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- /**********************************************************
- * Copyright 2012-2015 VMware, Inc. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
- /*
- * svga3d_dx.h --
- *
- * SVGA 3d hardware definitions for DX10 support.
- */
- #ifndef _SVGA3D_DX_H_
- #define _SVGA3D_DX_H_
- #define INCLUDE_ALLOW_MODULE
- #define INCLUDE_ALLOW_USERLEVEL
- #define INCLUDE_ALLOW_VMCORE
- #include "includeCheck.h"
- #include "svga3d_limits.h"
- #define SVGA3D_INPUT_MIN 0
- #define SVGA3D_INPUT_PER_VERTEX_DATA 0
- #define SVGA3D_INPUT_PER_INSTANCE_DATA 1
- #define SVGA3D_INPUT_MAX 2
- typedef uint32 SVGA3dInputClassification;
- #define SVGA3D_RESOURCE_TYPE_MIN 1
- #define SVGA3D_RESOURCE_BUFFER 1
- #define SVGA3D_RESOURCE_TEXTURE1D 2
- #define SVGA3D_RESOURCE_TEXTURE2D 3
- #define SVGA3D_RESOURCE_TEXTURE3D 4
- #define SVGA3D_RESOURCE_TEXTURECUBE 5
- #define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
- #define SVGA3D_RESOURCE_BUFFEREX 6
- #define SVGA3D_RESOURCE_TYPE_MAX 7
- typedef uint32 SVGA3dResourceType;
- #define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
- #define SVGA3D_DEPTH_WRITE_MASK_ALL 1
- typedef uint8 SVGA3dDepthWriteMask;
- #define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
- #define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
- #define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
- #define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
- #define SVGA3D_FILTER_COMPARE (1 << 7)
- typedef uint32 SVGA3dFilter;
- #define SVGA3D_CULL_INVALID 0
- #define SVGA3D_CULL_MIN 1
- #define SVGA3D_CULL_NONE 1
- #define SVGA3D_CULL_FRONT 2
- #define SVGA3D_CULL_BACK 3
- #define SVGA3D_CULL_MAX 4
- typedef uint8 SVGA3dCullMode;
- #define SVGA3D_COMPARISON_INVALID 0
- #define SVGA3D_COMPARISON_MIN 1
- #define SVGA3D_COMPARISON_NEVER 1
- #define SVGA3D_COMPARISON_LESS 2
- #define SVGA3D_COMPARISON_EQUAL 3
- #define SVGA3D_COMPARISON_LESS_EQUAL 4
- #define SVGA3D_COMPARISON_GREATER 5
- #define SVGA3D_COMPARISON_NOT_EQUAL 6
- #define SVGA3D_COMPARISON_GREATER_EQUAL 7
- #define SVGA3D_COMPARISON_ALWAYS 8
- #define SVGA3D_COMPARISON_MAX 9
- typedef uint8 SVGA3dComparisonFunc;
- #define SVGA3D_DX_MAX_VERTEXBUFFERS 32
- #define SVGA3D_DX_MAX_SOTARGETS 4
- #define SVGA3D_DX_MAX_SRVIEWS 128
- #define SVGA3D_DX_MAX_CONSTBUFFERS 16
- #define SVGA3D_DX_MAX_SAMPLERS 16
- /* Id limits */
- static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
- static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
- typedef uint32 SVGA3dSurfaceId;
- typedef uint32 SVGA3dShaderResourceViewId;
- typedef uint32 SVGA3dRenderTargetViewId;
- typedef uint32 SVGA3dDepthStencilViewId;
- typedef uint32 SVGA3dShaderId;
- typedef uint32 SVGA3dElementLayoutId;
- typedef uint32 SVGA3dSamplerId;
- typedef uint32 SVGA3dBlendStateId;
- typedef uint32 SVGA3dDepthStencilStateId;
- typedef uint32 SVGA3dRasterizerStateId;
- typedef uint32 SVGA3dQueryId;
- typedef uint32 SVGA3dStreamOutputId;
- typedef union {
- struct {
- float r;
- float g;
- float b;
- float a;
- };
- float value[4];
- } SVGA3dRGBAFloat;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- uint32 cid;
- SVGAMobId mobid;
- }
- #include "vmware_pack_end.h"
- SVGAOTableDXContextEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineContext {
- uint32 cid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyContext {
- uint32 cid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
- /*
- * Bind a DX context.
