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- /**********************************************************
- * Copyright 2007-2015 VMware, Inc. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
- /*
- * svga3d_limits.h --
- *
- * SVGA 3d hardware limits
- */
- #ifndef _SVGA3D_LIMITS_H_
- #define _SVGA3D_LIMITS_H_
- #define INCLUDE_ALLOW_MODULE
- #define INCLUDE_ALLOW_USERLEVEL
- #define INCLUDE_ALLOW_VMCORE
- #include "includeCheck.h"
- #define SVGA3D_NUM_CLIPPLANES 6
- #define SVGA3D_MAX_RENDER_TARGETS 8
- #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
- #define SVGA3D_MAX_UAVIEWS 8
- #define SVGA3D_MAX_CONTEXT_IDS 256
- #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
- /*
- * Maximum ID a shader can be assigned on a given context.
- */
- #define SVGA3D_MAX_SHADERIDS 5000
- /*
- * Maximum number of shaders of a given type that can be defined
- * (including all contexts).
- */
- #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
- #define SVGA3D_NUM_TEXTURE_UNITS 32
- #define SVGA3D_NUM_LIGHTS 8
- /*
- * Maximum size in dwords of shader text the SVGA device will allow.
- * Currently 8 MB.
- */
- #define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
- #define SVGA3D_MAX_CLIP_PLANES 6
- /*
- * This is the limit to the number of fixed-function texture
- * transforms and texture coordinates we can support. It does *not*
- * correspond to the number of texture image units (samplers) we
- * support!
- */
- #define SVGA3D_MAX_TEXTURE_COORDS 8
- /*
- * Number of faces in a cubemap.
- */
- #define SVGA3D_MAX_SURFACE_FACES 6
- /*
- * Maximum number of array indexes in a GB surface (with DX enabled).
- */
- #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
- /*
- * The maximum number of vertex arrays we're guaranteed to support in
- * SVGA_3D_CMD_DRAWPRIMITIVES.
- */
- #define SVGA3D_MAX_VERTEX_ARRAYS 32
- /*
- * The maximum number of primitive ranges we're guaranteed to support
- * in SVGA_3D_CMD_DRAWPRIMITIVES.
- */
- #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
- #endif /* _SVGA3D_LIMITS_H_ */
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