- /*
- * Convenience mask for any multisample capability.
- *
- * The multisample bits imply both load and render capability.
- */
- #define SVGA3D_DXFMT_MULTISAMPLE ( \
- SVGADX_DXFMT_MULTISAMPLE_2 | \
- SVGADX_DXFMT_MULTISAMPLE_4 | \
- SVGADX_DXFMT_MULTISAMPLE_8 )
- typedef union {
- Bool b;
- uint32 u;
- int32 i;
- float f;
- } SVGA3dDevCapResult;
- #endif /* _SVGA3D_DEVCAPS_H_ */
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