- *
- * validContents should be set to 0 for new contexts,
- * and 1 if this is an old context which is getting paged
- * back on to the device.
- *
- * For new contexts, it is recommended that the driver
- * issue commands to initialize all interesting state
- * prior to rendering.
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXBindContext {
- uint32 cid;
- SVGAMobId mobid;
- uint32 validContents;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */
- /*
- * Readback a DX context.
- * (Request that the device flush the contents back into guest memory.)
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXReadbackContext {
- uint32 cid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
- /*
- * Invalidate a guest-backed context.
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXInvalidateContext {
- uint32 cid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dReplyFormatData {
- uint32 formatSupport;
- uint32 msaa2xQualityLevels:5;
- uint32 msaa4xQualityLevels:5;
- uint32 msaa8xQualityLevels:5;
- uint32 msaa16xQualityLevels:5;
- uint32 msaa32xQualityLevels:5;
- uint32 pad:7;
- }
- #include "vmware_pack_end.h"
- SVGA3dReplyFormatData;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetSingleConstantBuffer {
- uint32 slot;
- SVGA3dShaderType type;
- SVGA3dSurfaceId sid;
- uint32 offsetInBytes;
- uint32 sizeInBytes;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetSingleConstantBuffer;
- /* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetShaderResources {
- uint32 startView;
- SVGA3dShaderType type;
- /*
- * Followed by a variable number of SVGA3dShaderResourceViewId's.
- */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetShader {
- SVGA3dShaderId shaderId;
- SVGA3dShaderType type;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetSamplers {
- uint32 startSampler;
- SVGA3dShaderType type;
- /*
- * Followed by a variable number of SVGA3dSamplerId's.
- */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDraw {
- uint32 vertexCount;
- uint32 startVertexLocation;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDrawIndexed {
- uint32 indexCount;
- uint32 startIndexLocation;
- int32 baseVertexLocation;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDrawInstanced {
- uint32 vertexCountPerInstance;
- uint32 instanceCount;
- uint32 startVertexLocation;
- uint32 startInstanceLocation;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDrawIndexedInstanced {
- uint32 indexCountPerInstance;
- uint32 instanceCount;
- uint32 startIndexLocation;
- int32 baseVertexLocation;
- uint32 startInstanceLocation;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDrawAuto {
- uint32 pad0;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetInputLayout {
- SVGA3dElementLayoutId elementLayoutId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dVertexBuffer {
- SVGA3dSurfaceId sid;
- uint32 stride;
- uint32 offset;
- }
- #include "vmware_pack_end.h"
- SVGA3dVertexBuffer;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetVertexBuffers {
- uint32 startBuffer;
- /* Followed by a variable number of SVGA3dVertexBuffer's. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetIndexBuffer {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- uint32 offset;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetTopology {
- SVGA3dPrimitiveType topology;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetRenderTargets {
- SVGA3dDepthStencilViewId depthStencilViewId;
- /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetBlendState {
- SVGA3dBlendStateId blendId;
- float blendFactor[4];
- uint32 sampleMask;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetDepthStencilState {
- SVGA3dDepthStencilStateId depthStencilId;
- uint32 stencilRef;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetRasterizerState {
- SVGA3dRasterizerStateId rasterizerId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
- #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
- typedef uint32 SVGA3dDXQueryFlags;
- /*
- * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
- * to track query state transitions, but are not intended to be used by the
- * driver.
