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- /**************************************************************************
- *
- * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
- #ifndef _VMWGFX_BINDING_H_
- #define _VMWGFX_BINDING_H_
- #include "device_include/svga3d_reg.h"
- #include <linux/list.h>
- #define VMW_MAX_VIEW_BINDINGS 128
- struct vmw_private;
- struct vmw_ctx_binding_state;
- /*
- * enum vmw_ctx_binding_type - abstract resource to context binding types
- */
- enum vmw_ctx_binding_type {
- vmw_ctx_binding_shader,
- vmw_ctx_binding_rt,
- vmw_ctx_binding_tex,
- vmw_ctx_binding_cb,
- vmw_ctx_binding_dx_shader,
- vmw_ctx_binding_dx_rt,
- vmw_ctx_binding_sr,
- vmw_ctx_binding_ds,
- vmw_ctx_binding_so,
- vmw_ctx_binding_vb,
- vmw_ctx_binding_ib,
- vmw_ctx_binding_max
- };
- /**
- * struct vmw_ctx_bindinfo - single binding metadata
- *
- * @ctx_list: List head for the context's list of bindings.
- * @res_list: List head for a resource's list of bindings.
- * @ctx: Non-refcounted pointer to the context that owns the binding. NULL
- * indicates no binding present.
- * @res: Non-refcounted pointer to the resource the binding points to. This
- * is typically a surface or a view.
- * @bt: Binding type.
- * @scrubbed: Whether the binding has been scrubbed from the context.
- */
- struct vmw_ctx_bindinfo {
- struct list_head ctx_list;
- struct list_head res_list;
- struct vmw_resource *ctx;
- struct vmw_resource *res;
- enum vmw_ctx_binding_type bt;
- bool scrubbed;
- };
- /**
- * struct vmw_ctx_bindinfo_tex - texture stage binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @texture_stage: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_tex {
- struct vmw_ctx_bindinfo bi;
- uint32 texture_stage;
- };
- /**
- * struct vmw_ctx_bindinfo_shader - Shader binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @shader_slot: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_shader {
- struct vmw_ctx_bindinfo bi;
- SVGA3dShaderType shader_slot;
- };
- /**
- * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @shader_slot: Device data used to reconstruct binding command.
- * @offset: Device data used to reconstruct binding command.
- * @size: Device data used to reconstruct binding command.
- * @slot: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_cb {
- struct vmw_ctx_bindinfo bi;
- SVGA3dShaderType shader_slot;
- uint32 offset;
- uint32 size;
- uint32 slot;
- };
- /**
- * struct vmw_ctx_bindinfo_view - View binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @shader_slot: Device data used to reconstruct binding command.
- * @slot: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_view {
- struct vmw_ctx_bindinfo bi;
- SVGA3dShaderType shader_slot;
- uint32 slot;
- };
- /**
- * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @offset: Device data used to reconstruct binding command.
- * @size: Device data used to reconstruct binding command.
- * @slot: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_so {
- struct vmw_ctx_bindinfo bi;
- uint32 offset;
- uint32 size;
- uint32 slot;
- };
- /**
- * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @offset: Device data used to reconstruct binding command.
- * @stride: Device data used to reconstruct binding command.
- * @slot: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_vb {
- struct vmw_ctx_bindinfo bi;
- uint32 offset;
- uint32 stride;
- uint32 slot;
- };
- /**
- * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
- *
- * @bi: struct vmw_ctx_bindinfo we derive from.
- * @offset: Device data used to reconstruct binding command.
- * @format: Device data used to reconstruct binding command.
- */
- struct vmw_ctx_bindinfo_ib {
- struct vmw_ctx_bindinfo bi;
- uint32 offset;
- uint32 format;
- };
- /**
- * struct vmw_dx_shader_bindings - per shader type context binding state
- *
- * @shader: The shader binding for this shader type
- * @const_buffer: Const buffer bindings for this shader type.
- * @shader_res: Shader resource view bindings for this shader type.
- * @dirty_sr: Bitmap tracking individual shader resource bindings changes
- * that have not yet been emitted to the device.
- * @dirty: Bitmap tracking per-binding type binding changes that have not
- * yet been emitted to the device.
- */
- struct vmw_dx_shader_bindings {
- struct vmw_ctx_bindinfo_shader shader;
- struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
- struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
- DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
- unsigned long dirty;
- };
- extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *ci,
- u32 shader_slot, u32 slot);
- extern void
- vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
- struct vmw_ctx_binding_state *from);
- extern void vmw_binding_res_list_kill(struct list_head *head);
- extern void vmw_binding_res_list_scrub(struct list_head *head);
- extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
- extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
- extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
- extern struct vmw_ctx_binding_state *
- vmw_binding_state_alloc(struct vmw_private *dev_priv);
- extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
- extern struct list_head *
- vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
- extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
- #endif
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