- */
- #define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */
- #define SVGADX_QDSTATE_MIN 0
- #define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */
- #define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */
- #define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */
- #define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */
- #define SVGADX_QDSTATE_MAX 4
- typedef uint8 SVGADXQueryDeviceState;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- SVGA3dQueryTypeUint8 type;
- uint16 pad0;
- SVGADXQueryDeviceState state;
- SVGA3dDXQueryFlags flags;
- SVGAMobId mobid;
- uint32 offset;
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXQueryEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineQuery {
- SVGA3dQueryId queryId;
- SVGA3dQueryType type;
- SVGA3dDXQueryFlags flags;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyQuery {
- SVGA3dQueryId queryId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXBindQuery {
- SVGA3dQueryId queryId;
- SVGAMobId mobid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetQueryOffset {
- SVGA3dQueryId queryId;
- uint32 mobOffset;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXBeginQuery {
- SVGA3dQueryId queryId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXEndQuery {
- SVGA3dQueryId queryId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXReadbackQuery {
- SVGA3dQueryId queryId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXMoveQuery {
- SVGA3dQueryId queryId;
- SVGAMobId mobid;
- uint32 mobOffset;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXBindAllQuery {
- uint32 cid;
- SVGAMobId mobid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXReadbackAllQuery {
- uint32 cid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetPredication {
- SVGA3dQueryId queryId;
- uint32 predicateValue;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
- typedef
- #include "vmware_pack_begin.h"
- struct MKS3dDXSOState {
- uint32 offset; /* Starting offset */
- uint32 intOffset; /* Internal offset */
- uint32 vertexCount; /* vertices written */
- uint32 sizeInBytes; /* max bytes to write */
- }
- #include "vmware_pack_end.h"
- SVGA3dDXSOState;
- /* Set the offset field to this value to append SO values to the buffer */
- #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dSoTarget {
- SVGA3dSurfaceId sid;
- uint32 offset;
- uint32 sizeInBytes;
- }
- #include "vmware_pack_end.h"
- SVGA3dSoTarget;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetSOTargets {
- uint32 pad0;
- /* Followed by a variable number of SVGA3dSOTarget's. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dViewport
- {
- float x;
- float y;
- float width;
- float height;
- float minDepth;
- float maxDepth;
- }
- #include "vmware_pack_end.h"
- SVGA3dViewport;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetViewports {
- uint32 pad0;
- /* Followed by a variable number of SVGA3dViewport's. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
- #define SVGA3D_DX_MAX_VIEWPORTS 16
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetScissorRects {
- uint32 pad0;
- /* Followed by a variable number of SVGASignedRect's. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
- #define SVGA3D_DX_MAX_SCISSORRECTS 16
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXClearRenderTargetView {
- SVGA3dRenderTargetViewId renderTargetViewId;
- SVGA3dRGBAFloat rgba;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXClearDepthStencilView {
- uint16 flags;
- uint16 stencil;
- SVGA3dDepthStencilViewId depthStencilViewId;
- float depth;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXPredCopyRegion {
- SVGA3dSurfaceId dstSid;
- uint32 dstSubResource;
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dCopyBox box;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXPredCopyRegion;
- /* SVGA_3D_CMD_DX_PRED_COPY_REGION */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXPredCopy {
- SVGA3dSurfaceId dstSid;
- SVGA3dSurfaceId srcSid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXBufferCopy {
- SVGA3dSurfaceId dest;
- SVGA3dSurfaceId src;
- uint32 destX;
- uint32 srcX;
- uint32 width;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXBufferCopy;
- /* SVGA_3D_CMD_DX_BUFFER_COPY */
- typedef uint32 SVGA3dDXStretchBltMode;
- #define SVGADX_STRETCHBLT_LINEAR (1 << 0)
- #define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXStretchBlt {
- SVGA3dSurfaceId srcSid;
- uint32 srcSubResource;
- SVGA3dSurfaceId dstSid;
- uint32 destSubResource;
- SVGA3dBox boxSrc;
- SVGA3dBox boxDest;
- SVGA3dDXStretchBltMode mode;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXGenMips {
- SVGA3dShaderResourceViewId shaderResourceViewId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
- /*
- * Defines a resource/DX surface. Resources share the surfaceId namespace.
- *
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDefineGBSurface_v2 {
- uint32 sid;
- SVGA3dSurfaceFlags surfaceFlags;
- SVGA3dSurfaceFormat format;
- uint32 numMipLevels;
- uint32 multisampleCount;
- SVGA3dTextureFilter autogenFilter;
- SVGA3dSize size;
- uint32 arraySize;
- uint32 pad;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
- /*
- * Update a sub-resource in a guest-backed resource.
- * (Inform the device that the guest-contents have been updated.)
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXUpdateSubResource {
- SVGA3dSurfaceId sid;
- uint32 subResource;
- SVGA3dBox box;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
- /*
- * Readback a subresource in a guest-backed resource.
- * (Request the device to flush the dirty contents into the guest.)
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXReadbackSubResource {
- SVGA3dSurfaceId sid;
- uint32 subResource;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
- /*
- * Invalidate an image in a guest-backed surface.
- * (Notify the device that the contents can be lost.)
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXInvalidateSubResource {
- SVGA3dSurfaceId sid;
- uint32 subResource;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
- /*
- * Raw byte wise transfer from a buffer surface into another surface
- * of the requested box.
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXTransferFromBuffer {
- SVGA3dSurfaceId srcSid;
- uint32 srcOffset;
- uint32 srcPitch;
- uint32 srcSlicePitch;
- SVGA3dSurfaceId destSid;
- uint32 destSubResource;
- SVGA3dBox destBox;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
- /*
- * Raw byte wise transfer from a buffer surface into another surface
- * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
- * The context is implied from the command buffer header.
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXPredTransferFromBuffer {
- SVGA3dSurfaceId srcSid;
- uint32 srcOffset;
- uint32 srcPitch;
- uint32 srcSlicePitch;
- SVGA3dSurfaceId destSid;
- uint32 destSubResource;
- SVGA3dBox destBox;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXPredTransferFromBuffer;
- /* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSurfaceCopyAndReadback {
- SVGA3dSurfaceId srcSid;
- SVGA3dSurfaceId destSid;
- SVGA3dCopyBox box;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSurfaceCopyAndReadback;
- /* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
- typedef
- #include "vmware_pack_begin.h"
- struct {
- union {
- struct {
- uint32 firstElement;
- uint32 numElements;
- uint32 pad0;
- uint32 pad1;
- } buffer;
- struct {
- uint32 mostDetailedMip;
- uint32 firstArraySlice;
- uint32 mipLevels;
- uint32 arraySize;
- } tex;
- struct {
- uint32 firstElement;
- uint32 numElements;
- uint32 flags;
- uint32 pad0;
- } bufferex;
- };
- }
- #include "vmware_pack_end.h"
- SVGA3dShaderResourceViewDesc;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dShaderResourceViewDesc desc;
- uint32 pad;
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXSRViewEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineShaderResourceView {
- SVGA3dShaderResourceViewId shaderResourceViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dShaderResourceViewDesc desc;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineShaderResourceView;
- /* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyShaderResourceView {
- SVGA3dShaderResourceViewId shaderResourceViewId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyShaderResourceView;
- /* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dRenderTargetViewDesc {
- union {
- struct {
- uint32 firstElement;
- uint32 numElements;
- } buffer;
- struct {
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- } tex; /* 1d, 2d, cube */
- struct {
- uint32 mipSlice;
- uint32 firstW;
- uint32 wSize;
- } tex3D;
- };
- }
- #include "vmware_pack_end.h"
- SVGA3dRenderTargetViewDesc;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dRenderTargetViewDesc desc;
- uint32 pad[2];
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXRTViewEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineRenderTargetView {
- SVGA3dRenderTargetViewId renderTargetViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- SVGA3dRenderTargetViewDesc desc;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineRenderTargetView;
- /* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyRenderTargetView {
- SVGA3dRenderTargetViewId renderTargetViewId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyRenderTargetView;
- /* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
- /*
- */
- #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
- #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
- #define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
- typedef uint8 SVGA3DCreateDSViewFlags;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- SVGA3DCreateDSViewFlags flags;
- uint8 pad0;
- uint16 pad1;
- uint32 pad2;
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXDSViewEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineDepthStencilView {
- SVGA3dDepthStencilViewId depthStencilViewId;
- SVGA3dSurfaceId sid;
- SVGA3dSurfaceFormat format;
- SVGA3dResourceType resourceDimension;
- uint32 mipSlice;
- uint32 firstArraySlice;
- uint32 arraySize;
- SVGA3DCreateDSViewFlags flags;
- uint8 pad0;
- uint16 pad1;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineDepthStencilView;
- /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyDepthStencilView {
- SVGA3dDepthStencilViewId depthStencilViewId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyDepthStencilView;
- /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dInputElementDesc {
- uint32 inputSlot;
- uint32 alignedByteOffset;
- SVGA3dSurfaceFormat format;
- SVGA3dInputClassification inputSlotClass;
- uint32 instanceDataStepRate;
- uint32 inputRegister;
- }
- #include "vmware_pack_end.h"
- SVGA3dInputElementDesc;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- /*
- * XXX: How many of these can there be?
- */
- uint32 elid;
- uint32 numDescs;
- SVGA3dInputElementDesc desc[32];
- uint32 pad[62];
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXElementLayoutEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineElementLayout {
- SVGA3dElementLayoutId elementLayoutId;
- /* Followed by a variable number of SVGA3dInputElementDesc's. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineElementLayout;
- /* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyElementLayout {
- SVGA3dElementLayoutId elementLayoutId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyElementLayout;
- /* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
- #define SVGA3D_DX_MAX_RENDER_TARGETS 8
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dDXBlendStatePerRT {
- uint8 blendEnable;
- uint8 srcBlend;
- uint8 destBlend;
- uint8 blendOp;
- uint8 srcBlendAlpha;
- uint8 destBlendAlpha;
- uint8 blendOpAlpha;
- uint8 renderTargetWriteMask;
- uint8 logicOpEnable;
- uint8 logicOp;
- uint16 pad0;
- }
- #include "vmware_pack_end.h"
- SVGA3dDXBlendStatePerRT;
- typedef
- #include "vmware_pack_begin.h"
- struct {
- uint8 alphaToCoverageEnable;
- uint8 independentBlendEnable;
- uint16 pad0;
- SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
- uint32 pad1[7];
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXBlendStateEntry;
- /*
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineBlendState {
- SVGA3dBlendStateId blendId;
- uint8 alphaToCoverageEnable;
- uint8 independentBlendEnable;
- uint16 pad0;
- SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyBlendState {
- SVGA3dBlendStateId blendId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct {
- uint8 depthEnable;
- SVGA3dDepthWriteMask depthWriteMask;
- SVGA3dComparisonFunc depthFunc;
- uint8 stencilEnable;
- uint8 frontEnable;
- uint8 backEnable;
- uint8 stencilReadMask;
- uint8 stencilWriteMask;
- uint8 frontStencilFailOp;
- uint8 frontStencilDepthFailOp;
- uint8 frontStencilPassOp;
- SVGA3dComparisonFunc frontStencilFunc;
- uint8 backStencilFailOp;
- uint8 backStencilDepthFailOp;
- uint8 backStencilPassOp;
- SVGA3dComparisonFunc backStencilFunc;
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXDepthStencilEntry;
- /*
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineDepthStencilState {
- SVGA3dDepthStencilStateId depthStencilId;
- uint8 depthEnable;
- SVGA3dDepthWriteMask depthWriteMask;
- SVGA3dComparisonFunc depthFunc;
- uint8 stencilEnable;
- uint8 frontEnable;
- uint8 backEnable;
- uint8 stencilReadMask;
- uint8 stencilWriteMask;
- uint8 frontStencilFailOp;
- uint8 frontStencilDepthFailOp;
- uint8 frontStencilPassOp;
- SVGA3dComparisonFunc frontStencilFunc;
- uint8 backStencilFailOp;
- uint8 backStencilDepthFailOp;
- uint8 backStencilPassOp;
- SVGA3dComparisonFunc backStencilFunc;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineDepthStencilState;
- /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyDepthStencilState {
- SVGA3dDepthStencilStateId depthStencilId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyDepthStencilState;
- /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct {
- uint8 fillMode;
- SVGA3dCullMode cullMode;
- uint8 frontCounterClockwise;
- uint8 provokingVertexLast;
- int32 depthBias;
- float depthBiasClamp;
- float slopeScaledDepthBias;
- uint8 depthClipEnable;
- uint8 scissorEnable;
- uint8 multisampleEnable;
- uint8 antialiasedLineEnable;
- float lineWidth;
- uint8 lineStippleEnable;
- uint8 lineStippleFactor;
- uint16 lineStipplePattern;
- uint32 forcedSampleCount;
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXRasterizerStateEntry;
- /*
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineRasterizerState {
- SVGA3dRasterizerStateId rasterizerId;
- uint8 fillMode;
- SVGA3dCullMode cullMode;
- uint8 frontCounterClockwise;
- uint8 provokingVertexLast;
- int32 depthBias;
- float depthBiasClamp;
- float slopeScaledDepthBias;
- uint8 depthClipEnable;
- uint8 scissorEnable;
- uint8 multisampleEnable;
- uint8 antialiasedLineEnable;
- float lineWidth;
- uint8 lineStippleEnable;
- uint8 lineStippleFactor;
- uint16 lineStipplePattern;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineRasterizerState;
- /* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyRasterizerState {
- SVGA3dRasterizerStateId rasterizerId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyRasterizerState;
- /* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct {
- SVGA3dFilter filter;
- uint8 addressU;
- uint8 addressV;
- uint8 addressW;
- uint8 pad0;
- float mipLODBias;
- uint8 maxAnisotropy;
- SVGA3dComparisonFunc comparisonFunc;
- uint16 pad1;
- SVGA3dRGBAFloat borderColor;
- float minLOD;
- float maxLOD;
- uint32 pad2[6];
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXSamplerEntry;
- /*
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineSamplerState {
- SVGA3dSamplerId samplerId;
- SVGA3dFilter filter;
- uint8 addressU;
- uint8 addressV;
- uint8 addressW;
- uint8 pad0;
- float mipLODBias;
- uint8 maxAnisotropy;
- SVGA3dComparisonFunc comparisonFunc;
- uint16 pad1;
- SVGA3dRGBAFloat borderColor;
- float minLOD;
- float maxLOD;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroySamplerState {
- SVGA3dSamplerId samplerId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
- /*
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dSignatureEntry {
- uint8 systemValue;
- uint8 reg; /* register is a reserved word */
- uint16 mask;
- uint8 registerComponentType;
- uint8 minPrecision;
- uint16 pad0;
- }
- #include "vmware_pack_end.h"
- SVGA3dSignatureEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineShader {
- SVGA3dShaderId shaderId;
- SVGA3dShaderType type;
- uint32 sizeInBytes; /* Number of bytes of shader text. */
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGACOTableDXShaderEntry {
- SVGA3dShaderType type;
- uint32 sizeInBytes;
- uint32 offsetInBytes;
- SVGAMobId mobid;
- uint32 numInputSignatureEntries;
- uint32 numOutputSignatureEntries;
- uint32 numPatchConstantSignatureEntries;
- uint32 pad;
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXShaderEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyShader {
- SVGA3dShaderId shaderId;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXBindShader {
- uint32 cid;
- uint32 shid;
- SVGAMobId mobid;
- uint32 offsetInBytes;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */
- /*
- * The maximum number of streamout decl's in each streamout entry.
- */
- #define SVGA3D_MAX_STREAMOUT_DECLS 64
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dStreamOutputDeclarationEntry {
- uint32 outputSlot;
- uint32 registerIndex;
- uint8 registerMask;
- uint8 pad0;
- uint16 pad1;
- uint32 stream;
- }
- #include "vmware_pack_end.h"
- SVGA3dStreamOutputDeclarationEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGAOTableStreamOutputEntry {
- uint32 numOutputStreamEntries;
- SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
- uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
- uint32 rasterizedStream;
- uint32 pad[250];
- }
- #include "vmware_pack_end.h"
- SVGACOTableDXStreamOutputEntry;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDefineStreamOutput {
- SVGA3dStreamOutputId soid;
- uint32 numOutputStreamEntries;
- SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
- uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
- uint32 rasterizedStream;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXDestroyStreamOutput {
- SVGA3dStreamOutputId soid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetStreamOutput {
- SVGA3dStreamOutputId soid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
- typedef
- #include "vmware_pack_begin.h"
- struct {
- uint64 value;
- uint32 mobId;
- uint32 mobOffset;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
- /*
- * SVGA3dCmdSetCOTable --
- *
- * This command allows the guest to bind a mob to a context-object table.
- */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXSetCOTable {
- uint32 cid;
- uint32 mobid;
- SVGACOTableType type;
- uint32 validSizeInBytes;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXReadbackCOTable {
- uint32 cid;
- SVGACOTableType type;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCOTableData {
- uint32 mobid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCOTableData;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dBufferBinding {
- uint32 bufferId;
- uint32 stride;
- uint32 offset;
- }
- #include "vmware_pack_end.h"
- SVGA3dBufferBinding;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dConstantBufferBinding {
- uint32 sid;
- uint32 offsetInBytes;
- uint32 sizeInBytes;
- }
- #include "vmware_pack_end.h"
- SVGA3dConstantBufferBinding;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGADXInputAssemblyMobFormat {
- uint32 layoutId;
- SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
- uint32 indexBufferSid;
- uint32 pad;
- uint32 indexBufferOffset;
- uint32 indexBufferFormat;
- uint32 topology;
- }
- #include "vmware_pack_end.h"
- SVGADXInputAssemblyMobFormat;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGADXContextMobFormat {
- SVGADXInputAssemblyMobFormat inputAssembly;
- struct {
- uint32 blendStateId;
- uint32 blendFactor[4];
- uint32 sampleMask;
- uint32 depthStencilStateId;
- uint32 stencilRef;
- uint32 rasterizerStateId;
- uint32 depthStencilViewId;
- uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
- uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
- } renderState;
- struct {
- uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
- uint32 soid;
- } streamOut;
- uint32 pad0[11];
- uint8 numViewports;
- uint8 numScissorRects;
- uint16 pad1[1];
- uint32 pad2[3];
- SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
- uint32 pad3[32];
- SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
- uint32 pad4[64];
- struct {
- uint32 queryID;
- uint32 value;
- } predication;
- uint32 pad5[2];
- struct {
- uint32 shaderId;
- SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
- uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
- uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
- } shaderState[SVGA3D_NUM_SHADERTYPE];
- uint32 pad6[26];
- SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
- SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
- uint32 pad7[381];
- }
- #include "vmware_pack_end.h"
- SVGADXContextMobFormat;
- typedef
- #include "vmware_pack_begin.h"
- struct SVGA3dCmdDXTempSetContext {
- uint32 dxcid;
- }
- #include "vmware_pack_end.h"
- SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */
- #endif /* _SVGA3D_DX_H_ */
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